Originally Posted by
Abriael
I still have to see where this rule is written. By the way, the problem isn't dungeons that last a few hours. The problem is ARTIFICIAL timesinks that require completely unfun and boring tasks lasting several hours in order to weed out the casuals that would rather have *fun* during their limited play time.
IE: farming for hours for a key item, waiting for hours for the pop of a monster that pops once in a long time and so forth.
That's what reduce or remove accessibility of content for the casuals.