Again, the harassment is in sending the numbers to the entire chat. That includes the one guy who asked for them and 7-23 players who didn't ask for them. I'm 99% certain that the guy who asked for the logs isn't the one who reported.
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When I originally posted this, I wasn't referring to how tanks and healers play in this game.
I'm referring to how it impacts people's perception of those roles.
At it's most extreme, some people would argue that there are NO separate roles, everyone is a DPS, and some roles have extra functions like defensive CDs or heals.
I agree that it's important for tanks to mitigate and DPS, and for healers to heal and DPS, but I am concerned that there's a growing mentality that only the DPS they did matter.
Meaning, some people ignore if the heals were good or if the mitagation was good and judge a tank or healer strictly on the DPS they produced.
For example, I agree that a healer's DPS is often related to the party they are with. Now, imagine a scenario where the group is eating mechanics, so the healer has to heal to keep everyone alive, and afterwards, they complain to the healer about the low DPS produced. I'm concerned that this attitude is fostered and reinforced via parsers.
For example, there was a youtube video where all of the jobs were ranked via a tier list, and it became clear that it was entirely based on their DPS parse.
The video has 50% down votes, and the authors themselves even pinned the following comment (of a larger comment):
>Umm, gonna be blunt this is a very badly done video.
>1. Power (to me) does not equal DPS/HPS. To me power suggests an overall power level, this includes damage, support, debuffs and buffs. Since this is a purely numbers list and does not account for any >support or utility you should have titled the video "DPS/HPS Ranking" instead.
Often there are people who only consider DPS when considering the value of a job, and I think that parsers contribute to that mentality.
Another example occurred this week in the Monday with Mr. Happy video.
Someone asked a question about balance, in particular, asking dancer vs. monk, dragoon, and black mage. Basically, talking about how far behind Dancer was in terms of DPS.
I agree with Mr. Happy's response:
Most of the time when people have discussions about FFlogs, I find it to be very narrow minded . . . there are a lot of positive that come out of logs . . . but the way the information is used is unconstrued . . . taking things at face value, comparing jobs between roles, without actually digging a little bit deeper . . . it's kinda unfortunate that FFlogs has become that and there's this culture behind it that doesn't really understand how the tool is meant to be used, but it's kinda used as a D measuring content, you know, it's super disappointing to me cause it's a tool that could be so much more useful, but it's just used for kinda the worst things to be honest, you know.
Minimum ilvl exists because those are ilvls where you're expected to not be dead weight.Quote:
There's a reason why min ilevel exists if not they why even bother having something so arbitrary?
The first boss of each raid tier is generally set at 10 ilvl below crafted/normal raid gear at the same tier, and the last fight in each tier is set at that tier's normal raid/crafted ilvl.
If you're in a coordinated group, who isnt going to have the +1 ilvl/piece from current tier limited tomestones before entering savage the first time, you're NEVER going to have minimum Ilvl across every player, because you'll already be 5-10 ilvl higher than the minimum before you zone in t the first two, and you'll have picked up ~5-6 or ~9-10 ilvl from the drops you get in early floors for the later floors.
If you ARENT in a coordinated group, you're still not going into those fights at minimum ilvl, and will most likely be doing them with notably higher ilvl the first time you clear them.
If only the number of the person who asked is posted, how is that harassment? No one else’s numbers are posted. Are they going to feel harassed by another’s performance? Generally, only the number of the player who requests the number is posted. Rarely are the numbers of everyone laid out chat.
Person A: Was anyone parsing? How did I do?
Person B: You did [number].
That is how these exchanges usually occur when they do happen. So, again: is Person C/D/E/F/G/H going to be offended by Person A’s numbers? No. The people who report exchanges like this do so because of the “omg parser bad” mentality.
The most underrated reply in the whole topic, Royal nailed it.
Whe worst part is that people do not only expect to get carried at Sav, they do exactly the same at Ex.
And since we are not allowed to post proof of such players cause their fragile feelings will get hurt, ill turn my attention to SE and ask:
Why don't you "lock" the Ex/Sav content behind a tutorial at the very least?
Something like an obstacle course with 1HKO mechs that players can attend up to X times per week.
Will it fix everything? Of course not.
Would it filter out people who wouldn't pass Titan or even Lev without getting carried? Possibly.
Quote:
Why don't you "lock" the Ex/Sav content behind a tutorial at the very least?
I 'd be perfectly fine with a stone/sky/sea trial that required pulling at least a significant % of the necessary damage in order to flag the player as savage/ex'able