This topic was specifically for getting BLU in the DF and in raids. I really don't want a job to be missing out on core content.
Printable View
This topic was specifically for getting BLU in the DF and in raids. I really don't want a job to be missing out on core content.
So you would be unhappy if other people got what they wanted even if SE still updated blue mage and the Carnival as they already said they will be? Why? I'm on the side the "outrage side" and the reasons you stated are valid reasons for us to be unhappy.
Do you just not want this to change because "not everything has to be for everyone" or is there another reason? That first one would be a very immature reason to be unhappy if SE tried to compromise.
Maybe I wasn't clear enough. I would be unhappy if they took anything away with how they promised it in solo content thus far, if it was made for 'everyone to do everything' with it and lost what they were trying to do. I thought I was being careful with my words, but you seemed to have twisted them around.
And please pay attention where I specifically said this highlighted bit.
I'm a bit miffed that many people are throwing Blu under the bus because it's so different compared to what we've had existing since day one.
Though I still stand by my words of 'not everything has to be for everyone'. A lot of people never touch crafting or gathering. And many people don't touch most classes outside of 1-2 for raid/their personal preference for just everyday/casual stuff. And just like all other classes Blu will not be something everyone will touch as well.
I'm not saying people can't have their own opinions, but I think it's being thrown way out of scope with how much hate there is for SE daring to attempt something new. If game companies didn't do that, everything would be just the same thing under a different costume.
And I wouldn't be unhappy if they split Blu to do solo/everything else content, but I wouldn't be as happy if they changed their designs before we got to see what they came up with. So please don't twist my words to try to make it look like I'm saying something rather bitter.
I didn't twist things around or at least not intentionally. That's why I was asked those questions to see what you meant. Maybe I wasn't clear as well.
The fact is that it could have amazing and challenging solo content but that wouldn't make up for the inability to play the job in current content with our friends. Hopefully that will change.
I thought asking you questions so that it would be clear to me (maybe others as well) what your stance was in your response to my post would be helpful. If I actually just assumed your stance then I would have skipped the questions and focused my post on how immature that stance would have been. So I'll apologize for my part in the confusion created by our lasts posts.
Have you taken a look at this thread yet? http://forum.square-enix.com/ffxiv/t...o-i-play-wrong
What are your thoughts to what myself and some others discussed for how we think the game could change for the better?
I apologize as well for the confusion on my part. And I have taken a look at that thread before, and I'll quote a post there.
Blue Mage will have 49 spells to learn. We are to choose 24 of them for combat at any one time.
You will get to pick one skill over another to use at that time. This could possibly be the start of some branching skill paths we may or may not get down the line with other experimental classes.
If we were to get a class that's able to switch gear sets to make things less linear, that honestly sounds like something that Onion Knight might be able to do down the line, if it's put into the game.
There are also some players that weren't around in early 2.X, or even at all, and didn't see some of the terrible balancing we originally had (Smn's dots not spreading, Sch not getting pro-shell, Blms being too good as a mage DPS and smns not getting any want in groups), and that had existed in every expac cycle we've had, but they're making it better.
We still don't know what this fully entails for future classes that aren't part of the normal trinity of classes, but is it so bad to let them do an experiment that could open up MUCH more for other 'full' classes in the not-so-near future? If Blu does well in being handled, they could try to apply other side story stuff to other classes, and maybe make Blu a 'full' class as well, in the future, and if handled right.
TL;DR - Let them do what they had planned for Blu first. Let it be the experiment that could define future content that would not only apply to newer jobs that may or may not be limited, but possibly opening more doors for current classes to get their own kind of solo content in the future that everyone could enjoy. This is the Blu that I want to see. If it falls short because of forcing into 'normal' content too quickly, I won't be too happy with it.
Yep, I still remember the days of brd being best raiding job and people switching to wanting paladins instead of warriors after leveling was done.
I feel that most on my side do hope that the open world and Carnival content does well. We just want "limited jobs" to fail. To me, that means that SE will hopefully see that they had a lot of people that were enjoying the game already and that they had some misses with side content for people that wanted things other than endgame. Then they see the Carnival do well and that leads them to putting resources towards content like that and getting a better focus on where to target their experiments. That they also see that those of us that were already enjoying the game don't want limited jobs and they fix that issue. Hopefully ending up with a better overall game for MORE players and less of a game that focuses on one group then swaps which group gets the focus.
There is no way I'm going to sit down quietly and let them roll this out without a fight. It simply cannot satisfy me in it's current state, not until it's playable in all content that other jobs are capable of. No amount of 'waiting to see what happens' is going to change that.
I'm curious about the purpose of this class. Is it supposed to be unbalanced job, intended for solo and certain other types of content, like trials, deep dungeons or regular dungeons with premade groups? Don't see the problem then. I understand that for some players this game is all about raiding, but for others, myself included, it isn't. So i'm totally fine with such job concept.
Exactly. As customers it really behooves one to provide feedback on a product. I don't think anyone here has been unreasonable. I've not seen a single "fire all the people" post or such nonsense. People wanting BLU to change are even proposing solutions and compromises. Compared to the average League of Legends thread the overall rhetoric is frankly saintly. Granted that's not a particularly high bar but I've been pleasantly surprised as the discuss has been ongoing.