Yeah I was running the content at level 14, but you cant access the skill until 16. odd level choice
Came back to the game after a month away and did the dumbest thing possible, unlocked and went right into the Ridorona Lighthouse. As healer, WHM. I did apologize in advance to my alliance and other healer for how bad I was about to be, since my muscle memory was gone, but it felt horrible letting people die I could have saved back before I left. fortunately some of the rust came off as we worked through the raid, and by the last boss I was doing kinda ok. I would like to thank everyone in that raid group for not being rude to the bad healer, becuase that bad healer was once a decent healer and will likely be once more soon. Plus being rude to me makes me feel bad (surprise surprise) and that sucks. So thanks for being great everyone this community did not dissapoint. I still consider it the best in the MMO world.
I rarely tell people in-game they're outright terrible, unless they're my friends and it's usually in joking fun :(
I definitely should have said something along the lines of "you need to work on being a tank first and DPS second. Your DPS is meaningless if the actual DPS Jobs are being killed by the tank busters you should be dealing with."
You’d have it at the point when you start doing dungeons, I guess. (Unless you end up in Sastasha before hitting Lv16, but still not the end of the world.)
Early guildhests are not great for abilities in general - particularly, tanks not having access to their ranged opening skill yet, and unlike Protect that’s a permanent restriction.
In the spirit of "Oh god, why am I tanking this?!" I did the MSQ trial with another friend as they unlocked it. In retrospect I should have gone on WHM for the safety and since the dps check is so lenient but I went RDM. Friends on WHM, SAM and MNK.
I definitely got to flex my Verraise muscles in the beginning, as has happened both other times I've been in there both heals died to fans together at least once. Not a big deal, early on she hits like a summer breeze. We make it through adds okay too, dps seems good. Probably because we bright 3 of our own.
In final phase she is killing people left and right. Both my dps friends die and at one point the MT dies... and I am tanking. And I have no Lucid because I've been using it on CD to raise/Mana Shift.
Thankfully tankbusters are rather infrequent on that fight because even after the tank was back up (since the OT never even tried to take it off of me) I kept the boss for the remainder of the fight, something like 30 seconds. Lucid came off CD as we finished the fight. It was incredibly unnerving because I don't know that fight yet and I don't know timimgs on busters so I knew at any point I could just get one-shotted.
Props to both healers for keeping alive the RDM tank, I was very thankful.
But yes, as Nestama has said, if you're a tank not picking up or holding an enemy off of a dps for the sake of your own dps it is not worth it. If the dps that has pulled off of you is holding threat that likely means they're doing more damage than you can ever hope to as a tank. Swap stance, do a threat combo, do whatever you need to do to get that thing off of them. It is a bigger dps loss for the party for an actual dps to die than it is for you to eat a self imposed 20% damage down and lose some GCDs to building a threat lead.
Also, it's your job.
I got called into an in-progress Amdapor Keep (hard) and arrived to find..... I'm the only person in there! Presumably everyone else abandoned it as I was loading in, but it was weird.
I exited again once I realised what was happening, but I do hope there wasn't anyone else on the way in! Could be an interesting revolving door of people loading in and out of that instance all night!
So Lakshmi normal with my DRK.
Other tank is a WAR and has his DPS stance when I come in. We hesitate a bit to see who's going to be MT...So I decided to MT.
Except...no healing. Well there was but not that much. Despite all my CDs and Soul Eater combo I die.
WAR goes MT and oh surprise he gets all the heals.
At the end of the boss fight he and the healers and some DPS instantly left...If you wanted to be MT why didn't you pull the boss after the adds in the first place you butt ?!
Does... touching the wall no longer cause instant death after you’re zombified in Argath’s fight? O.o People didn’t get the meteors, which exploded, and 5/8 of my alliance got chickenized... and then didn’t die after the zombie effect wore off. Did they seriously take this mechanic out? I feel like I need to go back in and actually test this... >.>
I had something similar happen the other night. I'm building up my warrior and decided to run one of the duty roulette 24 man raids and the other 2 tanks were both PLDs. They started debating who should be the MT and just kept going back and forth. I got tired of the exchange and switched on tank mode then started the first engagement and continued being MT for the rest of the raid. lol
First Ridorana raid went about as expected. Everything was pretty fine until Construct 7, where the math portion made a ton of people rage. I personally had issues with the rotating lasers due to lag.
Get to Yiazmat, die within the first 30 seconds because of all of the mechs happening at once. 3-4 people drop from our alliance, in the middle of the fight, followed by a couple in the other two. Defeat Yiazmat without a problem on the third try, we just needed to adjust to the magnetism mechanic and the arena wide Rake. Gonna be interested in seeing how this'll go once players learn the fights better, because I know Hashmal in Rabanastre is still the raid killer lol
If I had to guess, they may not have taken damage at all while a zombie. There were times it took awhile for me to die because I didn't take a lot of damage at the time. In my understanding, if you do get hit, how long it takes for the zombie effect to kill you depends on how much damage you take while you're still a zombie.
Did some of the new extreme primal prog, ran into a DRG who actually tethered me. No one ever tethers the bard in a random PF party (normally it's given to the SAM or BLM), but even better: he always timed the tether with the SMN during their Bahamut phase. Every time. I wanted to cry when I quit prog for the night because running into players like these in PF is so rare.
Whoever you were, Mr. Dragoon, call me. I love you.
Until the reddish AoE shows up around the edge of the area there is no penalty for touching the walls so you can safely be chickened. I think the walls become dangerous around his first jump away mechanic with the proximity marker.
Oh yeah, you're fine. It's just odd that so far every time I've been in there I think both healers have died to those fans. I'm not sure why it seems to catch healers specifically, I almost wanted to queue for it on WHM today before I had to log out just to see if I could figure out why.
Hashmal IS getting better. The real issue with him is that there's so many aoe's going off at once, many of them certain death, that until you learn the pattern well enough to position yourself well (And sometimes even then) you WILL regularly end up in situations where:
1: A certain death aoe is coming right at you.
2: There is only one direction you can run in to get clear. (Because all other directions are blocked by OTHER certain death aoe)
3: So you run that direction.
4: Oh, hello yet another certain-death aoe aimed directly at the place I just ran to.
So Doma Castle again with my DRK for the xp and some gear. Party is BLM, DRG and WHM.
Up until the second boss and after that the run was smooth. WHM accidentaly pulled a pack but no biggie.
No it's during the second boss that things started to go haywire. Basically...everytime there was a stack marker on the DRG, he would run off.
Everytime it was one someone, he would jump out before it hit. The BLM died because of that due to him not dodging the lasers in time.
Also the pillars when only he could access them ? Haha nope.
I wished I kicked him for trolling like that.
Hashmal is still fun (too bad people don't see it the way i do) despite all the overlapping AoE smashfest.
Yet... i made it a habit to place myself at the "X axis" of the room so I can better see how the towers drop or which side is burning during his charge attack.
Much less deaths personally, but no time to explain it to the other people cuz who cares about someone giving advice per alliance chat? :(
On the first one, she targetted the big AoE at the spot we were in, so we had nowhere to go to escape that without also being in fans. As it was also early fans we didn't know what pattern those would use yet, and didn't pick the correct escape.
Healers tend to want to be center-back position wise, so that's likely why it keeps happening to them specifically.
And most casters. I find it's because a lot of bosses these days have a half-arena AoE attack, so they can just sidestep it. Though, after a few runs of watching the most mobile of jobs(BRD) getting hit by the fans(always running to first one it seemed), and not stacking...it made me realize how many people super tunnel vision on stuff like that.
From the RAGE THREAD on Reddit, it appears they may have nerfed this fight so you no longer explode as a zombie. I've not run it since patch, so can't say personally :X
And for my own addition, I feel like a noob as I gave possibly very wrong information to a new player in Syrcus Tower. :X We were at the last boss, Xande, and we had a sprout that died both times to that platform move (name is eluding me atm). So, trying to be helpful, I told him that when it is first forming, you need to run away and not be under it, and then jump on top once they are solid. And then one of the other members spoke up and was like....uh......the black triangle is a stack move. In my head, I was like OMG THERE IS A BLACK TRIANGLE/STACK MECHANIC??! I'm just hoping the sprout had been around long enough to see the correction. Ooof.
The only bit of defense I can muster is that I had ignored Syrcus Tower for aaages until Alliance Roulette became a thing, and even now I rarely get it. But yeah, I completely forgot the triangle was a thing. When I first started going back, I did stack once and ended up dying, and so in my mind I just decided I was supposed to run away until the platform was formed.
For those of you who actually remember that mechanic, as a healer, are you actually supposed to stack as well, or is that more just for the DPS/tanks?
The black moon thing is a stack yeah, everyone should stack. Not really a big deal though. You just need one of them anyways. What seems to happen is 1 person from each alliance gets the black mark, and probably designed where they wanted each alliance to soak one. After the damage goes out the levitation platform spawns where the players with the marks were.
No, I know. This was after the crystals phase, so when the wall would zombifie you and you usually self-destruct after a time.
I’ll actually go in and test it again soon. But, if this is the case...le sigh. That’s disappointing.
I was reading the Syrcus Tower instructions the other day. Apparently it deals X damage split between all the people in the circle when it goes off, so you want to group up and spread the damage.
I just can't win. I stopped playing AST in 8 man content to get away from ASTs who will potentially overwrite your cards so I went SCH for normal raid roulette.
...Co-healer AST went Noct.
Met a pair of AST in new ex trial who almost got me triggered since they would eat all Balance, Arrow, Spear and Ewer all to themselves. If you want parsing party, make your own and don't involve DF please...
There have been a few blood-pressure inducing dungeons I've been victim to. I think the one that sticks out to me recently is one from a couple of weeks back during Hell's Lid. I should have been warned immediately (the name literally signified a "trap").
I'm all for bigger pulls. All you have to do is ask. However, I personally don't respond well with either commands or pulling ahead of me. By commands I mean: "PULL BIG" or "MORE!"
I had this healer in my group pull ahead of me, so after I realized that it was intentional (because he literally ran off to find more "friends"), I asked him to "please don't pull. All you have to do is ask."
So, I get "ALL OF IT!"
I pull more, but doesn't seem to be enough. After a while, I asked one more time to please not pull. I was met with "I have to live up to my name!"
I had a strong feeling he was with friends or FC mates, and so I took the penalty and left (they were all from the same server). Had a nice cold drink and relaxed. However, this isn't the first instance in which I've had healers (because they're the ones I'm witness too more, I'm aware DPS do the same) pull ahead without asking or EXPECT bigger pulls from the tank. Just ask. I'm all for the biggest pulls imaginable. Let me at least get to know ya first. Let me buy dinner before you expect the ring!
So, I ended up with seven commendations from a trial roulette run today. And all it took was my character drinking Plastic-Surgery-In-A-Bottle, changing from a Moon Cat to a Duskwright Elezen and cosplaying as Haurchefant for a bit. Comms aren't tied to performance are they?
At low level it is almost impossible to die.
The tank ignored that Healers can get protect only at lv16 and ignored how protect is useless at that levels.
Ignored a lot of things, 'tho. Acting "pro" with words but.. ho well, that tank wasn't the first on my list of that kind, and will not be the last.
You are supposed to ignore that tank, imo.
In a slight defence (though it's probably true they're parsing) for a good while I didn't realise the little icon in the top right of the cards tell me what gives what effect, for example TP and Mana give Aoe.
I also didn't know what cards benefited what class so I just threw most on highest "Enmity" dps.
I still to this day don't understand why "apparently" Arrow isn't good for Ninjas, shouldn't this help them get Ninki faster?
On related note to the quote, I kind of don't give anybody anything until I get an Aoe, in a light party settings sometimes I'll use the stored and the drawn card on the 2 dps
Arrow is technically a benefit for NIN, but some NIN have their rotations heavily memorized with their timers and whatnot, so being 1-2 steps ahead of a combo where they normally may be in a fight could be slightly jarring, like needing to clip their dot by a lot more than right as it falls off, for example. Some NIN don't play like that though, and they'd happily take an arrow. It's really a case-by-case scenario.
While arrow also does make auto attacks faster, unless you stacked a ton of arrows on them throughout the course of the fight, it won't make too much of a dent in NIN ninki generation, since they require 80 to use any of their abilities anyway. Potentially worse, some NIN plan for certain ninki abilities t be used during Trick Attack, thus if they generate any extra ninki than what they're expecting, it could go to waste as they'd still plan for that ability during trick.
I think they need to make it more clear that despite being around the same item level, Shire tanking gear is not a good substitute for SB leveling gear due to the fact that the defensive stats on it are far lower.
I didn't understand why healing Bardam's Mettle and Doma Castle randomly seemed so hellish at times until only recently.
I once was healer in Castrum abania with a tank who was almost all shire gear. Fun times.
One day later it happens again in trial roulette. Bismark. We wipe once because the tanks refused to separate the serpents. But the trial starts off with me telling the AST to not go noct (he did initially). He initially complies till we wipe due to the tanks. Then asks me:
"still dont want me to use noct?
it accounts for human error
such as failing to separate"
Then uses noct the next run. Why do I even. I might as well just roll WHM for 8 man content now.
Running the new dungeon as casters to get that sweet gear. Latest group consisted of a WAR, AST, SAM and myself as SMN.
I watched their MP and used Mana Shift on cooldown. I started fights with diversion active when able, I used my AoEs like it was going out of style. I strategically used our LBs on a big trash pull and during the add phase on last boss.
AST continually fed cards to the SAM. The only time I got a card was when they AOE’d an ewer (??).
Meanwhile, the SAM couldn’t dodge a thing for peanuts and died once in first and second boss and twice on the last. I even picked him up the second time since the AST Swift was on CD. She still fed him a balance after he got up with brink of death.
I’m not saying I’m perfect, I can’t even say for sure I was doing more DPS (tho I think I was as SAM didn’t even keep his buffs up when he wasn’t on the floor) and I’m definitely not saying cards are the end all be all. But I do think that AST could’ve thrown me a bone.