What I feel would be most appropriate:
Jump
- C/D reduced to 30s
- Potency increase to 250
Power Surge
- C/D reduced to 30s
Dragonfire Dive
- C/D reduced to 60s.
- Potency increase to 300
Plebotomise
- Potency increase to 200
- DoT potency increased to 30
Chaos Thrust
- DoT Potency increased to 40
Enhanced Blood for Blood (Trait)
- C/D also reduced to 60s
- Decreases damage received from 25% to 15%
I'm still on the edge of having Heavy Thrust boosted by a further 5% however. I'd also like Spineshatter Drives stun to change into a debuff. Maybe 10% increased damage for 10s instead? It'll keep the same cooldown and the low-damage to balance it out.
