The easiest solution is to reward players for dungeon boss downing by a 1000-1200 gil reward per boss and a 50-80 gil reward per human mob.
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The easiest solution is to reward players for dungeon boss downing by a 1000-1200 gil reward per boss and a 50-80 gil reward per human mob.
i personally hate crafting, i think its boring as shit. im not hurting for gil YET, but i will roll new guy on my server when its open, just for the gil.
Don't wear your good gear then?
If people are raiding as much as they say they are, a fraction of the time spent doing leves spiritingbonding gear will net them gil.
Stop trying to brute force for gil. Use your brains people.
Also:
http://forum.square-enix.com/ffxiv/t...e-game-economy
lawl, spam that link and tell me "WoW is dat wai" all you want. - Not happening. (and well it's getting old but I guess that's your answer for lack of argument.)
I'm a 1.0 player who played and enjoyed 1.0 through all of it _WITHOUT_ crafting. And I'd like it to be the case for 2.0 too. This is the place for giving SE feedback about their game, and I'm doing it. If you don't like it too bad for you - I'm staying ( ' w '-
Spiritbonding does not generate gil, leves only generate gil if you're a crafter and can provide the materials yourself. It's a gil fountain, sure, but it's honestly an insignificant one, especially considering people are more inclined to sell the items on the market board for own personal gain rather than generating gil into the economy. Adventurers have no reasonable way to make money, your solution is to have us stroll around naked for a few hours, zerging FATEs. Doing so for a few hours by the way, would probably fund about the the same playtime in dungeons and anything beyond that would result in flat deflation in the economy.
You don't realize how this is hurting crafters as much as it hurts everyone else. Cause once everyone is flat-ass broke, no one is going to be buying your shit, and you can't make a personal profit any more. Also the main point of a game is to have a good time, if dungeons is what I enjoy doing, then I should be able to sustain my own fucking repair costs doing so. No one is asking to be rich. Just to pay our repair bills, and not have a horribly fucked up economy in the process, which is bound to happen with no significant gil fountains to counteract the massive gil sinks.
guild hest give you like 2k in 5 min....
thats low level....
At 40 I see my leves (leveling ones) give me 500g per. 4 leves takes me 20 mins. In an hour I can get 6k worth. I didn't say naked. You can use some easily crafted lower level gear to generate a little extra vendor trash or something to sell on the AH.
Also worth mentioning is how everyone has around 100k+ after getting 50. I hear 5k per day thrown out a lot for repairs. That gives you 20 days before you hit rock bottom just doing dungeons. And it hasn't been 20 days yet.
Seems to me people are blowing more money than they have coming in and want more than just their repair costs coming in. You want extra, you gotta do extra. It's your mentality and peoples like you that are dumbing down the MMO genre in general. I like a little complexity and a little personal responsbility because it's things like that differintiate players.
It's not 5k a day. It's 5k an hour.
If 5k were my daily repairs that'd be cheap as heck. Most peoples daily repairs are 20k+
I really don't like that they pretty much force someone into crafting, gathering, etc. In FFXI I never played a single gathering or crafting class, how did I earn money? having fun on my jobs doing game content, hunting rare monsters, doing fun fights that could potentially drop VERY profitable rare items. And these repair bills are pretty out of control. Like someone once said, I'd much rather prefer exp loss than have this feature the way it is now.
Has anyone considered that Repair costs relative to potential daily income at 50 are a throttling mechanism?
It seems you have a limited number of times you can farm runs before the repair costs exceed the Gil you've earned for the day.
Just a thought.
indeed Materia is your next best bet since your fighting all the time
I hate crafting, never ever wanted to do it
but honestly it is 110% easier to spend 1~2hr here and there crafting/harvesting and throwing stuff on the wards then grind dungeons for gil
a little time spent level'ing a craft goes a long way (slowly but surely working on some dat ADHD ._. lala)
Crying over it will not solve it
Ridiculous. HQ repeatable leves not only give you triple money, they give you triple XP. Crafters use these to level their classes up - a lot. It's like legalized, power-leveling crack for crafters, starting in the middle range of their leves. That's a lot of new money being injected by the crafters into the economy, and yaknow what I'm going to do when I've topped out my original crafts? Get started on other crafts and do exactly the same thing. I need the XP WAY more than I need the money and will end up doing hundreds of these leves.
Go hunt some monsters, to get me the drops, which are materials I need to level my crafts up. If you put a bit of time into researching what's on the AH and how much it's selling for and how fast it's selling, you can make quite a bit of money. Don't worry about the 5% fees taking money out of the economy - I'll put it all back in for ya.Quote:
Adventurers have no reasonable way to make money, your solution is to have us stroll around naked for a few hours, zerging FATEs. Doing so for a few hours by the way, would probably fund about the the same playtime in dungeons and anything beyond that would result in flat deflation in the economy.
Did you ever think about, you know, making some money on you main instead of running raids 24/7?
lawl at all these economy experts, where were you all when the world went into recession?
I dont even know why repairs for gear are even in game? Its a stupid archaic way to put players behind a wall to slow down their consumption of content, I cant beleive 1.0 and early alpha/beta testers even let this go live.
Again, this is not about personal monetary gain. It's about the server economy as a whole. I use leves to level crafts too, I made the argument solely on a monetary basis, and it's not a lot of money, not compared to the absurd gil sinks that exists at endgame.
For the record, I have plenty of gil, it's not hard to get -- yet.
I bet that most of the people defending the trash economy system that this game has, hasnt even beat Garuda hard mode or even know what Bahamuth's coil is because they are too busy making money in a virtual game and working in a virtual game. Because obviusly people play games to work even more after coming back from their jobs.
Also the crafting system is terrible it's like you either level all the professions or you cant do anything properly unless you buy the stuff from the ah and for that you need gil and you wont have it because the repairs and teleports suck all the gil away from you.
Honestly bro, sounds like your own problem. I'm up to 300k and I'm not even max level yet; I've gotten that just by playing the market board alone, nothing to do with crafting or any thing.
In the mean time, I've also been steadily gaining levels on my main, and have had enough time to dedicate levels to other jobs as well.
How exactly is it that you ever planned on getting Gil in the first place if you never had any intentions on working towards it?
Why do people keep using exploits in this game? It isn't that hard to make gil or even level your classes. It isn't hard. If this is hard, then please go back to WoW, where everything is handed out to you.
This game actually has one of the most balanced economies I've played recently. If you're finding yourself dry of gil, you may want to re-examine your play style instead of expecting the game to simply throw gil at your for whatever.
The AH is not a "source of income" The AH takes 5% out of the system and adds nothing. A transfer from one player to another is also not adding money into the system (even if there were no 5% fee). By your logic the real way to make money in this game is by endlessly selling things to new characters. As if new characters will be a renewable resource.
Why are people too dumb to understand this. Look at the system on a very small scale. There is more money being taken out of the game than there is coming in. If you don't think this will be a problem when people catch up to end gamer, think again. In fact, if you are buying off the AH, then you are REALLY dumb. Because you just lost money you could have at level 50, until it runs out.
There needs to be more sources of income, the end.
Anyone arguing that running dungeons shouldn't be self-sustaining is a buffoon. I have a few mil on a new server, because I enjoy gathering for some reason in this game, but in most games I don't gather/craft and can play how I want just fine; dungeon crawls. The only source of gil will be gil sellers spam running new characters through the game in a few weeks. If you can't see that, you are a full on ignoramus.
The economy isnt deflating, but the battle classes arent the one introducing gil to the economy. So you need to get your gil from the ones that are, which are the crafting classes (by doing their leves). Selling them stuff they need, like monster drops or materia made while fighting (or running your dungeons). I hear speedruns on guildhests is still good gil creation even after doing it the first time but i cant confirm that one.
Hests aren't equivalent to gear repair sadly, unless you do them with a low level it doesn't help much. And even with the low level the hest Gil isn't that amazing. You CAN do the lower ones naked since they're so stupid easy and make a huge profit if you have enough allowances saved up. Unfortunately unless you're like me and play for days straight and save up allowances before running a dungeon it'll take up days to repair a full set of your 50 gear. And while doing that you accrue fees if you wear any gear aside from just a weapon.
I don't want it to change. Tell me , in RL when at the end of work , your boss gives you hundred of money becouse you're poor?. Do you receive money everytime you sleep?. Or you have to work to get money? That's how XIV WORKS and SHOULD WORKS. Stop farming for AF 1 and start to love this game. SE didn't create Crafting for nothing , they meant this game like '' You don't like combat? So you can craft ! ''. But you guys can't get it.
why not do fate and farm seals for dark matter ? it is also a battler content you get gil for it (small amount) and before your gear broke down you should have at least a stack of dark matter grade 5
Lol, you really think I'm that ignorant and know absolutely nothing? Dude, when I played WoW I literally did nothing but raid, and was regularly stuck at such low gold amounts that I had to beg and borrow to pay for repair bills. It doesn't matter what game your playing, if all your doing is literally running dungeons and not bothering going out to do any thing else, your going to run into money problems. This is all your fault if you are unwilling or incapable of going out and earning gil to offset repair bills while also simultaneously running dungeons.
Like I said, you can make money in this game easily enough if you actually put the littlest amount of effort into it. Once a day for like 10 minutes I'll do a quick scan of the market board, see what's up that I can buy and sell for higher, and do just that, and than I run off and do my own thing. At the end of the day I've made back at least 20-30k in gil, all for 10 minutes work. I'm sure if I actually dedicated my self full time to it, I could easily be pulling in 100k+ a day.
Again, stop crying and actually go out there and earn your money instead of asking for it to be handed over to you for nothing.
@Rakashu
You are sooo stupid, on so many lv........You have no clue on how economy work......
Right now the only influx of gil is from new players doing quest, and when it eventually run out, who is gonna buy any thing? might aswell pick up a craft and do every thing your self. But with that point, what is the use for the market?
45 Botanist. 50 Alchemist. 50 SMN in full darklight. Not legacy.
Undercutting/bot bulk quantities tank the market on anything botanist. Any profits I might net in 5 levels of botany are loss/break even points when acquiring gear upgrades/repairs. Botanists appear to be gold starved and desperate for gil, so tons of undercutting like crazy. Ultimately I end up vending most of what I gather that isn't HQ for 1 gil each (take that to the bank!).
Alchemy is selectively competitive meaning it's generally a one shot. People need their pre-relic and a fat lot of good else. High end potions aren't sought after and probably won't be until extreme mode primals get added in. Best sellers are components that other people need to make things i.e. clove oil, horn glue. That's other crafters buying from you. Even if you go out of your way to farm/acquire mats for things on your own there are no guaranteed profits and the market is still in erratic flux as players realize their gil is worth more (or less) than they thought.
Anyone in Dark Light knows the repair costs if you decide to help a friend run a single Caestrum in less than 40 mins with no deaths.
The game itself isn't self sustainable for the "every man." People have started pinching pennies which stalls the economy and promotes undercutting.
I'm fine with side activities but I've yet to find one that is profitable aside from punching mobs in the face and selling their drops... which makes my botany efforts and alchemy efforts a complete waste of time (from a gil generation perspective).
tl;dr I've wasted more money leveling alchemy and botany that I've gained back. I don't buy on the market unless it's cheaper than a vendor price. I seek other crafters to make me stuff and provide mats I gather on my own. I still have my old gathering sets because I plan on leveling mining and fishing. Same applies to all my other crafting gear. That expense was too great to want to repeat especially since there isn't anything to do on my level 50 to generate consistent income. I'm better served on my level 15s and 30s to generate money.
On top of that most of these people are missing this posts point, he's not talking about MAKING money ie. exchanging it from one persons hands to another. He's talking about GENERATING money into the actual game and all the gil sinks there is 5% off of AH, repairs, teleports, airship travel, dungeon repairs unless your lucky and get a bronze piece or two or some crap to vendor for 1-3 gil. Leves = money = repair/ Fates = money = repair/ Dungeons = money = repair your pulling money out of the void just to put it back in and it's not balanced as for now.
Then again it's still super early and I have faith that this issue will be resolved. For all the people saying there is no issue they're completely missing the point of this thread.
for lazy ppl to spend their gil ?
with this I ll say it is about different game and play method, I do agree that the gil generate is not high compare to the gil sink from AH/teleport/airship/repair, but then again there are also method ingame that help to reduce the cost at the last 3, if you actually do them
The main point here is, how does someone that wants to only play DoW/DoM get into that economic cycle without being forced into a playstyle they don't like (DoH/DoL). The clearest way to do this would be to add materials which can be sold on the AH that drop in dungeons/raids or are bought by the currency aquired in those dungeons/raids.
There are other options but this is maybe the easiest short term. The other option might be having daily quests to do the older dungeons for cash/tokens. This would help people to still progress through story whilst giving incentive to old players for helping. If you could get these dailies and use them on your other DoM/DoW classes and get xp too that would certainly be a good thing.
WoW's daily quests gave you enough gold to afford the cost of raiding and still make a nice profit. I don't think the same can be said about XIV's leve system, fates, or any other activity when it comes to putting new currency in circulation compared to what is taken out.
What you make from the market board is irrelevant. The money you're boasting about is not new currency, it's money from other players that is being shuffled to you and taxed. Most of this gil was probably generated via quest rewards. What do you imagine will happen when more people run out of quests and have no more silver coins to sell?
Yes, complain to make everything cheaper so people who know how to make money can save even more of it. I support this thread 100 %.