FATEs are terrible for the end game community.
They are mindless zergs, require no real play or skill, and teach people nothing about the role they are playing.
So when they finally hit 50 and jump into your dungeon for the first time they know nothing about how to play effectively. They ruin your experience.
FATE need to be on par with dungeon xp and item rewards (you get items from FATEs because of your seal turn ins). Dungeons need to be accessible for people to hone their group skills in a challenging setting. (Though I also believe the dungeons after Brayflox are too hard. Aurum Vale cannot be done with a DF group. This makes no sense for a dungeon you should be leveling on.)
