Alci didn't guess who I am? I'm always there, soothing your pain ;)
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Yes, it's me. However to get back in-topic the current system fits with fast-paced battles. Starting a BR you are sure skills will be there at the right moment. It can create dead times waiting for people to stack their attack, but a skillchain back in ff11 could fail just because people used their ws too soon or too late. It's sure animations would be cool, but I'm sticking with the "know the actual system before saying it sucks".
I can be a troll. Or I can be in a ls that takes down the roaming buffalo in 7 minutes.
EDIT:
Check out this video: http://www.youtube.com/watch?v=cqLnMxEn0Zc
It shows that BR can be done quite fast (max 10 seconds for 8 people stacking ws) but doesn't reveal any tactic (it was done back when we knew little about nm).
I am a little confused about a couple of the details being discused on this thread. I have seen some discussion about how SCs in XI would not transfer over well in this game enviornemnt because people would need to stop acitons to not "mess" with the sc or MB. I admite that in less skilled parties this was true in XI but an SC only meant 6 seconds of down time between first ws and landing the MB, (3 seconds between each ws and 3 seconds for MB under ideal timeing). so basically you lose 6 seconds of no WS. I also admit in places like Einherjar most poeople just spammed ws, but that does not mean it was the most optimal solution either. While parsing, we used to set up micro ws groups, 3 melee and 2 mages per. under thoes circumstances, (gear depending) these groups could combo every 10 seconds or so. With spell timers and such in XI it was not optimal to do this, but it was possible given certain circumstances. Either way, it was proven that just ws at random was not the best way to kill things, if it was, AV and PW would of died much sooner, (Still have yet to see a serious attemt at either that didn't involve exploits), anyway another arguement.
There was an arguement here that said that SCs can't work in fast pased large parties such as the ones that FFXIV is suporting, but as I said previously this was not necessarly true for FFXI either. Just beucase the general community didn't use them does not mean they are useless or do not work well, but it does give insight into how FUN they were. if people prefered to just spam their own abilities on CD then wait for WS then that gives insight into player preverences, not necessarly for the most optimized solution.
The same can be said for BR though, you have 10 seconds of down time between 8 players, better ratio than 6s for 3p but they are proven to be usefull and powerfull yet the general community still does not use them. Personally I can see how they can be used in higher content and see their usefullness via the testimony from the people on this thread but as someone who is going through the first hundred hours of game play, I.E. crafting and leveling to 40+ the system is neither fun nor worth figuring out. Here is my personal problem with the system, if your not going to make it usefull pre 40 take it out of the game, make it a level 40 skill, or, something you have to work towards with points or a quest. Make me want to use it, give me a reason to have it on my bars or make a maccro for. I personally love micro managing and optimizing gear/abilities for games, it is one of the reasons my scholar had 5 different sets for various occasions, but I am not compelled to even touch the regiment system yet. I tried it, it worked, I acknowledged the usefullness of it and I will lilky never touch it again till NMS, it breaks the flow of combat, causes tention between players, and generally annoyes the hell out of me, much like the system in LOTRO did. It is also the same reason I play 2s in SC2 and not solo, yes solo is more balanced and such but 2s is more fun for me, remember we are playing games here, they are supposed to be FUN. If you have a system that only a small % of your community uses or finds fun, then you need to take a closer look at it and try to fix it.
I am not saying that SCs is better the BR or vise versa, but I have not seen a solid arguement why SCs can't work or why BRs are fun. Square needs to look at what the community is doing, you can have the most ballanced and usefull system in the world but if most players don't use it or find it fun then your tailering your game for a small % of your clientel and I for one expect more from SE. Both SCs and BRs work well and provide benifits, but what we are missing in both systems as can be seen by player preferences in both games is that neither of them are sufficienty FUN to be used, if they were, people would actually use them.
I have seen ranged spam arrow helix over and over again, not because it is the most damaging ability but it looks like a lot of fun, if arrow helix+spirit dart allowed both characters to return mana through the BR system that might prove more interesting then just debuffing the mob. Dancer in FFXI was a great class with great debuffs, but more people didn't use them because there were considered less fun, don't get me wrong I loved my DNC and it was my second played char, but BRs feel like dancer skills and that is not where player interests seem to lie.
The thing I want to see in this discussion is how to we make this system more FUN, if it is fun people will figure it out and use it. Otherwise all the handholding and toturials and buffing of the system won't change player habits.
I want to see stunnable abilities that will whipe you if you don't stun them, I want to see Airship style battles, I want to see Prommy style farming of items to help kill mobs, I want to see damage races like the bombs in Prommy, I want to see time trials like Nyzul. I do not want to see any more encounters where all you have to do is take the enemys HP to zero before yours does. MMOs are beyond that and I want SE to take FFXIV there.
On a smaller note, LS leaders should be less worried about strategies getting out on BRs, not like this game has any serious content right now anyway. Until you have to cordinate movements and actions and stuns and get a system that is more immersive and involved like WoW, all your doing it shacking you wang in a little pond trying to make it look like your making big ripples.
I could care less about BRs, SCs and MBs. Give me Dissidia fighting without the flying. That's fast pace fighting and it actually involves skill. I feel they messed up this game from the start, there is nothing progressive about FF14 except for the job system. I see a game like TERA taking over the gaming industry with their true real time battle system that involves timed dodges and aiming. Those of you who enjoy this sort of stock still simple format of giving and receiving actions that could be done blind folded have fun. I'll be waiting for the next generation of MMO that's already being developed. I need an action format MMO that if your not paying attention you get rick rolled.
Yeah... case closed I see nothing here worth any value or worth watching. You say you have secrets but all I see is BS. Sorry to tell you this man but you have nothing that most linkshells across all servers already know of.
Never said we know anything none else does. I don't know what you do, maybe we know the same things, maybe not. Still I haven't found any reference about it. Again, call me a troll. But we take Dodore down with max 3 br (that probably many LS do) and our record on Great Buffalo is like 7 minutes. And as far as I know on Lindblum only 2-3 ls can achieve this. Again, if you know anything else worth sharing for the sake of knowledge you are free to do it. Maybe I'll learn something, but try and think that maybe there is something you could have missed.
I could send you a file with everything we know. Encrypted. And I could give you the key after SE uncovers our "secrets". Is it really worth it? Your call.
I see many high ranks in your char stats and I'm glad to be answering to someone who played long enough to know how the fights actually work. For real.
No theres no need to send me any encrypted files with secrets. Just share it here with everyone, forums are where most people go to find out game mechanics that cannot be found in databases. I'm sure others would appreciate what you've done.
I have read most of the intelligent opinionated responses. Though I am in disagreement with most of them, I am elated that ppl know how to express themselves without their arguments being laced with over arching statements--"EVERYONE does/doesn't..." or "This will NEVER...". Again I say thank you.
For this game I prefer the BR not because SC didn't work in XI or would not transfer well to XIV. Back in XI I was a strong proponent of SC. So much so I uses to printout the SC chart and form parties based on where my current members fell in the chart and the mobs affinity. Also I would use the Allakhazam SC generator when I had a hard time finding the combos off the chart. But the learning curve for this system is easier. SE has a page dedicated to its description step by step. In this game most times when I start a grinding party, one of the first things I explain is BR. We then practice once or twice (hopefully only twice...) then we have at it. Having the system be easy to implement is key to potentially being utilized by the majority (BUT, I would be very happy if they left the stronger BRs for the more skilled groups).
However for the masses I hope they introduce more dazzling animations that vary base on the ability stacked and the number of them stacked. Also I hope they differentiate the combos more to incorporation more debuff effects (so far we have 6 ruin,trauma,despair,constraint,same class ws, ws to ws). In XI SCs that were fun to look at where Darkness, Fragmentation and Fusion. Hopefully SE will add more animations [to a lot of stuff].
Now on to the topic of Advance BR, as some of you have alluded. I will detail a way to cut seconds (yes plural) off BR. Just to explain one to you. If you're familiar with stacking for BR you will soon figure that some skill animations cause the skill to take longer to appear next to the mob's name then others. However the order in which the respective skills where stacked will be respected. Example if I have a conj and a mrd performing a BR, and the Conj initialize with Fire II followed by MRD Maim. If the Mrd waits until the Fire II stamina bar appears next to the mob's name before she stacks, she would have waited the complete cast time of Fire II. However if the Mrd only waits until the chat log says the Conj is starting the BR then she stacks Maim, she will override the normal cast time of Fire II all because the stack order will be respected. Again I explain by paying close attention to the chat log you can cut off seconds from the wait time because the order will be respected. Here is a BR I've done with party that takes maybe 6 seconds when everyone is attentive: Light shot-->Skull Sunder--->Skewer-->Fire-->scourge--->Victimize. The two most attentive members in this order has to be Scourge stacker and Victimize stacker; they are the two that cause seconds to be saved off the BR.
There are other advance tricks dealing with BR stamina reset, but I'll let you figure those out by yourself ^^.
I care about being in my actual linkshell. We did not speak with a developer, we didn't ask for some god to send us infos by email, we did not dat-mine. We played. We gave our time doing nothing but making experiments, got a few people in pt and went to mobs. We tried out our ideas and while 90% were just crap a few of those did actually work somehow. If you think BR is not working it's not because of me not sharing what I know. Probably it's SE fault wanting us to discover things with almost no clue (that I like), could be your fault not spending time testing things, I'd assume it's my fault not sharing what we found out.
I would surely like to know if I were in you, but can you really blame me?
This is really the last thing I'll say about it because I fell like this is coming to a flame. I prefer to be called troll than being kicked from my ls, but since I don't like being called so I guess I'll just avoid any discussion about this. I'll still answer if anyone will care about what's the weather here in italy.
I like people's attempt to convey the 'unspoken truths' about a system that while still in its infancy drives discussion of elitism vs people looking for the FUN we expect. Now the elite LS or perceived elite consider this to be a matter of their ingenuity piggy backed on the BR system they find useful for taking down NM's.
Truth be told they are correct, but what i think is more important to consider is if the elite LS are claiming to have taken down a NM is 7 minutes flat, then a re-structure is in order. Game balance has taken a back seat to elitism at the sake of everything being to easy, thus less 'fun'. Whether SE intended this system to bring down an NM in 7 minutes is anyone's guess.
But I would contend that this is the fundamental flaw of the system: under lvl 40 mobs die too quickly to make any use of the BR other than practice for later NM's. At lvl 50, if a LS is taking down a NM in 7 minutes, what is the fun or the challenge in that? I was under the impression that back in the day FF11 NM's commanded more respect than a fight that last as long as some leve quests, even less. This is the current imbalance that we have uncovered.
One side of the argument depends on the 'perceived skill' of individuals in their own sense of accomplishment balanced at the expense of most of us that desire the intrinsic fun garnered from the outcome.
Though I agree with elite LS's argument that they have 'mastered' the art of BR, but is this what the BR was intended for? To make everything so easy, we have no reason to challenge anything SE puts in our laps.
The bottom line is this: The BR system has been uncovered to be overpowered and thus is in need of some balance. With cross class abilities also being too powerful we find ourselves avoiding the contention that what is good for the elite is not necessarily good for the overall health of the community.
As an intellectual, I think critically, but I am also a gamer, and I pay for a game to be enjoyable for all the nuances that give me a reason to appreciate its originality. In the spirit of fun, I stand with those that despite being labeled as uninformed, hardcore gamers need to step back and remember your need for accolades is equally important to the rest of us saying we want stuff to be fun when we do it.
SE, your BR is good in principle, but you have made things too easy and less fun. From what I read in these forums the word 'grind' has become self-evident to all of the things that while good in execution provides no 'fun' for the rest of us.
Though I understand the power of the system, does that discredit my expectation that when I initiate an 8 man BR, I'm rewarded with some lackluster afterthought that the only fun I got out of it was killing an already weak NM in 7 minutes?
Bring back fun, create amazing animations as a reward to fulfill my need to be awed, i mean if i wanted lackluster, I'd walk out my RL door to the status quo. Grind is word that has destroyed any expectations we can have fun, just think about it....
Maybe I wasn't clear when I first mentioned it, but taking Buffalo down in 7 mins is not impressive if I only I could fraps my runs I can prove to you that its nothing special.
People claim to have secrets or learned something that no one else had only because those who already had didn't make a big deal of it and post on a forum about how they know best etc.
I didn't get past reading a few sentences of this dudes rebuttal. How is auto-attack going to help? Oh I don't know.....Maybe because that way you're still dealing damage while waiting for the person who has to start it? Before you start nagging about your topics, why don't you take the time to consider what that means. "Hmmm.....Is it better to auto-attack while being hit or to do absolutely nothing while being hit and wait for the leader?" I would think that this is a no-brainer yet it somehow elude's you yet again.
Before you go off about how nobody knows how BR's work yet, let me just say something. I'm all for the BR system to stay. The only thing I have against it is that it's not helping me coordinate my actions with that of the others as I would of hoped. It doesn't have a scrap. Right now all we have is to slap on a certain action when the BR comes on and wait. Where is the fun in that? "Oh, man! I was the key player in that!" Eh? At least with a skillchain it required tactics, timing, & cooperation. Not to mention when you couple that with the ability to MB afterwards.
Please from now on don't come on this thread saying, "You don't know what you're talking about." when clearly you don't either. A lot of people in here that I've read posts about aren't wanting back SC exactly like it was in FFXI, but to take some of the core principles from it and incorporate it into the current system. (Me being one of these people.)
...and they call me troll...
So having an auto attack will make the system better? really? Because I don't know what's you idea of auto attack, but for me it's a dot, you still won't be able to do anything, you won't be able to provoke the mob if you're a tanker on BR, you won't be able to heal someone if you're a mage on BR, your character will just deal a dot...
Uhm... but since most of the people agree that BR are op can you tell me what's the difference in dealing a let's say a 20hp dot for 10 seconds and dealing a massive damage after 10 seconds? o.O but most of all I could understend (but still be against) letting people do whatever they want after stacking the ability, but AUTO ATTACK??
Since you came so arrogant I really want to know how doing nothing in a system where it seems the main problem is that you can't do anything is helping.
However I highly suggest you to spend a couple of minutes reading my posts, because i didn't just say "you don't know anything", I gave suggestions about how to use them in different occasions, I gave hints on how to understend them better, I sayed what I think it's not working well in them and I gave suggestions on how to improve them...
And if anybody keeps saying "Bhaaaaa scrap BR I don't want to have to throw in a random skill and wait for the others!!! I want the old SC back!!" I'll still say that he's dumb and that he doesn't know anything about BR.
I really don't know why people think they can come here, say whatever they like and claim the whole community agrees with them. When I say that people don't know BR I don't mean it with the same arrogance, I want people to get to understand them and then make criticism, because some of the things that people are asking for are already in the system.
EDIT: something more about tactics, timing, cooperation and key skills that proves how little you know:
You know you can deal more then 1 debuff with a single BR? It doesn't even have to be a full BR, so it's pretty quick to perform and every skill has to be in a certain position in order to make it happen, every skill is important and you have to pay attention to what your comrades are doing, it requires a lot of cooperation.
More about tactics: if you want a part of the NM to be incapacitated in only one BR the incapacitating skills have to be buffed as much as possible; in order to do that they have to be the last skills in the BR, but the previous skills have to land for sure or it will be useless; plus you want the def down BR to be active on the mob, but if random people join that BR they won't have the time to buff; so you want those that are at the end of the BR to perform a quick def down BR, meanwhile all of the others use accuracy+ and attack+ buff, once that's done they start the BR and those closing start to buff themselves too and then they have to be ready to join as soon as their turn comes so thet everyone's buff is still active when the BR is released. It's all about timing and cooperation.
If you get rid of the stuck aspect everyone will have the time to buff and all of these tactics won't have any sense anymore, and then it will be a "throw in whatever you want, whenever you want" system, how can it be better?
But most of all you forget this:
This thing gives the chance to everyone, even the healers and the tanker, to join BR, still being able to do everything while they're waiting if thy have a good timing and if there's enough cooperation in the party. (though I have to disagree with Honz, really a few people are aware of this feature, otherwise this thread wouldn't even exist coz it solves almost all of the issues that people have with BR)
But again I want to be clear, I don't think BR system is perfect, but it has an awesome core that's open to tons of possibilities and improvements (for instance if something has to be taken from SC I would love elemental BR, though I really find hard to believe they aren't already implemented, we have to do more tests).
I love BR. Just add more.
I'm really impressed by the amount of bullshit you wrote on a singular post...
I gave suggestions, I tried to explain how BR is working so that people would be more comfortable with that and stop saying to scrap it (and if you bothered to read everything in this thread, wich I did from the beginning, you would know people are actually asking for it).
You should spend some times reading what you wrote too, the only thing you said is to add an auto attack feature, and I said it's totally useless if the purpose is to improve BR, if you post something else i would be glad to discuss that too.
If you think my input to this thread is nothing then I guess you should delete you're account too...
Oh and I called you troll coz I didn't want to say you're a douche, but if you prefer this word i have no problem with it.
carefull you'll get the ffxi haters banging down your door lol... i agree ws chains would be a great addition to this game... come assclowns rain the "you just want a ffxi-2 game" on me i dont give a f... take a hard look at this game it needs to seek some advise from big bro. this car has brought a new coat of shiny paint to the race, but big bro had what it took to win under the hood..
What's the cumbersomeness? You stack attacks and you are sure the right sequence will be executed. Maybe they should add the possibility to skillchain "on the fly", but apart from that the actual system is not that bad except for some minor issues: sometimes BR can't be started by a player and someone else has to, magic should be displayed in place somehow marked as "not ready" till the cast is over and if a skill is in the list should always be performed (sometimes skill are added too late and they won't stack even tho they are in the list).
Ya'll really should chill out. You are giving the English playerbase a bad name by acting like babies.
everyone has a right to there opinion bet the jp players on there forum are voicing there's the same way, a closed mouth doesnt get fed, if they didnt want honest feedback from players that are passonate about what they would like to see they shouldnt have gave NA player base the ability to say what we think in these forums, ..... i like seeing what my fellow ffxiv and ff gamers in general think and if we said nothing but "yes SE we know u guys tried so we will kindly pay for a lackluster disapointing game till you get around to maybe thinking about maybe fixing it *shy smile*" i doubt shit would get done....
They are voicing their own opinions for sure. However, they are FAR less whiney and rude about it, they have actual debates. here you have people straight attacking others for their opinions... Reading into the typical NA post, you can easily get "I want FFXI-2" out of it.
Thread has been locked due to utter derailment of subject matter.