Count me in the crowd that thinks there should be an item difference between the two. A stack of ____ and then a single ____, both categorized as two separate items.
Count me in the crowd that thinks there should be an item difference between the two. A stack of ____ and then a single ____, both categorized as two separate items.
Keep in mind that SE's said they're planning to implement Buy Orders in the near future. That should solve most of the issues people are having with the current system.
That said, I'm loving the way the MBs work right now. I played around on a few different DoH classes in the betas and kept seeing all these things I needed from, say, armorers or weavers. Now that we're live (basically), I'm going back to all the stuff I really, REALLY needed (but that no one sold) and making my money that way.
Case in point: Cotton Thread. Lots of people need it, it's easy to make, and last I looked damn near no one was selling it (outside of one or two people with a full stack). I toss it up in stacks of two on one retainer, and by the time I'm done fiddling with my other guy, I've sold all I put up to entirely different people. All the while, I'm selling for ~2x the price of the stack-only folks, per item, but at WAY less cost to the guy who's trying to make that new grimoire. With the 1.0 system, the only way I could unload my yarn would be to undercut the other guys, take my teensy little pile of gil, and go home.
TL;DR: This system is better because it lets you actually play the markets, if you're willing to do a minimal amount of research and because it lets people who only intend to craft up a few mats here and there to unload them.
YES! I came in here to make this very same post. Glad to see there are many like minded players.
Please SE allow us to buy singles from a bulk stack like we did in 1.0. It took me hours to complete some of my WVR's quests because I had to shout for someone to sell me singles of the mats I needed for the craft.
It was better in 1.0 because a seller could choose to sell an item as a bulk stack or let buyers buy singles from the stack. Please change it back...please?
My opinion is this: it doesn't matter to me what they do, as long as power is in the hands of the seller. If I want to put up an item as a stack to be sold as a stack, I should have that option (regardless of what the buyers want). If SE would like to add the option to sell stacks that can be bought as singles so be it, but it wouldn't be fair to sellers to force a "singles" method of sale. The seller is the one providing the goods, and therefore should be entitled to the method of sale they want.
I support options therefore I'm all for buying in whatever numbers I require at the time. I am not going to buy a stack of 20 or 99 when I only require 5 or 10.
Give me the choice please. Selling as well would be better if I could list a stack price and a unit by unit price.
Agreed with OP. This is very annoying and inconvenient. We should have the option to sell from a stack as singles, or sell as stack only, just like V1. Last night I needed 5 catalyst 1 to complete the forbidden meld quest and the lowest price was 91 pieces for 19K. This needs to be fixed, please.
Buy orders may make this a lot better. I have great hope for that, but the current issues we're looking at is, if there's no piecemeal stacks and we operate under the assumption players will put up lots of single-item or low-quantity orders, we've got clutter. Not many sort options and 15 pages of items? Well that's a nice big 'up yours' to the buyers and a similar one to the sellers who will have an equally hard time trying to tell what things are selling for... There's no scalability to this system and it works only if the market stays small. (This would be a bad thing, as that would indicate not many people interacting... In an MMO.)
Currently, I see a lot of players going "I'm just going to farm everything myself and get everything to 50 so I don't have to do the market." and that's caustic to the game as a whole, to be completely honest.
Also, just thought of this: If squeenix is going to be doing buy orders (without requiring players to have the item in their possession first, as that defeats the purpose) it will fix at least one of the major issues with the market as it is. There's no demand visibility. The only way you can tell outwardly without doing a lot of long-term time-consuming research is to look at whether there aren't many units up. That's inherently risky for a seller as you're tying up one or more slot on your retainer for an item that either has really high demand or no demand whatsoever. Once a seller realizes there's no demand, its time for another to take up the spot and realize that the people behind him or her just took down their orders because nobody was buying. Buy orders could alleviate some of that issue. If one could sell to buy orders per unit as well, that would be a win for both sides.
There's also the issue of market confidence. If the market's hard to utilize, not many buyers are going to be interested at first-glance. This can create more players living outside the market and playing the game by him or herself, meaning less buyers, usually. Its definitely an issue as a buyer to go "Wow, I need just a couple simple bars of Iron... And there have been 0 units sold ever... Well, time to get blacksmithing..." and a market that's anything but thriving breeds such behavior.
LOOK AT THE 1000 CHARACTER LIMIT, LOOK AT IT.
Please, please, please, allow us to buy items in singles.
You can actually gauge demand pretty easily, right from the sell menu. I can't remember exactly what they're called, but after you click the button to see what your current item is listing for you get another option to see the transaction history of it. Not sure how many it lists, but it's usually enough to judge how many people are buying, and what they're paying.
Agreed. Please allow us to buy single items through the market boards.
Current system feels like step backwards. Its not comfortable and just makes me to ignore market so much as possible (as in all those others games with same clunky and stupid restriction), because i hate when i cant buy exactly that amount what i want. In this case i better get it myself (harvest, trade with friends, LS, FC).
So i support option to buy single items wholeheartedly.
All I ask is when they get the time..... check into the matter and implement a system where we can buy what we need cause alot of money that should be going to other things is getting wasted and then gets resold for less. In turn this is dimming down on cash return. I don't know how many things I have discarded just because no one is buying the stack of it. Whereas if people chose how many then more of my stuff can be sold.
Signed /10 Char
So, if someone doesn't want to buys a stack of 57 shark oil, you recommend he level FSH to 50 and ALC to 40, then fish for 30 mins?
The system used in later stages of V1 was far more intuitive. You could sell large volumes at a discounted rate, but rather than using up 10 retainer slots to sell 10 items, you could use 1. I understand both systems and the pros/cons to each, but I feel the former system is better due to the advantage in flexibility it adds to the market for both buyers/sellers.
There is nothing in this new system you couldn't do in the older one.
People just won't buy your stuff then. When I need one horn glue or one spruce lumber I'm not going to buy a stack for flipping 60k. I'll go out and farm my own.
So yes 1 million likes to the OP. This needs to be fixed. The old system in 1.2x was superior. I mined fairly often and was quite happy selling my ores as is. I would put 99 Iron up for example, and people who wanted it would buy it until the stack ran out. Simple.
Not really related, but Legacy players wtf? Our money got divided but some of you are selling crap that is easy as hell to obtain at 1.0 prices.
This is a ridiculous thread... Nothing is broken, the Dev team did just fine.
If you want a SINGLE item, work with a friend, Linkshell, FC, Trade, etc...
But if you come to the market looking for a quick fix you WILL pay our prices. This is the essence of crafting and using the markets for profit... If participating in the market pains you SO much, take the time that us crafters did and level your own craft.
If the developers made it to where you could buy single items there would be no competition on the markets for us. Some crafters sell in bulk to move more, some sell small amounts for higher margins. Let me decide how to sell, and you can be a smart consumer and buy the way you like.
/endrant
I agree with the OP. This needs to be fixed.
If people are trying to make money they will have a bulk of an item already and we're expected to just buy the whole thing. I'll take my Bag of chips, but not the whole shelf. >:O
I have all 3 gathering classes and 2 crafting classes at 50, part the issue though which you seem so out of touch with is the leveling of other crafts.
Also I don't always want to go out and gather for what I need, SOMETIMES I just want to be lazy and grab an item of the marketwards, as a gatherer myself I don't see why any of you so called "sellers" would want these restrictions.
The functionality of the MW's are just as restricting for sellers as they are buyers.
Edit:- Never mind seems you were talking out your backside when you professed to taking the time to level up your own crafting and gathering .. http://eu.finalfantasyxiv.com/lodest...acter/2164467/
I dunno about the rest of you but I made some nice cash this weekend by selling small stacks and single items. I was also able to find most material I needed being sold in similar portions, which I would buy even if it meant paying a bit more per unit. Working as intended!
OP is absolutely right. I didn't know it was possible in 1.0, but it simply makes no sense to remove such a convenient feature, especially since we have limits on how many items we can put on sale simultanously (20 per retainer).
I find this would be a very nice feature and allow both buyers and sellers the freedom they need to play the way they want. I'm all for the selling being able to say, this sells as a stack, but by default I think buyers should be able to say how much of the item they want to put up for sale.
Thanks, :)
To be honest, I did like the way it was in 1.2 more than currently. That being said, I believe the new system will work in the long run if it remains as it is. Its too early and everyone is in such a rush for things now, that the market is just crazy. I have bought extras that I didn't need, but as a crafter I know I will end up using those extras sooner or later.
Sellers will also learn the trends of the buyers as we progress and prices become more stable. They will learn nobody is going to buy that 60k stack and start putting 5k stacks up instead. Buyers will buy what they dont want to go get themselves, as they always have, and sellers will get tired of their stuff not selling, which will drop the price.
TLDR: while i liked the old way, the new way will evolve and will still work.
I got to page 8 and now i gave up I'll break this down into 3 counter arguments
1) The system from 1.0 allows players to sell complete full unbreakable stacks of what ever number you decide OR A stack of x number that can be purchased per unit.Please stop giving info about how stacks are cheaper per unit... paying 200 or even 1k gil extra for 1 item that is needed is 100%x99^99 preferable then having to pay for 98 items no one wants... buying bulk is only smart if you want 94 items...(buy a stack, get the discount) For example Sure 2lg of pop is $2... and the 12oz may cost more... but there's a 78% chance ill drink my 12oz and be satisfied, and a 98% chance ill open the 2lg, drink a cup then put the rest in the refrigerator then it goes flat, then it would have gone to waste.
2) This system was probably removed due to the fact that listing items with sub tags of per unit and stack would return errors and as such make alot of lag
3) Stop saying this is how economy works, Economy with goods (al la goods within this game) is supply vs demand. meaning people demand singles and as sellers you want to supply singles. Not, people should buy my stacks because thats all i feel like selling... deal with it. Current system makes selling singles a hassle thus it's wrong Dont use other games as examples its equivalent to saying america's economy should be more like Greece
Greetings,
The current features of the market wards were created based on discussions held between the market planning team and Yoshida. The market wards were set up in this way so that it would be possible to create differences between players who check the market and those that do not, by allowing the person placing items onto the market to research the current demand and sell an amount of items that are easy to buy.
I can see how the system in place would be beneficial to help create discounts for buying "more" of something, but with item sale limitations, it's rough trying to find a single item to buy without being forced to buy a stack. Plus everything is way overpriced to begin with...
To be the easiest amount of an item to buy, is "one".
If you don't like the way it's being sold, go get it yourself.
This is working as intended.
It is specifically designed so that one player cannot monopolize the market by listing all of their items individually and preventing others from seeing the higher priced items.
I don't see anything working well when you have to use up 5 of your 20 spots splitting an item into sets of 5 because people won't buy them 25 at a time.
thats why if your smart you undersell everybody. ppl who overprice their stuff dont dont sell a damn thing. thats why i make bank. cuz when i see someone swlling a stack of iron ingots for 50 a peice i sell mine for 10 a peice. needless to say their gone within 20 minutes. Your welcome for the common sense....
I nver sell a stack higher then 15. but i do sel 15 stacks of 15
No the current system is stupid. If I need 5 electrum ore I should be able to click on someone selling 45 ore and pick 5. There's been way too many times where I had to buy more then I need because people aren't selling the amount I need and there's no way in hell I'm gonna buy 45. I don't care if its working as intended. The intention is stupid, fix it
then go mine it yourself. the board is a convenience. if your unhappy spending too much money and cant find a good deal do it yourself.
I don't know...... I just don't like this, though I kind of see the point.
Oh for Gods sake.
It's cumbersome, unnecessary, and just inconvenient. This is the same kind of over thinking logic that led to the terrible 1.0 system in the first place.
I don't want to buy a huge expensive stack of horns when I only need one, and it's just time consuming to go out and get every ingredient myself. And no one is going to sell one of an item because you only give them 20 slots at a time!
You guys have made some questionable decisions but this has got to be one of the least helpful. You're all about bringing the game up to standard? Well this is severely substandard.
Please PLEASE reconsider.
No just no by doing this you make people pay more in the long run. There are times when you just want one item. I know people in my ls that come to me with mats to make items for them due to not havening the time to level everything them self. How will this be right for them or me when I would like to make something and being one item short. Instead of spending all that time going back out to farm I can get it from the market. This hurts the buyers more then the seller and I sorry to say I'm not going to put just 1 of 99 on the market that's a waste of time and space when you only give us 20 spot on a rentainer. Pls change and be nice
I like this system , it rewards people that sell things in quantities people actually want. It was a nice touch and thought out to keep RMT from flooding the market with stacks and stacks of junk.
If you guys spent less time griping on the forums and more time at the market board and utilizing your retainers you'd probably make enough money, bit by bit, to never need to complain about this.
The market board is the entire marketing economy in the game. So your suggesting not using it right? That's pretty much what's gonna start happening. And who do you think that impacts negatively. Everyone. Sellers don't make money, regular players are frustrated that they have to level a class they don't care about. How is any of this helpful for anyone? Seriously I don't understand SE logic sometimes, this games supposed to be more casual friendly, well if I want to casually buy an item I'm now SOL because SE made contradicting game mechanics
I'm not worried about selling as much as I'm worried about buying.
Who's going to sell the stacks I need when no one is going to waste their slots with small amounts? So far, no one.
It's just making the wards inconvenient when they should be a simple stop for basic goods.