That could just be an Alpha thing, there's no Weaver/Armorers to make anything. But yeah, I really doubt people will be buying much low level gear, because it's a race to cap. All about the end game.
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what, you think you'll get full set for every class, every 5 lv from quests or something?
I do not like the idea that once you have melded equipment or got the spirit bond to 100% you can't trade it. Then a seemingly good piece of equipment literally becomes worthless. I hope this isn't the case at all. For me in 1.0 I was able to recycle everything i bought if i new i wasn't going to use it later, for instance i bought a helm and once i grew out of it i had the option to sell it back for what i paid for it which i loved doing. But if what i have been reading is true I'm going to have to be just converting it all to materia. And if everyone does this there will be a way over abundance of it and the materia wont sell. and if it does sell it will be so dirt cheap, way cheaper than what you actually got the original equipment for thus profits plummet.
Recyling is good for the enviroment, horrible for the economy... \o/ lol
Also materia can be taken from gear so its not 100% useless, though it is restrictive and while we havent tried it I can only assume will never make your money back on the piece.
Good economy isnt you keeping all your money and getting a large mass - like what happened in FFXIV, so :/ I know it sucks not being able to trade or make your money back but its actually better.
(But I like to make my money back, well then you didn't lose any and that is bad for economy - taxes being the only sink there).
People amassing large sums of money will back fire more then just not being able to freely trade. New person cant get free item from friend, but also items are not priced at 10000000000000X his limit because he came in 5 years late and everyone else has been cycling their cash and growing it at the same time.
Something that has retained some value http://www.ffxiah.com/item/12555/haubergeon
Haubergeon you know why because its used to make Amarda Hauberk and with aguments its BiS still for some jobs. The thing is since you have to use an abjuration on it the gear becomes bound to you.
Like I already said having stuff get bound to you works much better for the economy because once someone buys and uses that piece of gear its taken out of the economy. When gear is never destroyed and can be resold infinity market gets flooded and prices tank really fast.
Its not a MMO but has a similar gear system, Diablo 3 does not have bind on equip items when you find or buy something better you can resell your old gear. What happened as time when on gear on the ah became more flooded with a bunch of the same types of of items and prices overall tanked really hard on everything.
People really should stop saying this stuff, I hate this feature WoW used it. Because WoW wasn't even the first game to use equipment binding they didn't create the idea.
They finally realized this whole materia melding thing is fucking up the economy....
If you noticed in 1.0, no one was really selling Materia IV, because everyone was keeping it for themselves.
But when people were selling them, prices were ridiculous for something that had high chances to blow with multiple melding attempts.
Now what they are doing is the right path, Ex melding and more materia for sale = cheaper Materia IV = less money to blow on double, triple, quadruple IV.
Thank you for derailing my argument. It doesn't matter who was first, whether it was WoW or some other game. The argument is that soulbound gear is not a welcome concept. It is copied from other games into FFIXV, when we all know it is not something the majority who play this game want.
Look, we don't want to pay for gear (even though I am a crafter, I still buy gear from other discipline) for a high price that doesn't have a return value. This is the argument many have about soulbound. NO RETURN VALUE. can't lend the gear to friends, can't resale it, can't try it out to test stats because now it's stuck with you and can't resale it if the stats are not worth it.
I've played other games with soulbound and it is something I hated it. I'm sure I'm not alone.
I don't see how having more Ex equipment necessarily leads to more materia. Just because I can't sell/trade some old piece of equipment doesn't mean I'm going to take the time to spiritbond to 100% so I can convert to materia and sell. I'm more likely to just toss it or NPC it. I wish it was going to mean more materia but I doubt it.
If anything it will mean less materia for sale because you won't be able to buy 'used' materia-melded equipment. So there will be more materia needed for me to double-meld what I want (or crafters will be doing more double/triple melding) because the used market is gone. This equals more materia being used and prices going up.
Well since XIV is down and still waiting for my beta, I have tried other games and unfortunatly they have this same system. Now some one did say well this will help with not flooding the market but infact thats bull, because if something is a high seller players will choose to put it up and because the item is in demand the prices dont come down. Unfortunatly the other issue comes down to what the players ask for or wanted so in actuallity Yoshi gave them what they wanted but not in the way that these players though he would. We can bitch and cry all we want but the fact still remains this will be an average MMO and their isnt a damn thing we can do about it other than just not play. SO the choice is up to everyone regardless if you love the game or not, wheather you like certain things or you dont in the end the only way to get change will be to just not play. Now after all the the choice comes down to what is beta like and what will the final version be like or include or not, we will have to wait to see and judge.
I maybe wrong, but it might regulate the outrageous prices people put melds, and certain materia pieces for. Since people know they can't resell, they'll be less inclined to enable the price gouging. I wasn't too keen on the idea, but there are more positives than negatives. So why not! Something new for me to get used to.
That's supply and demand. If there's equal supply and demand then prices don't change if there's no inflation. This is the case that you're describing.
If there's a high supply and low demand then price goes down. ( if no inflation)
If there's a low supply and a high demand then price goes up. ( if no inflation)
With a questing system gear is easily obtain through quests, this increases the supply that competes with crafters. If nothing is done to offset the increase supply then the market becomes flooded. Crafting ingredients becomes more expensive than the finished product. This discourages players from crafting and makes it expensive.
There's a reason Yoshi-P is adding this system into the game. He doesn't just add things from other games for no reason.
Looks like there wont be any more used gear sales going on.
Why wouldn't people buy gear before end-game? don't you need weapons to level up with? Where are you going to get that weapon? Quest rewards won't a player everything it needs to avoind needing crafted items to advance. People may have gotten away with it in 1.0 because of how unimportant defense was, and how nearly unimportant weapon damage was, but that may have drastically changed with ARR.
Oh goody we are going to be quest grinding and dungeon grinding until we hit end game. Sounds all too familiar. Hopefully crafting will take a different route. I would like to make money from crafting or why do it. Quest rewards won't be anything special and probably just a waist of a slot.
Character stats and gear stats are being adjusted to have a much bigger impact on the game then 1.0. My Arcanist will have a far better time leveling if my low level gear is melded with low level materia then someone elses who is wearing empty gear. When I out level that gear I can turn it into materia (which will result in a stronger materia then normal because breaking a melded piece of gear wields better materia) and I can slap that materia into my new peice of armor. And it will continue until I get BiS. There will be crafters to meld gear that will be willing to do so because that is their lively hood. Gathered materials will be worth selling as much as keeping, instead of vendoring all that hide/leather/flax you can put it up on the Ah because crafts will not be a liner increase in crafting grades (level 30 synth needing leve 10 matts) so all grades of materials will be look for. There is far more benefit to making gear bind to a character then there is detriment but only if SE gives that unsellable gear an out let to be used in some way.
Guess we'll be seeing ppl rolling in low lvl gear in parties now since you can't resell it XD. I only bought mid low lvl gear for
1.It was cheap and didn't care.
2. The fact i could resell it and not loose out much on value at that particular time. (I'm talking cobalt gear btw and other lvl 45-50 gear)
I guess a'lot more ppl gonna be stingy with there money so on that note (Let the gimp gear begin)
This will make fail finder alot more fail, due to people being really gimp.... Either that or SE is going to have make all content pre-endgame crazy easy so gear does not really matter, like every other western mmo does.
Going to be so many gimps around because they do not want to spend 500k for 5 levels.
People will still buff their characters and the prices will change due to the change in economic structure you cant assume everything will sell the same.
500K armor in 1.0 is first moved to 50K because of the redenomination and secondly will not be 50K because the item will be consumed on use (that and many other changes to the game).
Actually this thread reminds me a lot of the redenomination thread ;_;
So basically we have 1 of 3 scenerios now
1) The crafters are screwed over... because everything will be next to worthless so people can afford it. Aka the 50k for a set of armor good enough not to hold back a group in dungeon.
2) Dungeons will all be laughably easy so gear pre endgame does not matter... aka like in WoW pre-endgame
3) People will just go into everything gimp because it is not worth the cost for good gear until you get to endgame.
all 3 of those seems pretty epic fail to me.
1) No, the whole economy will shift. Crafters from 1.0 may feel like they are making less but thats because all the numbers have been shifted down. ALL the numbers
2) This system has nothing to do with getting gear easily that is a far stretch unrelated assumption
3) People will still gear themselves out, harder games you dont see people sucking. Its pretty even in an easy game people suck and in a hard game people equally suck - you wont have a drastic number of noobs unless you make the system confusing. People will get their character where they think they need it to play - if you need better gear and are poor guess what.. you go grind (quests, monsters, dungeons, farming, crafting, gathering) like everyone should do.
While some things I think are valid fears, there is also just hysteria and I think we are leading into the second.
They've stated that for Crafting leves and quest, they are no longer going to give out all the ingredients for free anymore. That, This new binding system, materia craft. How it all intertwines with each other will be very interesting to test in the coming months.
I don't really know what one considers a good economy or not, but i guess to me, its when i put up farie apples and have them sell to someone who needed it, not so much the amount of money I get out of it.
I think one of the reasons why they made crafters need mats was because crafters were circumventing gatherers (for leveling). So now gatherers will have a higher demand, and because items will bind after used in action crafters will get more action and because crafters will have a higher demand gathers will have a higher demand. lol
All in all more action.
here's the fun part for the non crafters. if you don't craft then the gil changes actually did lower your buying power. with them removing reselling gear once it's used they lowered the supply in the market. when the supply drops and the demand stays the same prices will increase.
who will benefit from the price increase? the crafters.
who will be punished by the price increase? the non crafters.
i am not saying an item that sold for 500k in 1.0 will still be 500k in arr, but i am saying with the same demand and less supply it will not drop to 10% of its previous cost. now an item that sold for 500k before you will likely be looking at 100k after. that has effectively decreased your buying power.
The third point wont be effected as much as you say it will be, this is ARR not 1.0, meaning quests, (ALL OF THEM) reward the player with all the gear they need, pretty much in ARR when you are leveling and doing the quests, all your gear from level 1-49 will come from quest rewards/instance you do on your leveling journey. So new players will get free gear/gil/xp from doing quests as they venture to level 50.
i'm sorry, but i thought dow and dom were already able to go into dungeons. hamlets, and do quests in 1.0. here's a basic section of economics. this will be using basic gear with no materia added.
cobalt haubby
if you have 100 people looking to buy that haubby, but you have 100 people selling it then you have a stable crafter based economy. you also have another group of people that have upgraded their old haubby so they just want to sell it off to not take a massive loss. they are willing to sell it for anything over the price the npc would pay. that massively lowers the prices for the non crafters because it turns into massive undercutting. this happens because there is more supply than the demand.
without having the people selling the old gear and taking the prices down dramatically then you raise the prices in the wards. if there's still the same 100 people looking for gear and 100 people crafting and selling the gear then the prices will be crafter dictated. there is no longer a more supply than there is demand so prices will increase.
now look at it in gil. say you had 100k when 1.0 ended. due to higher supply than demand you could buy a pair of felt trousers for your dd class for round 100k. with that 100k you are now being reduced to 10k in arr, but with the demand being even with the supply that price will not drop to 10% of its previous price. say that price drops to 20k because of the shift in supply/demand. you had enough to buy the item in 1.0, but in arr it costs twice what you have so your buying power was cut in half.
that change doesn't hurt the crafters because most i know gather their own materials as well so it won't affect them. it will, however, effect the people that do not craft because their previous amount was lowered at a higher percentage than the percentage the items dropped in price. then add on the fact that the non crafters cannot sell off their old gear they bought to offset some of the cost of upgrading and it effectively lowers your buying power.
If you don't craft then you go do some quests, (as all quests give you gil/gear/xp rewards) after doing some quests you than pick the most expensive gear reward from each quest and sell it, as it will not be bound to you if you don't use it. Have to understand that this is ARR not 1.0, lots of quests and quests will have "GOOD" rewards and not level 1-10 junk like they did in 1.0
Can also do some instances and sell the loot you get from bosses/chests, just don't use it, unless its an upgrade for you.
they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
1.0 and ARR are different in respect that ARR is focused on questing as the main progression path. 1.0 you could skip quests altogether and just join a grind party. If you do a level 5 quest you will be getting a lv5 piece of gear as you level up you are getting almost a full set of gear for each level due to the the high number of quests. From the videos the gear looks to be predetermined so they can plan out giving you useful stuff as you level up.
1.0 had like 25 quests per city area, and 99.9% of the quests rewarded the player with useless gear that most players /tossed. ARR is much different, as the quests actually yield good loot and you will actually want to use it. ARR will have quests for people to do 1-50, so even at level 40 when you do the level 40 quests, you will get tons of level 40-41 armor/weapons with good stats that are actually use full and not -10 inventory. 1.0 and ARR are two different games with totally different mechanics, people wanted a better game, so yoshi is making them a better game, so why keep bringing 1.0 or ff11 mechanics up when those two games are totally different and those mechanics will not work in ff14.
if that's what you believe then feel free to think that.
in 1.0 you didn't even have to gear your class with anything below r50 because of the stupid power leveling they put in. you could literally sit on your chocobo and go to sleep to get ranked all the way to 50 in just a few hours. doing that you could get a piece of low end r50 gear and go run the basic dungeons or even just get the grand company gear and literally had good enough gear until you got the darklight gear out of av/cc.
So basically what your saying is that you want ARR to fail? You want Yoshi to use the same broken mechanics as 1.0 had so that people can sit on their chocobos and get to level 50 in level 1 gear, and than come on the forums and say 1.0 is boring and sucks and there is nothing fun to do>?
I don't agree with your logic, I myself want ARR to be a great game, and yes in order to make a better game than 1.0 there has to be changes. That's what we asked for and that's what Yoshi is doing.
wow that's stretching it. i said i think this change is ignorant and gave my reasons why i believe so and all of a sudden it jumps all the way to i want arr to fail.
/sarcasm on
yes, i played a game for 2 years i wanted to fail.
yes, i wanted to waste all of that time.
yes, i haven't played another game during the downtime because i want the game to fail.
yes, i mentioned something i hated in other games and don't want to see in this one means i want the game to fail.
yes, i took the time to level every class in the game because i want the game to fail.
yes, i took every job and completed every quest for those jobs because i want this game to fail.
/sarcasm off
ok does this make your argument about me wanting the game to fail look stupid enough or do i need to continue? all i did was point out that the argument about arr will give you gear all the way to cap has major flaws. the flaws involve the fact you could have already done that in 1.0, but people didn't do that and still purchased gear.
it still doesn't take into account that what i said is true. the lowering of supply of gear in the wards will cause the prices to increase(percentage wise) which will lower the buying power of non crafting classes. it will not affect me negatively in any way, shape, or form. i have all crafting classes to r50 and all gathering classes there as well so the prices going up is actually going to help me, but i still felt it was the right thing to bring up those concerns.
if me bringing up a concern means i want the game to fail in your warped reality you live in then i guess it is what it is.