Anyone have an image of a final fantasy-ish shepherd I can use in the image?
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Anyone have an image of a final fantasy-ish shepherd I can use in the image?
Shepherd.
http://images2.wikia.nocookie.net/__...FIII_Sheep.png
Angelo says woof.
http://www.siliconera.com/2010/11/21...-light-crowns/
Just looking through google that was the closest i could find lol fanmade Cat herder.
Cat Herder o.O
Was thinking more along the lines of sheep herder. lol
http://www.viclink.com/home/carol/ou...dog%20Niki.jpg
Ugh, i don't think this is what you were asking for either...
First i wanna say: I like revision #3 better than #4. Dark Knight coming out of Gladiator doesn't seem right at all. It would make more sense Lancer or Marauder getting the DRK job.
And to all others, pls keep the class -> job system simple. Things like CptGrimlock suggested are just too confusing.
Maybe instead of thinking of more base classes for jobs, we could start putting a 3rd job to every class.
And don't forget: a job has to be useful. It needs a purpose in fight and be different to other classes/jobs. This game would only suffer from too many jobs just for the sake of having them.
#5 Revision:
Shepherd class (DoL) added
Beastmaster Job moved to Shepherd
Scholar job moved to Arcanist Class
Necromancer takes its place as a Job from Thaum
Samurai Job moved to Lancer Class.
Parivir removed for now.
http://img194.imageshack.us/img194/3...essionrev5.jpg
Thoughts on SAM from LNC?
Scholar from Arcanist?
Beastmaster from Shepherd?
What about this style of job tree?
http://img.photobucket.com/albums/v4...psd3551d30.png
With the current system, if I have a class at 50, the job is automatically 50.
In your example:
So if I have SHP at 50, my BST is 50? But also, if my WAR is 50, my BST is 50? Both count?
And is SHP unlocked from the other 3 gathering classes in your example?
If it is unlocked, then what level would SHP start at? If it starts at 30, is BST also 30 automatically?
Your system needs some tweaking ^.^
I really wish they had it so once you unlocked the job it started at level 30 no matter what your class level was. But once you unlock it, exp is then shared between the class/job from the point of unlocking it.
I would be happy with either, they would both help the lower levels for economy because more people would need to buy lower level, equipment, food, etc.
Is/was Parivir a job in another FF title? As most of us understand it that Jobs will only be FF tied Job titles. Taken from the whole Tactic series, FF3, FF11, FF12.
So Parivir would.....nvm just googles it. part of Tactics Adv. pt.2
...as you were.
I would accept being call Parivir instead of Samurai to stray away from FFXI even Yojimbo.
Ken-do, Bushido, or Ronin could easily make nice class names as well.
He was a Samurai?
http://media-cache-lt0.pinterest.com...pHr18FPF_c.jpg
I keed, I keed!
Hey... I saw concept art for it while looking at tactics adv 2 art. As long as I see a great katana in some way shape or form, being held by a job, I will always think samurai. Whether he/she be master-less a lone wolf, brought shame...etc. I know samurai is a way of life, but for right now... Great katanas=Samurai..
We don't know the official name that a great katana wielder will have. Also, Yoshi drop the name samurai... so I will stick with that wording until we are told different.
I'm liking revision #5 over the others. Nice work.
I would prefer Time Mage attached to Thaumaturge. They could do some fun things with the lore.
Aye and he dropped it in responce to a question asking who would get Ninja and Samurai's relic katanas if i remember correctly. I really can't imagine Samurai performing Lancer weaponskills with a Great Katana... and going by the current class > Job format it would be very odd for Samurai to have a completely different weaponskill set to Lancer. Not to say i hate the idea of a pole arm weilding Samurai but it would really be straying off FF Samurai's roots as a Great Katana Job in a game supposedly all about fan service.
Fan service.. Give us tactics job system :P lol
Been lurking - you guys are coming up with some cool relationships between classes. Though I still fear that using two per one (or using "addendum jobs") is decreasing individuality and total potential of a job.
Samurai being able to use a polearm makes sense (and bow) - samurai not being able to use Katana .. you are right no sense - the wrath of fans would ensue lol.
Parivir, Ronin and Samurai are all really related - if this is a 1to1 (1class for 1job) I think you could use Parivir/R to Samurai, but I dont see Parivir/R mixing well with another job.
Really.. SE FFT.. FFT.. lol You can still keep classes and job structure - only difference is the "addendum part" so that a job is its own (someone said addendum once to describe the current system, I'm keeping it :D)
The way i could see Green Mage working off Conjurer is for it to focus on nature spells rather than like in Tactics A2 wasting its Magic attack stat on solely buff and debuff spells. So like how White Mage focuses in on Conjurer's curatives spells and defensives buffs to be a healer. Green Mage could focus on the natural elements Earth Air and Water spells both for dealing damage and for buff/debuffing(Stoneskin!!!!). Scholar is where it should be =P Scholar's like books Arcanist uses a book therefore they belong to one another.
Mmhmmm i can see that, like Lancer Marauder Archer etc over replace Squire and Chemist to build the prerequisites for Jobs in a FFT esque system. I want to see what SE come up with in Beta but i hope to see some changes to the system. If we still have a mostly the same system as 1.0 i pray to Louisoix that atleast the range of viable actions you can borrow from other classes will have increased so there can be some situational boons.
I'm actually okay with the 5th current one o___O that list actually sounds cool~
it hasn't, it's more restricted :)
look at alpha combat vids, and read skill descriptions when they click skills.
Aero=thm/cnj, water=cnj, stone=cnj/thm, Cure=DoM/DoW, Protect=DoM/DoW, Raise=DoM/DoW
Piercing talon=lnc, True Thrust=lnc, heavy thrust=lnc, Feint=DoW, Vorpal Thrust=lnc, invigorate=DoW/DoM, Impulse Raid=DoW
Venomous Bite=DoW, Raging Strike=DoW/DoM, Gloom Arrow=DoW, Misery's End=Arc, Heavy Arrow=Arc. Hawk's Eye=DoW/DoM, Far Shot=Arc.
hm... the other temple in uldah, I swear an npc mentions mystic something or other... a future class?
I know, even if, its from the pre Yoshi-P designs.
Still...
Ya i agree, have to test it to make sure :)
But in 1.0 you couldn't combo with other class skills anyways, so there wasn't much point in using those skills. Most of the reason for using other class skills was cause of CD anyways. And i dunno how you'd logically make a heavy thrust with a bow anyways ^^ other reason would be for incapacitation skills.
But being drg felt a bit meh before, cause most of the skills had long CD, and were very circumstantial. If there's just GCD now, they'd be more useful.
Sounds fun to be able to AOE a lot, and do evasive jumps more frequently, to get rid of enmity :)
Ok Mog let me tell you this, too many jobs.
I think you have fallen into the trap of taking the pictures too literally and trying to fit them all together without outlining the jobs actual role first. A mammoth task indeed, if done properly.
All the jobs you have added could be fused together with one or more job, blue and scholar immediately springs to mind. Also they don't need to use the weapons of previous incarnations of that job.
Here is my idea based on what you have already done to help you streamline things.
The rule would be - the first job of each class uses the signiture weapon of that class but the second job uses another weapon not used by any class.
For example (using your list) :
Gladiator > Paladin = sword & shield ~ but Dark Knight = Scythe or G.Sword.
Marauder > Warrior = G.axe ~ but Berserker = Dual-wield axe.
Rouge > Thief = dagger ~ but ninja = Tanto.
Lancer > Dragoon = polearm ~ but Samurai = G.Katana.
The others don't fit however, (again just an example) so:
Archer > Bard = Bow ~ but Ranger = xbow or gun?
If you follow the rule and don't insist on having every job from FF ever (fuse some together) you may come up with a better solution than your current one, just an idea.
All of this. I think Square should go the 1:1 Ratio on Class and Job as to not dilute the Jobs themselves. I feel that a Thief and a Ninja should offer two completely different ways to play.
Thief should focus more on thievery of course. Stealing rare items from mobs and perhaps things like HP, MP, and TP; a high crit rate coupled with a high evasion, and some support abilities like hate management and utility moves.
While Ninja should have what it has traditional had across the Final Fantasy series. Ninjutsu magic, the ability to Throw items, Duel-wielding, and perhaps some solid enfeebling effects when in group.
I really like revision #5, I think its the best fitting one so far.
The only real gripe I have about it is I feel like the second job for Conjurer, Green mage, should be something different. Nearly all of the green magic spells are already implemented. Is there another job that would fit white mage? I know scholar would be a good fit, but scholar makes alot of sense coming from arcanist, especially since the main arcanist weapon is a book. Besides that I think everything is great! Just try not to add any more classes, otherwise it'll get a bit crazy haha.
Scholar would fit well, how about Geomancer? Perhaps a Geo would fit better under Thaum. Anyhow i am trying to see if we can get some support for Geomancer implementation so check out my thread on Geo's if you favor them.
Blue Mage is tricky if it were to be implemented as it was in FFXI. If they hadn't gone and used Carbuncle as a selling point for Arcanist, Blue Mage would have better fit as a job for arcanist (where the Summoner summons the essence of the primals, the Blue Mage would use the essence of other monsters and use their own bodies as the conduit to use their attacks).
I don't agree with this, as the classes are supposed to be inherently flexible. Using Gladiator as an example, GLA could have access to both Swords and G.Swords, whereas their jobs, Paladin and Dark Knight would be restricted to their respective weapons.Quote:
The rule would be - the first job of each class uses the signature weapon of that class but the second job uses another weapon not used by any class.
Likewise, MRD would have the option of using a G.Axe or dual wielding one-handed axes, with WAR and BSK excelling at their respective uses.
As I mentioned in another post, using the 2-jobs-per-class rule, we already have potential for 14 jobs in the game with the current classes. With the fan favorites (Arcanist, Fencer, Flayer, Musketeer) that bumps it up to 22 jobs.Quote:
If you follow the rule and don't insist on having every job from FF ever (fuse some together) you may come up with a better solution than your current one, just an idea.
I personally really agree with this list, it is almost identical to the list I made up a few months ago on paper. Only differences between mine and this is I had Hunter class from ffv instead of ranger and an extra class of chemist that went into the jobs of orator and calculator, but big thumbs up from me.
As far as this thread I personally like Rev 4 the best so far, kudos for awesome speculation tho!
I don't think we should have a sub class B because if you leveled MAR to 50 because of WAR then you automatically get a lvl 50 Berserker or whatever second class there would be.