As long as they give me a reason to explore the world then I have no problem with this.
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As long as they give me a reason to explore the world then I have no problem with this.
dont see why they need to get rid of it? I mean 11 has Teleports, and OP warps, and Aby ports. Now its just running around, sure i can get the wanting to look around but once you get use the view, its boring and gonna take forever to get to certain places if you cant warp anymore.
Its a bit of a value complex - some dont value this factor and I can respect that (doesnt mean I will agree though).
Its like wanting good gear to be hard to acquire so you can enjoy getting it more. In this case its players want a world to feel connected, large, and whole - rather then what teleporting does which will make it disjoint and small. Also players will have similar feelings to the value of transportations - teleporting is incredibly superior form of transportation. It makes airships (supposed to be epic cool) and boats ( also epic cool) really crappy. Why take -any- time to go places when you can take 0 time.
So those hoping to build epic airships in an expansion to travel the world in speedy style - teleporting is going to crap on that lol. Even Yoshi seems to know transportations are useless in relation to teleporting and said to use them for combat instead. I hope he reconsiders to a small extent.
I really dont think instant travel -everywhere- is needed. However limited instant travels and many many natural (and useful) transportation methods I feel is superior in enjoying the world in an RPG element over a dungeon runner (hub) element.
Teleporting is epic but it destroys all scale when used to the point that all zones are teleportable, and usually in many spots. Like the anima system in FFXIV 1.0, and appears to be worse in 2.0. Thats why if you played WoW (dont have to like the game to understand this example) you can still feel large scale and useful transportation even though there are mage teleports, just like FFXI but FFXI takes that idea to a whole new level - taking 45 mins to get some places lol... (Thats too long :P)
people need to get over themselves.
I'm playing FFXI right now, and the amount of time I spent walking tonight is astounding... I spent 3hrs tonight just helping a friend from XIV go through the strongholds for LB3 Crests..
I had to go /whm and keep resting which took like 5 mins to fill MP just so I could teleport him around.
People who are reminiscing about XI how great the ferry is, or how great it was walking around are remembering flashes in time and totally forgetting that that was your night!.. walking around trying to click this here and that there, and then 2hrs later at 1am you had to log off, maybe you'll complete it tmr.
That's even with Abyssea warps, OP warps, VW warps, Waypoint warps, Tele-spells, It's getting better with each warp they add..
missing a VW pop because you're still walking to sky, or walking to MH because you forgot some gear, and back to NPC, and don't forget a warp scroll because all your cudgels are down and you're trying to hurry to not miss NM!, it's not fun at all to do that.
I'm all for the free Anima. All it's going to do is make it so people will help others more, and make it possible to get there, let you quest more, and with things like FATE they had to do this or it would Phail.
It's a "meh to me"
Looks Like Yoshi-p finally ran out of anima and said fuck this shit when he couldn't tele
I wonder if they plan on having areas with no Aetheryte points. That would ensure that we would have to travel on Chocoback to some extent.
long epic runs to HNM's or anything would be awesome still. getting to Jormungand was very fun, getting to the main story quests areas in that snow land area was pretty epic too with all the holes and falling in and so many agro mobs. things like this make a difference..even though i don't want anima. fuk anima it's a crutch to any real player. but having long runs and fun struggles to epic fights and instances would be great.
I agree with this. When you can instantly warp to whatever destination you want, you kind of lose sight of the game world as a whole. Which I understand for many is of little or no consequence, however to a lot of people it can have a negative impact of their gaming experience.
I wouldn't say its a major issue, but an issue nonetheless. It becomes more about "point, click, go" and less about the notion of being an adventurer travelling throughout an incredible world filled with danger and intrigue.
I can remember my early days of XI and how exciting it was reaching new destinations as you progressed, appreciating everything as you went along. And even later in the game, when I'd been everywhere, having to incorporate the journey to our destination as part of our adventure itself. In XIV 1.0 this was not the case at all, as you could be teleported to any camp, even if you had not actually been there and attuned to the Aetheryte yourself yet.
I know this notion is a problem for a lot of people, casual players, and those who find themselves pressed for time. But to say you spend your entire night just trying to reach you location and then have barely enough time to do what you set out to do, is an exaggeration. In XI you had to make use of the many means of transportation to learn the quickest and most efficient ways to get around the world. And honestly once you'd been around the block a few times it really wasn't a problem for anyone that I knew.
I definitely do not support the complete removal of teleportion, but I do think the Anima system is flawed and takes away from the game.
Having teleportation available in a more limited way in combination with transportation methods would be best in my opinion, but hey that's just how I feel based on my own gaming experiences.
But at the very least, I do hope they change it so you cannot teleport to a location that you have never been to before. Even if the Anima system stays as is in every other way, you should at least have to make the journey there once to gain the right to teleport there.
Thoughts?
I'm terribly dissapointed for a number of reasons I'll touch on later perhaps.
will not sure if yoshi-p still doing this be he said our free company can have it own airship. Which means once we unlock the area we can jump on the airship and our free company would get where they need to be for endgame. I'm guessing it may be release early on or when sky pack come out make sense needed our own airship to get to sky.
Also the idea of ended up like a ff wow style is happening so ya got to get use to the idea of FF mix with mmo standards which is wow lol.
Bahamut mount, yes please!
1.0 has crystals everywhere to port to and the dev team still did a good job of balancing quest so you were not just there to the quest point in a instant as soon as you ported there sure they will do the same for 2.0.
Put a 1hr cooldown on teleport and i'll be fine with it.
Funny thing is now in XI there are far more means to teleport around than just WHMs and Outposts. There's Voidwatch, namely, which lets you teleport to the main cities by speaking to an NPC.
I think what we're a little worried about here is that airships and ferries will be empty for newer players. I know when I first rode the ferry from Limsa I thought "wooow! look at all the people! it's a real voyage with lots of passengers!". I rode it later for fun and felt... very alone... But in the end, the game was still fun to me. Sure it was sad seeing nobody on that ferry or on the XI airships, but at least the rest of the game still kept me entertained.
I imagine XIV is becoming like FFXII Online, except we can teleport, or "Board the Strahl", from anywhere on the map, instead of just from the orange crystals and airship hangars. Of course I hope XIV has all of the pace of XII but a much longer play span. Would rather not have to stop in a matter of weeks.
You can have this
http://25.media.tumblr.com/tumblr_lf...er2ko1_500.png
Ahriman wont be much of a flying mount lol they don't fly that high not if SE say oh this type can fly high then i be like "You guys just making shit up now are you.
Sadly FFXIV ARR is base on everything mmo standard which mean doing everything the same as wow. The issue if games make something else people be like fuck this game if they copy wow people be like wtf other wow clone there just no way to make everyone happy lol. As long as ffxiv does not go crazy become and god dam fucking HnS i be fine with it.
My suggestion may be keep specific areas (Like the main cities.) free but if you want to use your anima to travel to say Camp Tranquil from Gridania it's gonna cost you. Or another suggestion is just make anima teleports within a certain region free from the main cities. Example, want to teleport from Gridania to Ul'dah? It's gonna cost you anima. Want to teleport from Gridania to a camp in the Black Shroud? It's free. Basically anywhere in that particular region from the starting city is free to teleport, but wanting to teleport from outside the region will cost you anima, and the longer the trip, the more anima it costs.
Basically you can still teleport from Limsa Lominsa to Ul'dah for a cost but you'll still need to teleport from the city to one of the camps to reach your destination. Airships and ferries should not be turned into battle content! Let them get attacked but don't make it so the entire and only point is so you can fight. And I swear if they turn them into damned instances I'm going to be pissed...
If they spread out the aetheryte locations so they are not too close together (one per zone, maybe less), this will promote the use of mounts as the teleport will only take you so far to where you want to go.
As for Airships and boat transportation. Have locations that are only accessable by this method of travel, or the nearest aetheryte is several zones away so it's quicker to get the airship/boat.
Problem solved :)
It might be a bit early to judge this change without a full knowledge of ARR's gameplay, but this would be my recommendation:
- Abolish Anima (already happening)
- Players get unlimited 'Return' to registered Aetheryte homepoint (or Inn)
- Players could pay special NPC's at each Aetheryte to teleport to any other Aetheryte they have already visited - Prices are tiered - Main cities are inexpensive, and prices increase the more remote the location.
- Aetheryte teleportation fee could be increased or discounted based on GC membership and region control - (See 'conquest': FFXI)
- Teleport spells are introduced into the game to allow free group teleportation.
- Airship and Ferry trips provide additional content (fishing, battles, NMs, etc), and are inexpensive (or free after obtaining a pass via quest).
These changes would temper the convenience of aetheryte with a gil-sink system. In addition, it would also keep the ferries and airships relevant in the game.
Further spread out like 1 per 2 or 3 zones? Thats something like classical teleport systems - those work because they are not so powerful. More like tethering points rather then direct transportation.
Such that natural transportation can often compete.
But even 1 aether per large zone would be too much for natural transportation to compete - unless they really stepped up natural transportation, which they could.
I always wanted to see caravans where you could hop in the back (like the Uldah intro scene with the big carriages), see trains in use, even smaller airships in use like what was in the Ixlaxii common power level zone (Dragonhead), also unique transportation like shupuff (FFX) could cut distances greatly by going straight across rather then around.
I think its funny some people are referring to WoW as being easy but yet iirc WoW had much more traveling/scale and emphasis on natural transportation then even 1.0. So FFXIV was already easier.. lol (1.0 without hamlet had a serious lack of natural transportation - and because an rpg is meant to be a world, I feel that was really bad - like the only people that did something were adventurers (not true)).
When seeing all the trains I thought they were going to fix the blank world feeling I was getting about that, but sadly it seems not.
Oh, good - been busy talking about why too powerful transportation is a problem really havent offered ideas on fixes other then broad "more natural transports".
I really think that aethers should be a quest or some larger one time fee/mission that once unlocked is always unlocked* - perhaps this could be a pass - like airship passes of FFXI. *The attrition mentally of paying the fee over and over can be annoying - and if possible getting it all over at once would be more enjoyable, at least to me.
Would like to see aethers not one per zone either, or at least beastmen stick up such a war that it hardly happens for very long. (Taking the outpost aether - move the outpost somewhere near by as a small camp).
You'll be fighting the disjoint effect of teleportation if every zone has an aether (since you lose the idea that each zone is connected after your first travel through) - that is why cross zone natural transportations are great ideas. Still, I feel that this is how 1.0 should have been - and 2.0 could have done something even further developed along the lines of keeping travel time manageable but distinct (keeping the world manageable but joint and scaled).
You know, I remember when used to run around cities... and then we got free teleports all over the cities... and I still ran around the cities... I just quit using elevators unless I was going to the airship.
From what I can tell, there doesn't appear to be any 'Atherial Gates' in ARR, only Aetheryte.
So although you can teleport to a zone rather easily, you will still need to travel some distance on foot/choco/(or even train) to get to most destinations within the zone (assuming the Aetheryte are all centrally located)
To be honest, I'm a bit surprised that Yoshi decided to remove Anima. It was originally conceived to help limit the distance between Casual and Hardcore players.
I suppose the new lotting system is intended to serve as the main limiting factor now.
Ya one Atherial per sub zone meaning grid city and the area around it have one aetheryte per zone the city only have one. This would allow you to teleport to south shroud but to get to other camp in that area you have to walk/cho same for north and other area within grid.
Defintely these (including your previous mentioned ideas) limits create some travel, mostly micro level (personal - excluding teleport).
When anima ran out macro transportation (not ran by self) in 1.0 became really useful lol. I would like to see with or without anima (and in 2.0 case in general) macro transportation useful.
So.. one per zone I think is still too much. Although perhaps zones are so big its like 10 zones in one (from what we've seen I dont think this is the case and I think they are smaller then 1.0's (but way prettier :P)).
But yes macro transports are often used crossed zone (and should be used this way) but also can be used within one zone. Like the train. Love to see trade caravans and transports taking npcs. Trains with multiple stops including cross zone stops.
Hop into the back get a quest by another riding npc hop out, or buy / sell in the back, or just ride to the next city / outpost.
(Wandering merchants without caravans would be awesome as well)
Oh it's been a while since we've heard about this topic... I'm still in favor of keeping the current system or using it with gil instead...
I say good riddance to it. Unneeded and unnecessary hassle.
I'd hope that part of whatever should make mass transportation useful would survive the removal of anima. In other words, some way it's either still needed or especially some additional things useful to it--aetheryte-less locations, or meeting dynamic NPCs along the way.
I don't consider mass transportation (or journeying by foot or mount) as necessary, but I cannot deny that they are probably one of the clearest solutions to the "small world" feeling that can make an MMO so anti-climactic. On the whole I enjoyed travel more than combat in FFXIV 1.x, precisely because, as Shougun said, it allowed you to sort of slip into the world, as an actual world, rather than a housing for instances.
I'll try to avoid being overly long again, and just go with some simple solutions. That said, I don't especially like any of them.
- Party-summoning - Get where you need to fast without the need for a personal, unlimited-range teleport
- Teleport cooldown, with certain quests allowing you to skip the teleport CD when porting to certain locations
- Limited teleporting (+ CD) - If you want to get to the other side of the world, take an airship. If you want to get to the next zone over quickly, just hop the aether stream)
On the whole though, however you look at it, I think the anima system, while a bit dull, was the best way to allow players their own choices while having limited resources, with a maximum large enough to give casuals a break.
Any real and enjoyable replacements for it would likely have to treat anima or the use of aetherial teleportation almost like its own sub-world mechanic, and an intriguing one at that, noted through more than just lore and datalogs.