Responses like these only make me look better, and the FFXIV community look worse.
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Responses like these only make me look better, and the FFXIV community look worse.
As much as I hate to admit, I do agree with BelgianRofl there. While I do think he has some trollish tendencies, the post he was responding to was far worse than anything he's posted.
Unfortunately, it seems to have derailed the thread. So...patch 1.16a? I don't consider it a patch, really. I consider it more of a pre-patch for 1.16b, which in turn is some tweaks before 1.17, which should be a large patch full of nifty stuffs.
there is no patch b, 1.17 is supposed to be next
the entire point of what people have been trying to say, but what keeps getting forgotten is we were already told whats coming in the last letter from the producer
what belgium has decided to do instead, is to ignore that, even though we know for a fact he read and understands it, in order to come on here and create yet anothwer troll post, getting people like you who obviously didnt read the letter or know whats really going on to agree with him, while getting his fellow trolls to also come in and start trouble also
personaly, i think they need to take his topic creating priveleges away so we can end this nonsense
For anyone complaining about the contents (or lack thereof) of this patch, consider for a moment that the patches can't all be huge or their quality would be diminished. Consider the following:
fast
/ \
cheap --- good
You can have two out of the three in terms of software development, but never all 3 at once.
Yep, you're right. I'd just assumed that since we had the a tacked onto the end of the patch name that it was a two-part patch, like Aion does. It should be noted though that I HAVE read all of the producer letters, something I would imagine most forums-goers do. The general idea behind my post remains the same. I was responding to Belgian's initial statements, however (I generally disagree with everything he's posted in terms of game direction), but rather to his response to post #121 in this thread.
Cry more :D
So, because I'm not going to pat S-E on the back every time they don't do something with this game, I'm a troll? What's the back-patting going to accomplish anyway? There's some stiff competition coming up. People are giving up hope [1] [2].
I understand the urgency of this situation. I've said it before, and I'll say it again... Square-Enix needs to roll out some monumental changes, and they need to do it FAST. Whether or not you think I'm a troll, doesn't change this fact.
I have a simple solution for anyone who is not satisfied with the FFXIV game so far. QUIT And don't waste your time coming back. It's just that simple. It's just silly watching you guys complain about this game. If I am correct, the only thing most of you guys have done is pay that $60 initially to buy this game. Since that, Square Enix has not charged a single dollar because they know things need to be fixed. Seems like most of you who complain just want instant satistifcation with everything. Get out of the house if you have one...once in a while. Reality is not like that. *sigh*
When I was experimenting with it a few days ago I found they just seem to cut out any extra whitespace. I fixed it by adding extra characters instead of just whitespace. Example:
Quote:
```````````1-Wand
``````0-Shell`````2-Cure1
``9-Poison```````````3-Cure2
``8-Drown```````````4-Sacrifice
``````7-Thunder``5-SiphonMP
```````````6-Aqua
Ivar, do you think the game will be fixed in time? Do you think that at the rate we've experienced, the PS3 version will save FFXIV's reputation, the servers will max out, and the game will be the best MMO ever made?
That's the answer I'm waiting for (From SE, of course). If the answer is Yes, then I'm staying. If the answer is no, I'm leaving. Until the answer is clear, I'm going to keep my foot in the door, because I've been longing for SE's next MMO for 5 years.
No.
Can you leave now ? '-'*
Good to see all the FF fanboys defending this game to death.
OP speaks the truth about 1.16 patch being a joke and people get all upset.
I guess you can't speak the truth about the status of this game without being called troll.
It works, by every single definition of the verb "working".
Some of those terms are subjective, some objective. Can't confuse the two, and confuse personal opinions with objective truth.Quote:
boring, monotonous , not up to par with SE standards, not good, bad, substandard, work-like, lacking in quality, in need of serious overhaul, not memorable, uninteresting, lacking fair challenge and design, hollow, empty, lifeless and so forth.
And where is the problem? The market is full of games. No one holds anyone at a gunpoint to wait in anguish without playing anything else. you're not even forced to pay a monthly fee, so you can put your account on ice as long as you want without any effort. I did it quite a few times, played other games, then I came back when I felt like I could have fun again. Worked wonders.Quote:
I badly want to play XIV but it's like waiting for a game that doesn't have a clear release date at this point.
Hyperbole and strawman argument. The UI has been overhauled quite radically, data has been made much more readily available, the numbers of instructions needed radically reduced. That's quite a lot more useful than "Nudging the UI boxes a few pixels" thing that didn't even happen, by the way.Quote:
I'm not talking about nudging the UI boxes a few pixels to the left
A functional UI is a big asset to the enjoyment of a game.
"huge"? None of the changes listed here can be classified as "huge". They're all very minor issues. The only one that would be "huge" is redesigning the zones.Quote:
I'm talking changing the classes to real FF jobs or battle-system speed or throwing out classes all together, deleting all of the 3 zones and re-making them with interesting terrain and game-play possibilities, taking out all anima or making it endless, taking out the repair system or making crafting so fun that every crafting class has it's own minigame and people will want to do it just because it's fun for most players, making npc quests with cutscenes and rewrite the storyline to make sense. Give us jump or make the limitation of movement benefit the game-play somehow. Do something huge!
Too bad that anyone with the smallest bit of experience would know that redesigning the zones will take a LOT of time. It isn't as easy as taking a pencil and designing on paper. Yoshida himself confirmed that they're working on it, but if expects to see the results before quite a few months there's a big delusion floating in the air.
In any case, the changes you listed don't represent what the majority of the people wants. The player poll was actually quite clear. The majority of the ones participating said they want *content*
Guess what? content is incoming. it's called companies, and it may as well be quite big.
There's a vast difference than not patting SE on the back and continuously looking for excuses to write openly bashing and completely unconstructive threads over and over. It's that simple.
For everyone that "gives up hope" there are others that come back and have fun. You might not have noticed, but the servers have been quite crowded lately. It's been a while since when I had to stand in ambush ready to select the battlewarden to get into a behest before it fills up. Now it's happening.Quote:
People are giving up hope
It's not a *fact* it's an opinion. The only *fact* is that in game development, and especially in MMORPG "fast" is antithetical with "quality".Quote:
I understand the urgency of this situation. I've said it before, and I'll say it again... Square-Enix needs to roll out some monumental changes, and they need to do it FAST. Whether or not you think I'm a troll, doesn't change this fact.
Last time SE (or anyone else really) tried to pull out something as fast as possible, it didn't go down too well, remember?
So basically you want two antithetical things, You want "monumental" (which is just a catchword) changes, but you want them "fast". Here in italy we call that "wanting the bottle full and the wife drunken". Not gonna happen.
They already gave you the answer. They are continuing to invest in the game despite the rocky start, in a quite unprecedented way I would add.
Companies don't pour money into products they don't have the confidence to make successful.
This, of course, without mentioning that they spelled it out quite a few times.
While I think that development has had a hiccup due to disaster events I do think that this patch could have waited. None of it was serious or critical.
I also disagree with the list of games that are coming out. They pose little threat to FFXIV. Star Wars: TOR though is a real threat. Its release is June / July so they either need to have fixes by then or look at pushing a full update and PS3 version shortly after.
Even with the addition of Grand Companies the issue of content still isn't going to be resolved. They need to focus on the content within the current mechanics instead of just adding new ones. I see more issues with EXP / combat balance and lack of story, and I doubt think Grand Companies update will resolve it. Either way its taking a ton of time to resolve the problem. It almost seems worth it to declare an official "Beta" mode again and plan a new release for the Q4.
I am personally not worried about the players who want to play on the PS3. They can do what most of us have done and that is invest on their computer by upgrading them so they can play this game if they really want. If not, they can wait as long as they want.
Also, its a major MMORPG. You can't just fix things left and right on a whim because a few people complained about something without knowing what the consequences will be throught out the game. I didn't play FF11 when it came out but I know a few people who did and they said that it was almost a year to year and a half on constant patches every so often. At the end they got it pretty good was a very entertaining game. Did I like everything in 11....nope but overall it was a good game.
Last not be least is that, Japan just had a major disaster. I mean...... REALLLLYYY BIG ONE. So please give them a break.
As I said before, when they start charging me montly and I don't like the game or where it's heading. I will quit. It's just that simple. I have plenty of things in life I could be doing. :)
There's a large difference between redesigning a game from the basics, and pulling out some content (massive is a big overstatement) that may have been in development for months and just didn't make it into release.
Gameplay-wise, there's no other game in the market that evolved as fast as FFXIV is doing.
Molly millions is perfectly right, any kind of experience in or around game development would confirm that.
Except a large percentage of people in this community dont know a thing about game development, so of course they just assume big changes can happen fast.Quote:
Molly millions is perfectly right, any kind of experience in or around game development would confirm that
this applies to every game community out there
players are pretty clueless when it comes to game development, and some companies will take big advantage of that cluelessness(im talking about certain games that hold onto things ready to release, yet dont until people demand it, then they do it to make it look like its possible with no time to do it, and yes, this has happened)
How has FFXIV evolved? Its gotten no where lol. Its still pretty much the same game as release. Should I praise them that a quest system has been implemented? NO because all MMOs have this and it was a copy/paste system so it wasn't even built from scratch just built on top of.
See things like re-hauling a bunch of classes I can understand taking a while, but just copy/pasting systems or building on top of the current framework (which btw they're doing both extremely poorly right now) should not be difficult or time consuming tasks. The fundamentals should be there, if they're not then Crystal Tools is the issue.
Why do people think building content or simple tweaking or implementing much needed systems require a lot of work? Infact not a lot of what SE are doing should be taking as long as it should, especially when other companies do just fine.
I recently compared 2 updates in similar timeframes between TERA and XIV. XIV had a seperation of 25 days while TERA 14 days and TERA has a massive amount of tweaks, fixes, changes, its not content and it has soooooo much more than this game being fixed.
This recent update was just tweaks and fixes. That is it, and it lacks.
Other studio's games didn't get rushed out and doesn't require foundational redesign -- why people still don't understand this is beyond me.
Um, because it does? You do know companies hardly announce things at the start of it's cycle right? You mentioned Tera which they mention upcoming changes well after it's nearing completion, Blizzard does exactly the same thing.
Here's a good example:
I need you to build me a program bigger and better than Final Cut and Sony Vegas, fully featured and perfect stereoscopic capabilities - I need it by tomorrow.
Can you do it from scratch and have it "on my desk" 10 hours from now?
What have you expected?
The servers are just reopened, they told us they needed to push the patches a few days behind because the troubles and there was no preview about 1.16a
Remember: No preview = don't expect a big patch
No it's not. The UI has been almost completely overhauled. Every single menu has been streamlined towards usability and ease of display of information, from selling, to crafting, to repairing, chatting, map, equipment, stats... there's almost no part of the UI that has been left untouched. They turned the market wards in an almost full fledged AH system, added new equipment, new guildleves, overhauled a large percentage of the crafting recipes, completely changed the server structure by multiplying the number of servers in the cluster, removed basically all lag issues, completely overhauled the skill points system and leveling curve, overhauled the guildleve system, both for local and regional, added NMs and relative prizes and so forth. You can recheck the patch notes if you like, and you'll notice a LOT of changes that you probably already forgot.
This counts as a quite massive overhaul of the basics of the game, many systems haven't been tweaked, but they have been rethought from the ground up. Tweaking a system that's already in place takes much less. And if you compare the tweaks added to tera, without falling into the obvious trap as considering content that has been already in development for months as something that has been developed on the spot snapping fingers, then you'll see that FFXIV is evolving quite faster.
This, of course, without even mentioning that tera is a much simpler game than Final Fantasy XIV is. It's based on older gameplay and class mechanics that have already been worked upon by developers for ages. balancing those is much, much easier than a game based on an innovative class system.
We were already told that significant updates (besides the fact that tweaks of an important system like targeting is quite significant) would have been delayed to april, for a very valid reason, so what are you surprised about, exactly?Quote:
This recent update was just tweaks and fixes. That is it, and it lacks.
Because people might actually have the experience needed to *know* that it does, instead of basing their opinion on educated (or actually quite random) guessing.
I would appreciate this too. that'd save me the harm I will need to soon inflict on my wallet to get the new version of Sony vegas. Thank you.
Its not about understanding the statement its just you're understanding it in the wrong way, A redesign is not like knocking down a house and rebuilding. Its more like having a new kitchen fitted. You're understanding it the wrong way.
Think about it logically? What do they need to do? People could say the class system needs a fundamental redesign, why is that? Its not unique and stats are broken. Okay so how hard is it to fix this? Well not really, you people have provided their ideas and non of them say "delete everything you have and start over". Stats would be algorithm changes which is not hard its math and in mmo its simple math. There is also the concept of: You've done it before!
And your second message makes no sense because once you have a setup then implimenting systems, content and tweaking should not be a time consuming approach, especially when you have a team over a 100. Other studio do it fine, and the whole "they dont state it in the start of the cycle" i dont even get what you're trying to say here, it has nothing to do with what im talking about.
SE are just bad developers and extremely slow, its notoriously known and not just on MMO's. Took them 4 years late to get onto Next Gen consoles while other studios (who had difficulties such as MGS4+MGSOnline) did it in half the time. Both games were announced in development @ same time.
Stopped here, how has it? They deleted some windows? WOW you know how those windows got there? THEY ADDED THEM, they just UNDOING what they did lol. I mean this latest patch they just adding a switch so you can GO BACK to how things were (talking about targetting).
The speed of the UI increased but thats no changes to the UI just how the server handles the information, but its still extremely bad and messy.
I wanted to ask you: What has significantly changed on the UI that makes the "overhaul"? But figured I'd find it somewhere in your post. "from selling, to crafting, to repairing, chatting, map, equipment, stats..."
Selling: they removed 1 window which they added, its still badly designed and has tedious window @ start.
Crafting: more windows removed which they added, last receip book, not hard anyone in college could do that.
Repairing: They added an icon and... Make red boxes depending on a %, made pre-existing data visible
Chatting: still buggy but now has transparency (again not hard since they choose to have this off @ start), you can have 2 windows copy/paste. Colors, woot you figured out how to do something that you did before!
Map: Changed some graphics, made it so you can zoom and move with keys, awesome, built myself an app that can do it, took me 1 day and i knew nothing when i started.
Equipment: idk whats changed here.
Stats: how have these changed? The stats window has not been touched.
Yes it does -- You're basically saying they can announce and do things quicker, when in reality they're only announcing things after it's at the end or nearing the end of the cycle as it's been in production for awhile.
I've played MMOs since they're mud days and I've been in game development for well over a decade, I've yet to see a company announce features the second they finish writing the outline -- always when they have a solid base to build on.
Ironically, you again assume they started making the game right after the console came out lol. You do know, FFXIII was original a PS2 title right? You do know they were busy working on their next-gen engine more than developing for the systems, right? So slowness? Nah, because Konami's engine took them even longer to make than Square's Crystal Tools took.Quote:
Took them 4 years late to get onto Next Gen consoles while other studios (who had difficulties such as MGS4+MGSOnline) did it in half the time. Both games were announced in development @ same time.
Also, to my knowledge they've been developing just fine on the PS2, even had a few games for launch and a year after, you do remember the PS2 was a next gen system, right? Hell Square's PS2 launch title was the best graphically at the time.
We're not just thinking about it logically. You could have notice since quite a while that we talk out of experience.
This is a very, very big oversimplification. Aside from the fact that there are quite a few people that said exactly "delete everything, you have to start over", but hopefully those are being ignored.Quote:
What do they need to do? People could say the class system needs a fundamental redesign, why is that? Its not unique and stats are broken. Okay so how hard is it to fix this? Well not really, you people have provided their ideas and non of them say "delete everything you have and start over". Stats would be algorithm changes which is not hard its math and in mmo its simple math. There is also the concept of: You've done it before!
Balancing a MMORPG is an extremely complex piece of work that will *never* end. MMORPGs that have been out for several years are still in the process, and I actually don't know a major MMORPG in which the developer has actually reached a level even near perfection.
Balancing a MMO is basically like playing Jenga. If you move a block, that move will have an impact on the nearby blocks, and those will impact on every other block, and moving the wrong block can easily collapse the whole tower. The interlocked dynamics are normally a nightmare, and even more so in a system in which flexibility is one of the major areas of interest. If you unbalance a class, you unbalance them all.
That's why every single change needs not only to be devised and implemented, but also to be tested internally in a wide variety of situations, and it will possibly go back to the drawing board multiple times as issues are noticed and eliminated. Some times it will simply be scrapped, because the issues it creates, despite the fact that it sounded good on paper, are too big to bother.
Internal testing isn't even foolproof, by the way, because internal testing very rarely survives to the ingenuity of a larger playerbase (how FFXI players turned Ninja in a rather unbalanced tank is an example), and that's why now they're consider to add even a public test server, to make the testing system more foolproof.
Implementing a change is already much harder than you seem to think, and it's only the first step of the whole process.
His message makes a lot of sense. A team of "over 100" (you actually don't know the numbers of the FFXIV team, mind you, not every single person at SE is working on FFXIV), needs to be split into a massive amount of areas, which are split into a quite large amount of tasks.Quote:
And your second message makes no sense because once you have a setup then implimenting systems, content and tweaking should not be a time consuming approach, especially when you have a team over a 100. Other studio do it fine, and the whole "they dont state it in the start of the cycle" i dont even get what you're trying to say here, it has nothing to do with what im talking about.
Even simply creating ONE new piece of equipment requires the following:
-concept design
-Modeling
-Mapping (both texture mapping and normal mapping)
-Texturing
-Tweaking to every single body or head type
-retweaking of textures and maps to avoid stretching and blurring with different body types
-Optimization of the polygonal model to reduce hardware load
-Creation of the stats
-Creation of the recipe
-Testing in several different situations, with all the classes involved
-Possible debugging
This will incolve:Art director, concept designer, 3D artist, texture artist, a possible separate one for mapping, coder, combat lead/team, crating lead/team, the QA team for testing, and everyone may be involved again for debugging when issues are found.
Game development is a much, much more complex process than the uninitiated would think, and game development on MMORPGs and prominently online environment is twice as complex.
It's an extremely bad idea to judge professional figures that you have no experience about.Quote:
SE are just bad developers and extremely slow, its notoriously known and not just on MMO's.
"other studios do just fine" is exactly what I said before, an educated guess based on lack of experience. Different games have different situations, levels of detail and levels of content, even different procedures. You bring up tera a lot, but Tera's content is based on MUCH simpler models and a much simpler system. It's no doubt that designing a piece of equipment ((or any kind of content) for Tera takes a lot less than doing the same for Final Fantasy XIV, simply because the level of detail is on another planet.
If "anyone in college" could do it, there wouldn't be a massive percentage of unemployment between people coming out even from specific software development schools.
if my claims were so "wrong", you'd have arguments to counter them, instead of exclusively resorting to personal attacks to try and belittle them.
In a revolt against the numerous posts banging out the developers and SE's supposed 'firing' of them, please, NOT ONE person got kicked from the team. The team merely reshuffled, the old team taking other positions in the new ones. I don't get why people still repeatedly say that they got fired or removed or trussed up like chickens and sent to the burial grounds.
Other news: Servers are now back on. Enjoy it while it can bring your satisfaction!