Windows 11 / pc version
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Windows 11 / pc version
Steam version
The latest nvidia drivers that came out today "seem" to fix the problem. I only have 30 minutes of data to work with, but the stuttering is completely gone and my gpu usage is down from 90%+ to only 60%
Edit: It's better, but not fixed.
just fyi, I started running my PC version in Borderless Window mode and for some reason it's alleviated a *lot* of the fps issues I was personally having. I still have a number of other adjustments I made in effect and everything turned down so I don't know how much of that is also making a difference, but switching to Borderless Window seemed to be the most definitive thing in stopping the stop frame slowdown I was getting, especially in crowded areas and during certain boss attacks.
I'm not guaranteeing that it's a permanent fix or that it'll fix it for everyone (I'm starting to suspect it really is partially an optimization issue on their end that affects various PC setups differently, but thats just a theory.) and I plan to slowly readjust things to see if I can crawl up the visuals a bit again, but yeah borderless window mode. I don't know why, but it made a huge difference.
updated with new nvidia drivers... still not fixed. Sigh. I paid for the subscription and still cant play the game properly. My bf has a slightly worse pc than mine and he plays at 60fps with no issues and high graphic settings. :|
Nvidia driver update did not fix my problem, either.
What about multiple monitor setups? Are you guys using more than 1 display and are those displays at different refresh rates?
Is scaling in the Nvidia control panel turned on set to monitor or GPU? Might be worth trying scaling on the GPU.
I found the issue I had with Borderless Windowed mode, which had a stutter after the update.
I had to disable the Windows 11 setting "Optimizations for Windowed games" which is found:
<System>
<Settings>
<Display>
<Graphics>
<Change default graphics settings >
-Optimizations for Windowed games- (Turn it Off)
Turning it off fixed the issue of the game being 2 to 3 FPS (or Hz) less than what I selected in the refresh rate / frame rate game options, this affected no limit as well, once turned off every option works perfect as it should.
I tried messing with my driver's framerate limiter and the in game one, and they all are causing stuttering. Hopefully they'll change it back to the fractional framerate limiter. Using a 144 hrz monitor
Coming back to the thread after the latest patch to give (actually no) update that still the only “working” solution to the problem is to disable Microsoft Device Association Root Enumerator.
If anyone is still suffering from stuttering and haven’t tried this, go to Device Manager and disable Microsoft Device Association Root Enumerator and see if this helps.
Hey folks, just wanted to chime in on my issues and resolution here. I too was having random hitching happening. I believe I have it resolved by disconnecting an attached controller. I still need to test this with more intense graphical content, but I believe this resolved my issue. Fortunately, I'm a mouse+keyboard player, so I'm not negatively impacted by needing to do this. For folks experiencing these issues though and have a controller attached though, give this a shot. I was shocked that it worked myself.
A little more detail: At Dawntrail launch, the hitching would happen on a cold boot, but after a reboot, things were fine. After the most recent patch however, no amount of reboots would make the problem go away. The hitch feels like a main thread hang significantly bursting the frame budget, and while it felt GPU related at first, adjusting all graphics settings did nothing, including locking to 30 FPS. While my board and processor are pushing 6 years old at this point, the game should (and was!) running on it just fine. My gut tells me the hitching is related to the new Sony DualSense driver addition and related changes to the controller subsystem. It feels like there's a polling interval that doesn't return in a reasonable amount of time (perhaps the driver is also trying to discover newly attached DualSense controllers? Unsure.)
The controller I had attached was an 8bitdo SF30 Pro2, set to Xinput (Xbox controller) mode.
If there's any CS3 folks that want additional telemetry from me on this, I do have access to an Xbox 360 controller, a DualShock 4, and a DualSense I can attach to my PC to see if I can provoke similar issues. Feel free to reach out via my contact in associated with my SE account, or let me know a better way to set that up.
I was having a bad framerate issue as well. I unplugged my Razer Tartarus Pro from my computer and restarted the game, and it was gone. After plugging it back in, it continued to work fine. Seems like something is going on connected, or maybe it is coincidence.
This seems to be at least part of the problem. I have the 8bitdo Ultimate controller and after unplugging and uninstalling all related drivers the stuttering problem has definitely lessened. But it's not gone completely. Currently using a Switch Pro controller through Steam and it hasn't (so far) made the problem worse at all.
It is incredible how many people found solutions that at least somewhat resolved the issues. The concerning thing is how many different solutions were found. This reinforces that there is not one issue with the Games software conflicting with other things, but MULTIPLE issues with FFXIV's software. This will take a lot of time to fix IF they ever fix it.
I've tried every possible troubleshooting method in existence, and I've also concluded it's controller related. It's frustrating because I mainly use pad to play the game, and I can't bothered to learn mouse and keyboard. Hopefully SE fixes this issue.
As for me, I'm still experiencing the same micro stutter issues despite the numerous solutions found by everyone. Nothing works for me. The problem appeared right after the 7.01 update, so it's not a hardware issue?And the communication from SE is really frustrating... we have no idea if the issue has been acknowledged or not...
I have noticed and I see some others have that it seems to get worse the longer I am in the game. If I close out of everything and relaunch it goes back to being ok for a short time. It really feels like some kind of memory leak or something.
Another weird thing is that I will be standing somewhere very neutral and pretty empty...and one or two people will run by and nothing happens...then a minute or two later another person will run by but as they run by everything lags and slows down until they are gone, and then a minute or two later one or two different people will run by and nothing happens.
It really is no real rhyme or reason. Like I said before I will be out gathering in the middle of nowhere and two or three nodes are fine then on another node one hit will go normal and then slooooooooooooow lag for two or three more hits.
I monitor my temps, my cpu usage, my memory, my gpu and nothing spikes.
(and yes I also try with monitors off so it has nothing to do with that)
I also do not use controller I just use keyboard and mouse exactly like I have been doing through every other expansion with no issue.
Why the am I paying full price for my monthly service when I have to limit the things I do.
I also do not notice any mods or any official responses coming around.
So, i've been having some very sporadic microstutters where my fps went from 60 to 58 and back to 60 in less than a second. *Apparently* i fixed them.
I run my GPU (5700XT) with a healthy undervolt and underclock.
Before, my undervolt was sitting at mv 1065. I tried upping the voltage a bit to 1075 in case the game was causing instability.
The stutters so far, after 3 runs of everkeep EX, seem to have gone away.
Edit: they are less frequent, but still there
Sorry for bringing in cookie-cutter solutions, but this one has worked for me so far and eliminated the stuttering for good: disable and don't use any USB controllers when playing (At least until it's fixed). You can either use an Xbox Wireless Adapter or connect a DS4/DualSense via Bluetooth if you don't want to use a mouse and keyboard.
Something wonky about the spaghetti code is messing up the controller connection through USB and causing frame spikes.
Having this issues of frame pacing/stuttering as well, game was working perfectly until just before 7.0
What I tried:
-Reinstalling the game twice
-Repairing Windows 11
-Checking temps
-Disabling the two enumerators (these were already disabled)
-Updating all my drivers (GPU, CPU Chipset, Mouse, Headset etc)
-Setting graphic settings to max
-Setting graphic settings to low
-Enabling AMD FSR
-Enabling DLSS
-Reducing the polling rate of my mouse
-Disabling MS GameInput
-OC'ing my GPU and CPU
-Undervolting my GPU and CPU
-Running a MemTest
-Checking my drives for failures
-Enabling true fullscreen
-Enabling windowed fullscreen
-Capping/Uncapping my framerate
-Disabling G-sync
The only thing I have left is try using the software mouse instead of the hardware one, let's see how it goes
I find the issue when i try to do anything related to mouse/keyboard when im using controller (moving the mouse to click on something or sometimes even typing)
Framerate seems fine for me (14700k rtx3090), generally well over 100fps. But framepacing and/or microstutter is far worse in DT.
I kinda solved the problem by lowering the 3D resolution scale from 99 to 80.
I'm having some problems, on special after the 7.01, with stuttering. On general is like a 0.5 sec stuttering and after gonna back to run clean, what's a bit annoying, taking off all my imersion and focus.
I'm on a 12400F, 3060 and 32gb of ram, tried to maintain the windows, att drivers, even restarting the game but the stutterings continues and without a fixed timing.
Very strange, i can't say if i taked a lot before the att because mostly of my time was on the cutscenes of the msq so i can't be clear about that.
since today patch the problem seems worse than before
So what happened for me. Years ago I enabled low latency mode in the Nvidia drivers for FF. Which disables frames queuing for the videocard. That used to work just fine, but now that caused issues in certain situations. Setting that back to default (off) fixed most of the microstutter for me.
This is also affecting me. Seeing the reports on controller issues, I do use the official licensed Hori Joystick Keypad for FFXIV, and I'm really frustrated and dismayed at the possibility that this is causing the issue.
Game is unplayable once again.
Do you use a game controller or mouse and keyboard?
Same for me - I have tried so many things. I thought i was the only one XD
Nope, it didn't work
It gets worse in specific, mostly old, instances. If I go into O9 for example it gets really really bad and then persists forever until I restart the game.
Looks like they adressed the CPU and GPU utilization for NVIDIA and "fixed" it, have to try it out.
https://i.gyazo.com/ca37b2003b2743e7...b8b9d000a9.png
Imagine when I have a old i3 7th gen with GTX1060Ti and 60 fps, without issues til the end of MSQ done.
Yeah I have this issue as well since Dawntrail launch, doesn't matter what I've tried to experiment with options on I get that 10-15 fps freeze/stutter and immediately it goes back to normal the next moment. Really hope an update cures this soon because it makes a lot of content just really difficult to play, and to time very quick mechanics correctly as it takes at least 1-2 seconds to recover from that stutter/lag/
Nope, new NVidia drivers did not fix it
On my end, the game starts running a lot worse after a period of time, about 10-20FPS less. Before this latest update on August 8th, it would take about an hour before any performance degradation started, now it takes as little as 15 minutes. Entering many instances/areas seems to accelerate the issue, so farming any instanced content is an absolute nightmare. On top of lower FPS, there's a definite "sluggishness" to input and overall game response.
For example, same party composition during M4N, I can drop to 72FPS from a 74FPS lock only during opener and 2 minute burst phase. After I do few of said runs, it drops down to 54FPS during those moments.
Not a GPU issue, as 1080Ti usage only drops during it and due to using FPS cap, it never goes over 80%. RAM and VRAM usage doesn't increase, thus memory leak isn't the case. CPU usage is very hard to identify, as this game is not only extremely single thread dependent, but also bad at utilising CPUs in general, however during said performance degradation, one thread is constantly capped at 100%, which indicates that something is taking extra CPU resources.
People with much better CPUs than mine old trusty i7 3770k probably won't notice an FPS decrease as such, however the microstuttering correlates with the worse game response on my end.
Again, would like to point out, same fight and team comp, works perfectly fine for the first few runs, and then suddenly gets a lot worse. And this problem got worse with the August 8th update.
You should limit to 60 fps. You dont need more.
I'm not too sure of the cause but also recently has been really bad. My max frames are set to 120, typically ends up dropping to 90 in a split second or so and I would feel lag. Some days are worse than others to the point it can be unplayable as every time fps drops, you just feel like everything stops for a split second.
using 3080ti, ryzen 5800x, latest nvidia drivers already. Play with mouse/keyboard, don't have any controllers plugged in either... really no idea what is causing it.