The only hardcore things I like involve hempen ropes, bullwhips, and hot candle wax.
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The only hardcore things I like involve hempen ropes, bullwhips, and hot candle wax.
Oh! You like Shaker Villages? :D
Aye.
/10char
Upon reading through most posts (the legible ones anyway), it seems like people confuse "hardcore" with skill. They have NOTHING to do with one another. Also, I'm surprised this thread is still going. Considering that from a 3rd person point of view it looks like a crippled kid fight on a special bus headed to Dairy Queen.
I dont think how many hours you play defines you as hardcore. I met a player that was fairly new to the game and helped her get her first Ifrit win. I logged and went to sleep and when I got back on she was still doing Ifrit. There was a 9 hour gap between when I saw her, does that mean she falls into the "hardcore" category? Can we please bring back the bad,good, or expert attitude instead of casual and hardcore titles because that's all it really is, just a title. I cant see anything wrong with having normal and (hard) mode raids. Your bad and good players will do normal mode and your expert players will do hard mode and when the time comes good players will take a try at hard mode raids. I dont think world NMs will be too big of a deal as I'm sure they will release NMs of different calibers. Are people upset because raids will be done by all types of players so there's a possibility there is no zone reserved for just pros? Regardless if you play 16 hours a day or just a few hours a day if you put in the time you deserve something out of it. I'm glad Yoshi is adding a token system for some content, XI had it to and I highly doubt you'll see weapons like the relics or gear like dark light armor get tossed into a token system. But really all Im hearing out of the posts that say "My gear doesnt feel important because a causal can get it" is "I deserve to be a special snowflake." I wanna thank Wobi for inspiring me to make this new signature and like the Human Torch says "Flame on!"
Now, I don't really have much time to play this game, I've only beat Ifrit once on hard and I haven't even touched the hamlets, but that doesn't mean I should be allowed to get everything that people who spend days on this game get. I don't think that's right. I've chosen to spend my time on other things, why should I be given the same 'product' for a lower 'price'?
Why should the guy who only plays 1-2 hours a day not be able to get the same gear/weapon as the hardcore guys? If you want a hardcore game then play a hardcore game. I hate to say by the way you didn't ever have top end gear in WoW if you play 1-2 hours a day, maybe in vanilla and only if you did PvP but PvE you are kidding yourself of course unless you rolled with a top tier guild who held your hand and gave you all the gear.
Anywho that aside HNMS like in FFXI are a thing of the past I would personally hate to see claim bots rule the day again just to please a few. There are better ways to go about and reach the same desired effect than setting the game up where only the cheaters can win. Though back to the top paragraph I don't per-say thing the casual player should be able to get the same gear in the same amount of allotted time but I don't think they should be cut off because they only have the ability to play the game for 2-3 hours a day. I work a 50-60 hour week job, so I should be punished for having to work more than you?
One of the things I like about XIV is that I can work (a lot) and still play the game when possible and make progress.
I was able to be "Hardcore" years ago when I was in high school and had no other obligations than "go to school at the same time every day" now it's hard to throw 5+ hours into a game every day.
How I wish I had no obligations and could sit at my computer forever, but that's not going to happen.
And if you look at the surveys done by CCP for their very gamers you'll find the vast majority hardly ever step out of High security space. The "Hardcore" as you call it are in fact the minority populous living in No sec (no rules) space.
Many many more players stay in high sec space, running missions and manufacturing goods. And they help pay the bills too.
I'd disagree a bit with your final point. "Hardcore" gamers set the ceiling in an MMO. They push the content that requires skill and preperation. A certain MMO we all know doesn't have millions of subscribers for a long amount of time solely because the "casuals" left for somet5hing new, and the Hardcores stayed.
They stay solvent and active because there is room for both, and all things are possible OVER TIME Be it 40 hours/week or 5/week. We all know the more time you spend doing something the more practice you'll have doing it. This does not always equate Better. Nor does it equate "Hardcore" or "Casual".
Also i don't mean to single your post out, however Eve-Online is something i spent 6 years playing, as you define it, "Hardcore".
As far as the thread as a whole i've been playing MMOs too many years to not groan over this discussion every time it pops up.
I DO NOT agree with people who say "Casuals" have limited time because they have "A Life". Thats ignorant to say someone who does have more time then they do must not have one.
But i also find it disgusting to see those on the other side attempt to decide that X amount of hours means i can have things and you/they can not. If a goal takes effort, skill and time over time be happy that you have the extra hours to get stuff perhaps days, weeks, months or years sooner then others and quit crying that you can't set a line just below yourself so you can feel like a special snowflake.
You want to be the best? Fraps your awesomeness and the community may well grant you your "leetness". Grab a worlds first, server first or something akin to that.
TL;DR - Quit throwing crap at each other, you both end up looking like piles of crap. You want to be awesome/leet/etc Fraps it, post it and prove it. Punching your "in-game time clock" does not make you awesome.
Obviously we need all types on content, which caters to hardcore and casual players, and all those in-between. But I would agree that, while casuals may have a larger population on their side, the hardcores are the players that keep a game afloat. They're the players who will grind content for months to get their item, who are so in love with the game that they'll stay through great patches and bad ones, and who are sincerely concerned with game development.
You need hardcore players, and you need to keep them happy, just as you need your casuals and content to keep them around.
No, of course not.
Perhaps, casual isn't the correct word for the relic quest. I think "accessible" is the word, in a way that you can only speed up the process by 1) grinding content or 2) getting lucky. In that way, players who have a wife, kids, lover, high school crush, two business and also go to school can still have the chance at progressing even if they do the content a few hours per week.
You both are correct. Luck/RNG is the whole point, but think beyond that - why do we have it? That's what I was saying in my other post: perhaps it's not only to prolong content, but to make it accessible enough to a) be done a lot of times (short re-entry timers, content not lasting that much) and b) that once you clear the content it doesn't matter if you play 3 hours a week or 3 hours a day - you can still make some progress.
Little late in my reply, but yeah there isn't a difference at the moment because gear is based more on chance than time and effort employed into obtaining said gear. The relics are a good start in the right direction because even though it can be done by more casual players, it does show time and effort that's put into it. For the other instances that rewards are unfairly distributed like with primal drops and hamlet seals, Yoshi said that he planned to implement token based systems to allow players to basically progress regardless of their success at obtaining rewards.
Little late but yeah. .
It is funny when People equate Hardcore/Casual to Skill level. It is also interesting that it is often tagged onto the number of hours you play at any given time.
I have always seen it as the persons attitude, in combination with their commitment level, which yes does correlate often with how often and how much you play but it falls under "correlation does not imply causation". Meaning just because you are Hardcore does not mean you spend a hundred hours a week in the game. It also means that just because you spend a hundred hours a week in game, it does not mean you are Hardcore.
So with the above, what is Attitude and commitment?
To make it simple it can be described as such.
A Hardcore player would have the following.
A very strong attitude that is geared toward success (or failure if that is your goal, which would end up as a success anyway) in everything that they decide to do. It does not suggest THEY DO EVERYTHING in game. It means whatever it is they DO, whether it be one portion of content or ALL of it, they go and apply this attitude to it. Failure would be intolerable but it also does not mean you win all the time or lose all the time.
This is often accompanied by extreme levels of stubbornness to the point where other stubborn people would just say, "dude, it's only a game". This is where you (if you where the hardcore) would say, "NO U!" or "No, it is unacceptable to quit". You would continue to go until it is no longer possible to continue due to forces out of your control (example, you not being the raid/party lead, others quitting around you, you Die in your chair, etc).
These are two of the main attitudes but are NOTHING and/or change based on a persons commitment level. You can have a strong drive for success and be stubborn but if you have low commitment you will give up much sooner then others and often not succeed as much and as often as you COULD. That is because a Drive towards accomplishment/success and stubbornness can be influenced by the mood of the moment. It is commitment that sees you through the bad moments and makes the good ones that much more enjoyable.
That is what should constitute a Hardcore Player and below that would fall Casual and Avid players. They fall into those categories because they do not want or have the commitment to be THAT driven or Stubborn. you also can't blame them for that. I used to be Hardcore of the Hardcore. With the drive, the stubbornness the commitment as well as putting IN MASSIVE amount of time into FF11. I look back and I can only be sadden by it or laugh at myself.
There should never have been a debate between the two(3) in the first place. Especially after many MMOs had become established. Hardcore is not how much you time you have spent or gotten done or how much you can do or how far you can go. It is the stuff in the background that influences what everyone else will see.
So then at this point what I a trying to say is. Hardcore, Avid, Casual is only the degree of your drive and commitment. The place you end up at (within those 3 categories) is the place where you get your bad, good, pro, Elite label because they are titles purely designed to rate and tag skill level. Also before anyone says so. No the titles do not dictate or are directly associated with the type of person you are or how driven you are or committed. You can and have bad players who are very committed and stubborn and have Elite players who are lazy as hell and always have been and quit at the drop of a hat.
Avid players end up at it being their main hobby but not willing to put in the extreme emotion or commitment or time into the game because IT IS just a game. Casuals end up at playing the game purely for fun able to be committed and want success but don't wish to or don't have the means to go and invest more emotion or yes TIME because they value other things beyond the game. I have seen many casuals who would school the hell out of individuals who hide behind Hardcore/Elite tag. Right after the lesson is over they turn off the game, the computer and go and hang out with there real life friends/family.
Time does not = skill. Time CAN = improvement in skill, but overall it is all up to the players own ability to grow. You CAN be born ELITE. you can improve and obtain ELITE status over time but it does not MEAN it will happen, no matter how badly or closely you follow any definition of Hardcore.
I apologize for the Long post.
PS: In response to the individual who was talking about games being kept alive by the Hardcore. Sure it does, if by alive you mean the games kicking and screaming. Waiting for the sweet relief of Death. Especially when Hardcore supposedly means = lots of time played and skill level. 500k FF11 players across what? 20ish servers or so and like 20-25k players per server who all mainly comprised themselves of Hardcore? I don't remember any HNM camp with 1-5k players waiting for spawn or for that matter more then 200-400 players at any given place for anything that would have been considered important. So the loss of 200k+ players during abyssea would not have had a lot to do with just over casualization. You say a lot of casual players are fickle and easily jump away. I say those people have nothing to do with Casual players.
I leave you with this. How many Casuals and Hardcore players jumped ship when SWTOR came out or dropped in attendance because of SC2 or Diablo3? Guess what? A LOT of players from all ends of the spectrum did. That's how many. I guess they where all casuals? Also for the Elitist. After all those years you/we spent in FF11 or all other games. All the quest and titles and gear. All of the giant and vast HNMs we had slain. All of the dungeons and instances and Raids and Mog houses we conquered. What did we leave with after we quit because of things being made more casual? . . .Oh, that's right. Nothing. Casuals have always kept the game alive, "hardcores" kept only the end game going. It is now the age of casuals from a monetary standpoint. A Gaming company will never come out with something in a MMO that will make everyone happy. One person will always be pissed. DEAL WITH IT.
LONG LIVE THE CASUALS and because of them. We will get more content and often some hard and fun stuff to do.
a lot of casuals. far more casuals than hardcores. both because there are far more casual players than hardcores in general, and because swtor is a casual player's paradise.
and you know what's funny about that?
when you design a game from the ground up to cater only/primarily to casuals, not only do you immediately lose the attention of the hardcores- but you don't keep the attention of the casuals, either.
you have to have content for all types, and you can't neuter content designed for hardcores just to appease the casuals, as it gives the hardcores nothing for themselves while casuals get everything.
this is something blizzard balanced correctly for years with WoW, and something that is progressively breaking down a little more with each expansion. they're losing hundreds of thousands of subs a year, and while part of that is just natural as the game ages- i can ASSURE you it isn't the only reason, as a game as wildly successful as WoW still brings a lot of new blood (mostly casual) all the time. so which demographic is taking a hit when the pool of casuals is constantly renewing for the most part?
yeah. ok then.
so the tl;dr moral of the story here is that i don't recall seeing any hardcore players in this game saying ALL content in this game should cater to hardcores. it's always been simply that we want content of our own that isn't watered down to please the lowest common denominator of the game's myriad of demographics.
however, you see PLENTY of examples (even within this ONE SINGLE THREAD) of casual players crying for the direct inverse- that ALL content should cater to casuals.
and that is absolutely idiotic.
as a hardcore, i know my place. i don't expect every single quest in the game to test me to the absolute limits of my playing skill. i don't expect every single craft to require millions of gil in materials and some ridiculously long process to complete. i don't expect every mob to take 40 minutes or more to kill. but i want some of that, sometimes, just to know it's there when i want that test.
however, i see far too many casuals who don't seem to know their place, and the unfounded sense of entitlement gets old. quickly.
it's not my fault you chose to get married, start a family, work 60 hours a week. all that stuff is your prerogative, and you still have plenty of content you can work on in spite of it.
but your choices have nothing to do with me or players like me.
maybe ask for more of your own content, rather than asking for all of my content to cater to you as well. dig?
Thank you all for participating in this conversation. As it has, however, become unproductive and volatile, we are going to be closing the thread now.
Again, thank you. And have a good day.