SE being complete circus yet again :D I thought I was done with circus when I stopped associating with blizzard but its exact same thing here.
SE being complete circus yet again :D I thought I was done with circus when I stopped associating with blizzard but its exact same thing here.
That's not about the scammers. The system apparently has issues checking on the one time use items (mounts, minions, emotes, barding, orchestrion rolls, face paint) that get registered to a character/account, which may cause problems if duplicate gift purchases are made. Maybe they ran out of time to program it or the resources are segmented in some weird way that the store can't request that particular data?
It was bad enough that they felt it needed addressing. As a business they had to make a decision on if it was better to alter the gifting option or ineffectively wave their finger at people making 3rd party purchases. I can't blame them for trying to squash the issue, but this does put a hamper on legitimate gift purchases of a lot of popular items.
Oh no, how will RP venues be able to lure people to attend their crappy openings if they don't have cash shop items as prizes?
And you do this right before Christmas? Do you have any idea how much this hurts your loyal players? I myself have gifted and been gifted multiple items in the "Mount, Minion, Emote" realm because those are the most popular.
This is a foolish decision based on NOTHING proven. This will do absolutely nothing to stop them. They always find a way around this in no time, thus all you are doing with this is hurting your loyal players and making us angry.
It will do exactly nothing to stop them. No game has ever proven and shown any data that says "Restricting certain parts of the game stops gold sellers." This is because the sellers will always, without exception, just find another means.
The only proven method is to have a dedicated staff that hunts them down and handles them case by case. Nothing else works. Nothing else will ever work without hurting the game in ways that will make people jump ship.
I think they should have just implemented a way to track the source and destination of codes in the existing system. Just an overhaul on how the codes generate.
Squeenix must be getting absolutely slammed by all of the RMT cases, but this won't do anything to help crack down on RMT. The only people this hurts are customers who want to spend money on their friends.
Square Enix, you need to change this somehow because as of right now, this is a very poor business move. We hoped that when you announced coming changes on the cash shop, you would fix the convoluted UI. Why did you break it worse?
This isn't the first time this has happened, the most recent one that comes to mind is the Waymark change, where you can no longer change them while in battle.
Cheaters have always ruined games for legitimate players. If you aren't staunchly 100% anti-mod, add-on, and RMT, then I don't know what to tell you.
I do think SE needs to punish buyers more than sellers though, well punish both. A slap on the wrist, or worse, nothing at all isn't going to stop them from buying again.
This isn't really an issue. You could just buy a gift card and provide the card number to the user. You can use a website like privacy.com to create virtual gift cards with set limits tied to your account. It really isn't much of an issue at all, if your aim was to truly get someone a gift.
This seems like such a lazy 'solution' that harms players more than the RMT bots, honestly. I understand they want to cut down on fraud -of course they do- but punishing everyone else just trying to give a nice surprise to someone is the worst way to do it. I pray they listen to the backlash and spend time on a real fix for this that doesn't screw over those of us just living life and offering silly little things to others. Or at least maybe they'll listen to the hit to their online revenue if not us because at some point, it will be MOSTLY fraud since all the legit purchases will be driven away.
If you don't know, then don't say anything. Mods do not affect you. And modders have found ways to make it entirely personal so that they no longer affect your character, only theirs. If you didn't know about this, then now you do. There's very little excuse for anyone using mods to influence your character, so it literally shouldn't affect you in any way.
If this were a perfect world, then yeah. Modding the game, using add-ons of any kind, and engaging in RMT would be 100% problematic. But this isn't a perfect world.
There are stuff in the game that the devs haven't moved to resolve which the fans have. Deny the fans that experience, after so much feedback has been done around it, and you'll just alienate those players. Yes, I'm referring mainly to Hrothgar and Viera, but there are plenty of other stuff, not just cosmetics. For example, do you have any idea how limited and poor the colourblind mode is? I needed specific shaders to run content because the one setting I run the game on does not allow me to see ANYTHING in E9 and P3. Trying to clear those as savages was just hell. And sure. Shaders are greenlit by the devs. But they're still a third party tool I needed to use to bridge the system, and some add-ons do quite a lot of QoL things that the game really would benefit from without giving you an upper hand in combat necessarily.
Unfortunately, you're going to find quite a lot of people who aren't "100%" against them, because user experience is subjective and even the devs acknowledge things aren't so black and white. Yeah, by all intents and purposes, using those is against the rules and you shouldn't use them. The reverse side of the coin is that there are people who will use them to enhance their user experience in ways that aren't invasive to others' experiences. Doubly so when the devs take a long time to meet feedback.
The majority of mods used by players make no appreciable changes anyway. If someone wants to enhance their graphics or make midblanders not look more boring than plain white beard, what's the harm? I tend to keep my nose clean, but I know a good deal about how they and various plugins frequently employed by the player-base work. The vast majority are in no way intrusive or harmful. There's a significant difference between these things and the blatantly exploitative garbage the RMT gatherers/sellers can do.
16 pages deep so it's probably already been said, but this is a really stupid decision that punishes players from gifting people outside of our friends list. Rip to glam contests/trivia contests or whatever that includes a prize from the mogstation. NOPE! They have to be on your friends list for 72 hours before they can claim their prize and then I guess you delete each other afterwards??? I'm trying to understand the logic behind this and I'm not getting it.
Not to mention, after you delete them, it doesn't automatically remove you from their friend list. It only removes them from your list.
Not that everyone cares about that factor. But some of the community has been wanting mutual removal for years.
Seems kinda backwards to punish the community as a whole for the actions of a few...and the few are at worst going to be slightly slowed down. Hopefully they retract that soon. Money speaks so let's see what happens when the numbers take a nose dive.
If you're wondering what this is about, the link is here: https://eu.finalfantasyxiv.com/lodes...7321b5c2e601d8 however I find the verbiage of it to be misleading.
It amounts to this
You can no longer gift these items under any circumstances:
~Mounts
~Minions
~Bardings
~Emotes
~Orchestrion Rolls
~Face Pants
~Eternal Bond
~Fashion Accessories
You can gift these items but only by sending them directly to friends who have been your friend for over 72 hours:
~Fantasias
~Outfits
~Housing items
~Dyes
~Story/Job/Retainers skips
Yeah, I don't see any reason to complain about texture or model changes. Especially things like hats on rabbits or lala deleters or UI skins which people are really passionate about. Purely aesthetic enhancements aren't something to take a hard line against.
"Quality of life" addons might cause problems, though. It's easy to handwave a tiny feature like "a ground circle that shows maximum melee range" or "a collection addon that tells you what you do or do not have." Taken individually, QoL addons can seem trivial, but people typically install a lot of them and put themselves at a substantial convenience advantage over anyone that isn't comfortable putting their login credentials into a third party application. The "duh" tier of these is stuff that needs to be baked into the game to begin with, and I'm concerned that "just use the third party app" will prove just as much temptation for the developer to halfass the UI as it did in XI.
FFXI had a similar issue with Windower. Windower makes some amazing changes to FFXI, but it spiraled out of control to the point where if you don't use Windower you're playing an inferior game. One of the great strengths of FFXIV is the ability to pick it up and put it down -- jumping through a Skyrim-esque (or FFXI) addon process to get things up and running again flies in the face of that. That's the friction angle, but it's also just straight up unfair to the console players for PC players to have even more of an advantage than they already have.
This isn't even touching the "don't ever put your SE account details into anything other than the patcher and our website."
Yeah, plus it does depend on the add-on. Cosmetic changes are usually one thing, since at the end of the day the game's still going to function as intended.
If it's something that just helps you organize some stuff, then that's "fine", but when you start adding in stuff like more hotbars, indicators for job resources or stuff that automatically tells you what to do at X mechanic... like, that's not an indication that you'll clear Ultimate all of a sudden, or even that you'll play your job any better. But it's still going to give you an upper edge, and that's problematic. So yeah, that I can understand.
I was referring to stuff that's actually minor though. One that didn't have that large of an effect on gameplay, which I'm sure even among the tools people use there are functionalities that are that minor. Again, I don't really see using shaders due to being colourblind as "suddenly I'll perform better than normal". I just viewed it as "It gave me somewhat of an equal footing, given everything looks totally purple/orange to me and I can't tell my arse from my head in here..." Our in-game options don't change the colours, they just change saturation and some colour levels. That helps in very few cases, it sometimes makes other cases worse. (The in-game options, I mean, not the shaders. The shaders do change some colours. It makes everything look so ugly, but hey, if it works, it works).
I don't know how much of a difference other add-ons do, but I don't really think much of whether a Hrothgar's wearing hats/has a hairstyle. But that's me. And from what I know seeing other people talk and such, I don't think we'll find a definitive 100% consensus so soon either.
https://i.kym-cdn.com/photos/images/...36/014/f75.jpg