One more Hot Take and Ill stop Spamming....
I dont think Heavensward was all that Great.
I thought Stormblood was Better
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One more Hot Take and Ill stop Spamming....
I dont think Heavensward was all that Great.
I thought Stormblood was Better
These forums are horrible with how fast they will dismiss someone as either a white knight or troll because they don't agree with an opinion. It's really quite tiresome, but on the plus side, it's a quick indicator of who doesn't need too much of your time.
To agree and expand with my own hot take: HW wasn't the golden age of complexity and difficulty, which is the popular forum opinion of the month.
You all were new to the game, and weren't nearly as experienced as you are now.
Another personal hot take, female hrothgar would look really good if they were based on female roe. Their lack of miqo'te eclipsing popularity wouldn't make them a waste of resources.
Agreed, he took a bad game, made it good and is now slowly making it bad again.
I would say for a story about preventing the end of times, I was hoping for a little more risks being taken in the writing. Sadly Thavnir felt like it only existed so they could safely kill characters and people with out any negative feed back. I will say playing through EW was fun and the story was neat at first glance. Looking back at it though, it was pretty bad.
The expectation is if you are going to decide to do something like be a mentor in a game, you should likely be an outlier of the community as for as hospitality goes. If you are unable to act mature, patient, or intelligent then you probably should not be a mentor. I don't think that is a very unrealistic expectation, I actually think that is pretty bare bones. As far as being unpaid, you are doing it for the mount nothing more. and most mentors attitudes truely reflect that. Mentors get no sympathy from me, I have seen the mentor chat and it is the worst thing in this game and the people that make it that way ruin new players experience.
PS: That is true, anyone can be a mentor there is nothing that stops some of the worst players from being a mentor. Don't act ignorant of this fact.
A lot of us do, which is why we are complaining. I know I personally stop playing this game after the launch of about every expansion since Storm Blood. Most content in this game is no longer relevant after the patch that it is launched in, so it makes it hard to really give a crap about anything additional to the game as none of it retains any long term value. Players like you, are why the game has gotten to the is point (and not in a good way), when you say don't criticize the game just stop playing.
HW's savage was actually to difficult to where it almost killed the raid scene. The game was more involved back then with things such as controlling your threat, actual healing mechanics, actual tank mechanics outside of a tank buster. So yes the content was more complex, it did not have much to do with lack of skill as many things such as TP were a none issue in HW and SB which is why they just removed it all together. In ways HW was simpler than ARR but also more complex and a natural progression. The game was also willing to take risks on content, dungeons did not feel as copy paste, and gearing was more interesting as you could use weird accessories and it would work better than the accessories designed for your class in some cases.
Gender-locked jobs are better than limited jobs.
In my personal opinion, I think they would do better to be among the "waifu" races. If they're based on female roe, I don't think it'll do a very good job at reducing the Miqo'te population. Imagine how many more Miqo'te there would be if the female Au Ra weren't how they are now and were more like their male counterparts. It'd also feel like a waste or resources because a very small minority would play it and in addition, it would further reduce the already small fem roe population if another was created in their likeness. I think another waifu race is overall healthier to get more diversity. Even though people will cringe over it.
Agreed, why should the majority be deprived of a well-designed attractive lioness race in favor of female roegadyn 2.0? It doesn't make sense. If I were in charge I'd give them a body-type similar to Viera's but with bestial features, and long flowing hair as opposed to a bald-headed look. I'd go for a sort of "Egyptian Queen" vibe for the face/makeup options similar to Elizabeth Taylor's Cleopatra:
https://media.vogue.fr/photos/5c769f...-139633685.jpg
So, anything that asks that we move away from the current formula......could only possibly be for the benefit, and at the request, of raiders, despite their having the most content to thereby lose?...of '8-man raid patch -> 24-man raid patch & basically unused sidecontent -> 8-man raid patch -> 24-man patch and grindy rehashed sidecontent -> 8-man raid patch -> 24-man raid patch', etc, with a single dungeon strapped to each...
The Dev team is really bad at both caring and attempting to improve Combat-related issues and design in both PvE and PvP. For someone who "loves" MMO's, Yoshi P. and friends are doing quite a good job at going towards the other direction as it is suppoest to be.
hot takes (plural noun)
a piece of commentary, typically produced quickly in response to a recent event, whose primary purpose is to attract attention.
I find the lengths people will go to attract attention in the forums to be amusing.
Note: It isn't a 'hot take' if it's not a response to something recent. 1.0 through end of Shadowbringers isn't anywhere recent enough to deserve consideration as a 'hot take'. Same goes for the OP masquerading as a musicologist.
People use "we're not an action MMORPG!" as an excuse for this game's bad netcode making unfeasible precisely timable interactions and gameplay less centered around bar-watching (sensitivity to timing and having reason to 'watch the screen, not the bars' being core to "aRPGs").
__________
When most say they "want Holy Trinity combat," they really mean that they want tanking, healing, not only be constricted almost solely to their respective quarters or fifths of a party, but also to be --through specialization and its passive impacts-- shallower tasks mostly consequent to just playing as normal so long as one has the given role. Put more simply, the want Tanks, not any gameplay of tanking, and Healers, rather than any significant and unique decision-making by way of healing.
Meanings will vary with time, place, and occasion, and the points of threads will evolve over time. If that has landed simply on "opinions that are presently or have been historically contentious within the game's community," so be it.
(And, btw, one can have an opinion on what music was interesting to them without having a degree in "musicology".)
--The MSQ should end with the EX version of the final trial instead of the Normal version during the X.0 patch cycle, which should be replaced by the Normal version with X.1. Make players actually have to overcome something moderately difficult in order to "beat the game", and for the people who really, truly just can't do it, resub with 6.1 and run Normal and continue from there.
--The game needs a DPS meter built into it. Make it part of the UI, start with it defaulted to "off", don't add any "report to chat" features to it, and retain all the rules about parse shaming and the like. There's nothing wrong with wanting to know your own performance, and I frequently rely on other people logging/parsing in order to know what mine is, because I don't want to install or use any 3rd-party stuff with FF14. WoW had way too much of that garbage going on and I'm over it.
--We need better and more varied dungeon content, including 4-man Ultimates. Unironically call them Mythic dungeons, take 3 or 4 interesting bosses from a selection of similarly-themed dungeons, remix and expand on their mechanics, and cram them all into the same instance the way current Ultimates work.
--When it comes to side content such as gathering, crafting, Gold Saucer, Triple Triad, and everything else that's not core MSQ or instanced content, there's nothing wrong with any of it existing and the game would be worse off if it were removed.
Mine?
This community doesn't know what it actually wants, as much as they might try to say otherwise.
I don't think anything is wrong with the game... I wish we did not have instanced areas.... would be nice to be able to go from Limsa to Gridania or something without any area changes, like one gigantic map... and that you could actually fly over the sea to other regions with mounts and it would take a long time getting there...
Only instanced would be bigger cities... housing replaced by actual playermade cities.... and more
Attempt 2..
A major draw to WoW, and something that WoW continues to do substantially better than FFXIV (yes I am aware of all the other issues going on, and have been going on with WoW- I am beaming onto a particular element)- is the ability of roleplay to be substantiated by the game itself.
I make the distinction because of course FFXIV has a RP community, that's not what I meant- I mean specifically that WoW not only tries harder but succeeds more often in creating a gameplay environment that promotes the environment of being/feeling a sense of role. There are a number of balance concerns with such an approach, that sometimes create more than minor issues, and so I want to ensure I note that one shouldn't copy WoW... but that I wish FFXIV had inspiration of this element (or at least the next MMO in whatever odd years, does). Quick examples are like engineering having crazy gadgets that do really neat things that engineers can use (other crafts have some as well, but engineer is a standout in this regard)- noting that these are not simply different armors or stats, classes that glide, walk on water, see afar, etc, weapons that have effects that match their lore, races with unique (and often interesting differences), extra interactions with different elements of the world not simply because it's for a quest but because because, toybox, drinking alcohol (and loads of other non-crafting/job specific item interactions), to small things such as .. standing on fire burns you, or heck even the chat bubbles- chat bubbles help so much 'stay' in the world space (imo).
FFXIV has some elements but, imo, WoW has many more, and many more interesting ones. Again I'm not condemning FFXIV as a whole, but this element I feel adds a lot to the tactile interaction to WoW and to me occasionally makes me think FFXIV is too sleek, too.. 'engineered', or something. Of course FFXIV does try new things, but they're usually off in their own corner and you could easily never know about them (for example the deep dungeons or eurekas, FFXIV is absolutely not without creativity and fun ideas.. just.. they're maybe too particular where).
I see the FFXIV team do cute things here and there so I don't mean incapable, but it often seems so subdued that when I think to my favorite moments in WoW. One feels far more sleek and tactile-less (can sometimes feel like a space over an environment to be in) while the other trying to wrap the game 'world' as a game to interact with. Of course that's comparing "favorite" moments (nostalgia) to a game I've been playing for many years, it's not entirely fair- and again FFXIV > WoW for other reasons in my mind which I'd happily sell people on, but for this particular element... in FFXIV sometimes I think it only happens because of a specific dev is having fun and 'wants' to do something that wasn't asked of them. I wished FFXIV felt like it was 'asked' to be an environment that actively facilitates the mindset that you're doing roleplay. Which I will, again... lol, note I don't mean RP like *pulls out my galka fishing pole* ... I mean .. like.. RPG.. role playing game... making me feel I am what I have been ascribed / picked.
Obviously one issue with huge differences is balance, so there are reasons not to overly do this- and this is where I describe my bias on how I wish it was done. I don't really want to see racials that are so big that you have to be a taru taru to do X job or something, I do really appreciate that "be what you want" fantasy of FFXIV! So to me I think there should be active attempts for role playing, that are welcomed to be pervasive in the game (though not required), yet are not aggressive on the balance side. For example a lot of the goofy engineer or class differences in WoW do not have huge balance impact (summon mailbox, walk on water, etc etc).
In FFXIV Dragoon, once unlocked flying in an area, could simply jump higher by holding the jump key (in flying areas only- this self balances the issue). Bard might be one of the better moments for FFXIV in this regard given the music system, make this idea.... just parsed through a lot more than FFXIV actually has. For me I've tried to occasionally suggest one concept of bringing those elements to FFXIV in a sort of sphere / crystarium grid- adding an element to your soul stones that will upgrade overtime via merit like systems (as well as check points perhaps), allowing players to get strong senses of roleplay while intentionally trying to dodge balance concerns that WoW does sometimes absolutely cause. Like as I said Dragoon's jump ability being completely non-existent in a role play sense of FFXIV, could easily be represented in a balanced way in FFXIV if SE felt like.
That last bit probably being the magic words, if they felt like it lol. But it is a major nostalgia and occasionally wistful thought I have towards WoW that I know I'd probably never have for FFXIV. Of course I do have other great thoughts for FFXIV, just not really on this element of 'roleplay' facilitated by the game itself. Maybe I wouldn't say they're doing a bad job of it, just that in comparison to stuff that I know exist causes a contrast of difference I feel 'unfortunate' is substantial.
Hot take this whole thread projects so much negativity that most normal people shake their heads because let's face it who wants to be around negative Nancy's all the time?
The FFXIV dev team has incredibly weird priorities that often do not match the playerbase.
I strongly suspect there's an issue with how they aggregate criticism/feedback and how that is presented to the devs. Probably translation in some capacity.
Ex: Housing. It hasn't fundamentally changed since 2.1, and the problems have been incredibly obvious for years now. There's no reason it should be like it is still. More wards just kicks the can down the road; it still has the same fundamental problem which has never been addressed and it doesn't seem like there are any plans to.
E: To clarify, that's not to say what's here is bad. It's mostly great. I just think the devs do not properly prioritize QOL and other issues. I think they severely undervalue how much players do want those things.
People need to stop comparing this game to WoW. Wow died in 2009 when they wanted us to raid naxx again. That’s like 13 years ago, I’m sorry you missed the boat on vanilla and bc, but quit talking like these games exist simultaneously. Arr beta was like 5 years post WoW. Just cuz some dumbass got into it in 2015 and your dumb enough to watch other people play your videogames for you; and then they inform your opinions on said games, doesn’t grant you magical context on the lifetime of said game. You sound ridiculous to us boomer gamers, like a 30 year old who just got high for the first time and won’t shut up about it when most of us have been doing drugs since middle school. If that analogy offends the puritans, how bout you sound like a 30 year old that just got their drivers license and won’t shut up about it when most of us have been driving since middle school
So, I'm looking at a "Join Date: 2021" account saying that those comparing XIV to WoW --who so far have only notably been Shougun, who's played pretty consistently since early 1.x, and only where those comparisons are perfectly relevant-- should stop because they don't know the game's "context on the lifetime" of XIV...
Can anyone make this make sense?
Miqote, Au'ra, and Viera are just humans wearing costume props.
I've been playing MMOs for over 20 years. In that time I've gotten quite adept at spotting the double speak raiders use to try to get more epeen content at the expense of everyone else. I've also seen the same attempts they used in this very thread to try to turn it around and say it's the non-raiders trying to get everything. You can gather I don't particularly like raiders, if you want to know why just look at most MMOs who listened to them and in the end made only raiding rewards good, WoW is the most extreme example, but there are many others. So yeah, when I see them trying their old tricks in yet another MMO I will absolutely call a spade a spade.
I'm glad Haurchefaunt died.
Tataru needs to die somehow. So does G'raha.
Actually all the Scions need to die.
Rolelocking Glamors is fine.
Genderlocking glamors is fine.
Viera + Hrothgar shouldn't have had the resources wasted to make them. Could have been used to make the character creator better.
Your Miqo'te/Au ra/Viera in skimpy clothes is not original, stop asking people what they think, you look like everyone else that does it.
EW felt disingenuous bringing back all the Scions as if they're sacrifice didn't matter.
Then, let's see an example of that which would benefit raiders by, as per what you quoted, removing guarantees as to raid content -- i.e., where "let's mix thing up by moving beyond the current content formulas (the backbone of which is raids and all else is merely a tack-on)" is double-speak for "give us more raids (and screw anyone who likes content that is not called a "raid" because we only care about raids, despite that term somehow including both 24-mans and ultimates, which could scarcely be more different from one another."