That’s not true at all. I enjoy all the raids they are fun lmao
Although I wouldn’t abandon a raid like that dun is pretty boring compared to ivalice etc
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If you haven't already, go watch your Sprint animation, and then go watch Scholar's new spell animation. Yeah, that little green swirl of wind from Sprint is clearly the inspiration for the big green swirl of wind plus butterflies, which is why it's so visually uninteresting. Maybe it will be named Fart of Slightly Increased Speed.
I don't even play scholar and I still feel insulted. Between openly laughing at people who want their job to be at least taken seriously, letting bots and cheaters run rampart and ruin entire market, not having an actual proper anti cheat and bot detection, and asinine reasons for not introducing features people have been pestering them for years, such as glam log, it sure feels like some things are heading into the same direction like certain company that imploded recently.
I mean that's a pretty hot take.
SCH is already top tier for a lot of speed clears because it doesn't need to use GCD heals so its rdps winds up above WHM.
You'd basically be giving SCH the busted Cure II Embrace back with that.
I think the devs do a great job on balancing, but sometimes the design is really really far off like with the current faerie gauge and spenders, and dissipation.
Union as is definitely would need a CD, but it most certainly doesn't need a gauge. There is zero synergy with the Fey Gauge; it either over caps, or is not available/not enough gauge acquired when you actually need it. The fact that it caps in most content actually means the SCH found absolutely zero use for it in the 3 minutes and 30 seconds of total combat for it to fill up, and that's assuming the SCH does not sit on any charges (keep in mind skill levels will vary).
That damn Fey Gauge is what set me off when the devs said that they weren't sure what SCH needs. I mean how could Yoshi even look at the presentation for EW SCH, especially in comparison to every other job shown and think, "Looks good to me." It's baffling when the same guy brought this game back from the dead over 10 years ago.
So I was thinking about this and I think I hit on the thing that simply pisses me off the most:
All the healers got pushed back to a baseline in 5.0. We were told specifically that we didn't get a new healer and both of those happened so they could "balance what they had"
After 2 years of that, the best the developers could come up with was "There wasn't much we could do with Scholar"?
It just seems like they put all their limited effort into Sage, Reaper and Summoner and Scholar suffered the most at the end. Just an afterthought.
Scholars get the shortest ability showcase, and they showed off a glorified run animation as the capstone. I know that run might not be the lvl 90 ability but every other job ended with a BANG, we got a waddle.
I don't feel like it's too much to ask for... a rework to Dissipation to be 1 aetherflow,10s duration, on a 60s cd, 3 charges (so spend all 3 charges and it's what it is now, but a QoL improvement for prog), a dps increase faerie gauge spender, and a selene rework to swap out WD/FI while removing consolation from its own button.
I don't get why the devs can't look at the job and think this up. Does no one on the design team play SCH?
The job got hit hardest by the simplification of healers and feels under-designed now. Whereas WHM and AST look better than ever.
I definitely like that this suggestion is more flexible. Having the fairy disappear for 10 seconds is less threatening. Im already used to how it works currently tho and I imagine if I needed to burst heal a dungeon pull that has extended for too long I would be weaving Dissipation 3 times for the same gimmick instead of once. Weaving windows are precious but the new Broil change would probably make this version of the skill really nice.
While I agree that adding an offensive spender to those gauges would be kinda cool/convenient, it would also lead to another game design issue: people would try to use the offensive spell as much as possible rather than the heal or defensive buff.
It is this exact design issue that led them to remove Energy Drain in 5.0, and then add it back, and then lower its potency.
It's obviously a hard balance for them to find...Unless you put a long recast time on the DPS spell, in which case it doesn't really do anything, as you would basically just use it on cooldown anyways.
For PLD, maybe they found a solution as they said that tanks will be rewarded for using cooldowns at the right time, whatever that means.
At the end, those gauges are just fancy looking cooldowns. Since you don't use all your defensive/healing CDs as soon as they are available, I don't think we should worry so much about making sure the gauge doesn't cap out. We should just treat it as an indication that our CD is available.
Even on their Facebook advertisement posts people are complaining about the SCH reveal. It's time we got vocal on other platforms besides this one (which they ignore).
It’s not like the game has huge downtime’s we’re you can use 3 times aetherflow for energy drain. And still get a indom for the next big aoe up. Telling people they don’t do something because they fear this kind of thing is hilarious. It’s is so trimmed towards easy mode that only mentioning a party die once or twice over a healer optimizing dps make people go ape. And when you have tanks getting one hit by tank buster because they didn’t use cooldowns people don’t say a word or a dps not doing mechs because uptime ( what is so rarely the case in pf I’m always hoping I see it more but people often rather like a free carry and play the minimum).
I mean if you look at SB healer non of them was tested in any content anyway. Whm Lily’s we’re actually garbage. Sch was a underpowered mess at the start and astro got minor arcana being absolutely useless in a lot of situations except dmg card and even then why would you throw a card away for royal road or a decent dps card, sleeve draw was the only decent astro ability in stormblood. Atleast they had the decency too fix sch with buffs. Whm got aggro reduce on heals and assize potency increase and cd reduce for the entire expansion.
I kind of sympathise with them on WHM, it looked like it was designed around old split damage fights such as Caduceus and Oppressor. When the media tour went out I had some hopes that this meant those kind of huge tank damage fights would be coming back. That turned out to be a false hope :rolleyes:
I'm in agreement on AST though, whilst it functioned, oh boy was it a step backwards for playability. The whole lord/lady system should never have gone in the way it did until they could commit enough time to actually figure out a more elegant method. I understand that they didn't like the whole thing of ASTs clicking off cards, but the system that replaced it was just a horrible bloat of buttons to do what we used to do with 1 =(
I was wondering if they weren't interested in adding Chemist to the game, then they could rework SCH abilities to use those types of abilities. Would fit their aesthetic well.
But regardless of how they meant it. The comments about SCH will come back to bite Yoshida. I just hope the people attending the media tour have the balls to directly ask him about it.
It isn't that they aren't interested in adding Chemist to the game, they just haven't made something they're happy with yet.
AST was their first attempt at making Chemist.
They said that on drawing board and during testing it took on different flavors and grew in different ways and they just decided to go with it, and it turned into AST.
Sage is their second attempt at making Chemist. Something similar happened.
So, they can't just add Chemist's abilities to SCH because they aren't free to be repurposed. Then went into AST and Sage.
Yep the idea is that it's not really a buff, more QoL in giving a lot more comfort for progression until you learn the window that you can open up 3 extra aetherflow and have faerie gone for 30s.
Currently dissipation feels really underdesigned. And frankly I think dissipation should increase all potency, not just healing, even if they have to knock 5 potency off of broil to compensate.
You say it like that's a bad thing. If you don't need defensive abilities and can focus on damage, that means your group is doing mechanics well and it should snowball into even faster clearing. They either have to make content so hard that even the fastest clearers have to use more healing resource guage, which means most people can't do it, or more sanely: just design the job skills properly for how their game is played so all players are accommodated.
The fastest clearers use a lot of edrain, but they don't spend ALL their Aetherflow on it afaik.
Though for PLD, they don't necessarily need a damage spender, but they do need an off-tanking one besides Cover and intervention as Cover is 120s cd and intervention while good is just that one lone ability that's up for off tanking as you have gauge.
A 50 gauge spender that makes your next clemency an OGCD and removes the mana cost would be awesome, though it'd surely need some cd as well.
There's no reason why Sheltron shouldn't just transform into an off-tank spender when you have stance off.
I really don't understand SE's decisions concerning healers anymore.
As main sch i have always wanted that they give us back dots/bane since loooong time now but nowadays they just want only "pur healers" and less dps skills.....
So why sage can attacks and heals at same time i don't get your logic here SE.
You have ruined healing jobs, you spent 2 years for "balancing" (copy pasted them all is more realistic) healers for finally giving to your players a worst experience at 5.0 launch. You ignored all the healers forums and all the ideas we shared.
dps can support/heal/buff, tanks can heal/buff/dps and healers have just 1 button to spam as dps for which reason exactly?
Give us some useful support skills, few dps skills too, more choices is better than restrictions. You just kill our fun. You think everything should be easy for everyone but just give us a full healing kit with heal/support/dps/identity job and each of us will play the way they want! >.<
And give us back Selene! You didn't know what to do with Sch so you just killed her, what a lazyness....
While I have been adverse to Chemist in the game, a SCH rework could actually open up a window of opportunity to bring in some elements of chemist, even if the job itself will never make it into the game. As an example, it would be really cool if SCH's Art of War had them bust some kind of vile on the ground instead of slapping it to create the animation. Another idea I had that could work as both a heal and/or offensive skill would be an aetheric flame trail caused by another vile (ala Holy Water from Castlevania) that homes in on the target to heal or cause damage to it; and of course, they would still have their codex to cast spells from as well.
As for the comments; Yoshi knows. I know he knows. His eyes were glued to the comments section while the interpreting was taking place, and those comments were filled to the brim with SCH backlash. Even if he somehow missed all of them, word travels fast. A friend of mine who used to play FFXIV but hasn't in years even got a hold of me asking, "What's up with all the SCH memes?"
However, I am curious about what's being said about SCH in the Japanese communities.
I was absolutely baffled by this statement the moment it was dropped...
They have an entire franchise to draw inspiration from and they really struggle to come up with something new unique for the scholar?
Scholars don't even have their signature spell Scan/Libra
Blue Mage actually showed us that they can implement a libra type of ability (why not introduce the main skill Scholars have placing a debuff on the enemy that randomly increases either physical, magical or any damage received?)
Scholar is actually the job that could actually get away with the most ridiculously designed attacks and has by far the biggest creative potential (temporarily extend attack range, party draw-in you can use when the boss does his big bad attack, formation bonuses if you completely flank the enemy, Scholar attacks that get stronger if people are in front of them to draw aether from ... and the list goes on)
Heck even if you want to create a generic new spell in line with all the other healers? Copy Assizes Damage/range, replace the healing part with shields if you're feeling cheeky and call it explody tactics.
Needless to say I was very disappointed with that statement (and I don't even play Scholar...)
At this point just turn the fairy into an animation that just automatically heals like Tinkerbell in Kingdom Hearts if the Pet AI is the reason that holds back their creativity with this job...
FFXIV could learn alot from looking at FFXI, which has the same Jobs but more fleshed out and just by looking at those Abilities at the Wiki is enough to flood my brain with TONS of ideas on how those could be inplimented into FFXIV.
I get the Point that FFXIV drew alot of inspiration from WoW with alot of things, but it is highly time that the Dev's draw inspiration from other Sources as well, before this Game is going to make the same mistakes as WoW did.
The real problem with Tactician’s March isn’t that it’s peloton. It’s that it’s Scholar’s Temperance equivalent. Because that’s what we needed, more homogenization.
Or heck, whenever you have an ally targeted in general.
Still, I'd rather not stop at just homogenized QoL, though. Why not build Cover into that partially, since we can already stock two charges' worth of gauge? We could, say, intercept a portion of the attack, increasing with proximity (to a minimum of 10% damage) and our own %eHP relative to the target ally's and reduce the attack's damage to us as if it had been blocked (though we cannot then further block that attack). Double-down on what's unique to Paladin, such as its Cover mechanic and Clemency's self-heal portion.
I don't understand the thing about SGE here.
As a SCH you can let your fairy heal while you DPS, as opposed to SGE where you heal yourself while you DPS. It's literally the same thing.
I agree with the rest, though. As an AST main I'm happy I got Lord and Lady back and we still have the best particles. : ))
Just another though I had why the in combat peloton / mitigation is such a terrible idea:
If you need the mitigation for a roomwide AoE: The speed doesn't matter. You're getting hit regardless.
If you need the speed to get out of AoEs:
1) You could have just sprinted and been faster
2) The mitigation doesn't matter because you should be avoiding the damage
It's just a terrible all around designed ability. Completely disconnected from in game reality.
I'm not so sure it's completely terrible. I think of orbs in E10S or anti-air/wide angle in e9s as places where having that extra speed could save some lives. Not everyone pops sprint in sync. Thats not to defend SCH overall though, just to point out it has some use even looking at current tier.
Many raidwide AoEs have linear falloff with distance from the AoE's center. In such cases, a movement speed buff will matter. This one just needs not to be a waste when paired with/against Sprint and/or to be more significant.
This is the more valid complaint, though arguably it just means that movement speed buffs in general should be allowed to stack (or, stack with decreasing effectiveness, e.g., such that a 70% MS buff atop a 30% MS buff gives you just a 79% (A(1 - B) + B) MS increase.Quote:
If you need the speed to get out of AoEs:
1) You could have just sprinted and been faster
I don't know if any of this has been said yet or not, but I agree with SE that there isn't a whole lot that needs to be added. However there is a significant amount of things that can be changed and improved upon. What I would do is:
First step: Give the fairy the demi treatment and give its abilities to the SCH.
- Eos/Selene floats nearby the user tossing out Embrace as its only function. No more Placement or delayed/ghosted abilities.
- Summon Seraph will replace it and function like Bahamut/Phoenix - copy and paste the code if needed. Seraphic Veil every time the SCH casts anything at all; Consolation = Enkindle Bahamut/Phoenix and centered/executed from the SCH.
- Whispering Dawn/Fey Illumination/Fey Blessing now SCH abilities centered on the SCH.
Second step: Turn Fairy Gauge into something to be utilized/interacted with frequently.
- Embrace builds Fairy Gauge by a small amount every cast.
- Dissipation consumes Eos/Selene as normal but its new function is to provide Fairy Gauge over its duration (essentially doubling Embrace's contribution) in addition to its 3 Aetherflow Charges. Grants you fairy wings of light that flap gently.
- Whispering Dawn/Fey Illumination/Fey Blessing/Fey Union all changed and balanced to use varying amounts of Fairy Gauge.
- Reintroduce Fey Wind as a DPS party buff that uses Fairy Gauge. New animation, aura type effect emanating from SCH (similar to BRD songs).
- Ideal numbers should be balanced to not see Fairy Gauge capping out while also not needing to directly choose between defensive and offensive buffs. If possible, a damaging AoE ability would be nice as a gauge spender, too.
Third step: Adjust Aetherflow.
- Have Aetherflow give additional MP & Fairy Gauge based on the number of charges remaining. Balanced to no longer have such a thing as a wasted charge and able to use on cooldown.
- Remove Energy Drain entirely from SCH. It's confusing to have the same ability as ACN/SMN but with entirely opposite usage.
- Remove the free uses from Recitation, keep the forced crit and reduce the cooldown to 60s.
- Used Aetherflow charges continue to build Fairy Gauge as normal.
Fourth step: Make DPS more interesting.
- Reintroduce Miasma (3 below) to SCH with the original 18s duration.
- Have Broil (1 below) "burn away" the toxins of Bio (2 below) by halving its duration each cast. Potencies should be balanced so that it isn't an additional DPS loss should healing need to be cast instead of Broil. For instance, Broil could change an existing 70 potency Bio DoT into a 140 potency Burning Bio with half the duration, an existing Burning Bio DoT could be changed into a 280 Burning Bio II etc. so that Bio's overall damage wouldn't suffer and the only damage loss would come from the necessary hard cast heal over Broil.
- The DPS "rotation" in a vacuum would see today's, "2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2," become a much shorter cycle of, "3, 2, 1, 1, 1, 1, 3, 2."
- Introduce Scan to build Fairy Gauge and act as an Energy Drain replacement but is now an oGCD enemy-targeted action with a 15s recast. Doesn't deal damage directly but perhaps could function as a mini Chain Strategem for Direct Hits.
That’s gross and over complicated