Originally Posted by
SeverianLyonesse
Okay, I think I've found another aspect of Sage that doesn't sit well with me.
If you look at the abilities, and what Sage's gimmick is, it should have been a blood mage.
Cardia, or "heart", doesn't seem to tie well into these noulith things at all. It doesn't thematically translate at all why shooting lasers at an enemy is healing an ally. If maybe you are transferring aetheric energy from one body to another, then that's fine for an explanation, but Cardia does a really poor job of communicating the flavor.
But when you remove the noulith lasers and look at the Sage's core functions, a clearer theme starts to emerge. It's a profession based on medicine, that "heals" (eucrasia) and "poisons" (dyscrasia). It's stacks are serpent themed to match this same duality (Adder's Gall, Adder's Sting).
It's within the larger context that Cardia makes more sense, where most of the job's abilities are themed around body fluids (pneuma, phlegma, pepsis, chole, etc.) and the heart is what keeps all of that moving through blood. Absent some more express thematic tie-ins, it just feels too disjointed to me.
But this is where the job falls apart, because there is nothing blood or even liquid about Sage's theming. It's all lasers. So instead of having some sort of fluid animation, or even renaming the ability "Transfusion," instead we have this bizarre nonsequitur between Nouliths (which rightly should have been called "fangs", to reference FF II/IV) and some nonsense ability that inexplicably heals.