The point being that multiple people would get their second chance at the drop from the captain.
The point being that multiple people would get their second chance at the drop from the captain.
I think you're still missing the point.
The ONLY people who get that bonus chance from the captain are those people who are in the top 20 provisioning. Regardless of the defense score your party attains.
The only way that a hamlet defense party seems to have over 0% chance at gear for everyone, is if all 8 members are in the top 20 provisioners.
SE should add an item that drops from mobs that can be turned in like supplies so battle classes without DoL or DoH can participate.
Problem Solved.
Thats what the escorts are for! . . . . wait, whats that . . . nations outside Grid cant help . . . oh ok.
Ahh yes, forgot about the Escorts...
At least you get seals for that!
I dont. The current trend supports the items being split up, especially considering they're random drops.
Hyrstmill drops 2 DoH tools, 1 DoL tool and 1 DoL hat, among other various equipment. The trend for the other two would be 3 DoH tools, 1 DoL tool and 1 DoL hat, among other various equipment. This would cover all available classes.
People with DoW/M classes from nations that don't drop the items they want always have the option of trading/buying them from other players. They are unique but not untradable.
Is it possible the Botany hat is already in game but just very rare drop from Hyrstmil?
We're on the same page about that; but maybe talking about different things.
TheVedis said he wanted multiple top 20's in his group to (as a group) get more rewards. Molly replied that multiple top 20's don't get you more points. My reply was that in that senario, it's not points they are even worried about, but getting multiple extra chances.
Yeah its viable in theory that a good 8 man pt with 8/8 provisioners would get 8 equal chances for drops. Getting such a party together in practice is much, much less likely.
It's in the 1.22 patch notes. All things in the official patch notes are IN the game right now.
http://forum.square-enix.com/ffxiv/t...459#post660459Quote:
Hamlet Cutter's Hat Required Level: 50/Requires: BTN
Now I'll admit that I've yet to actually see one but it is in the game. What's the only hamlet defense in the game currently? Hyrstmill. The others are up on most of the item database sites yet they're mysteriously missing from the patch notes. Also it's called a Hamlet Cutter's Hat, where would you think one would find it?
No need to talk down at me, I am aware at what was in the patch notes. The catch is, reps already said the hats will be 1.22a-accessable content. Whether the item exists in the dats or not.
Said the "Angler" type hat would be 1.22a, theres no confirmation either way if the botany hat looks the same.
Anyways Duuude, check out the Achievements ingame; it shows Hamlets go up to Level 5 (2 achievements mention it). Its quite possible none of these items drop on Level 1 or Level 2.
And if it is Score based, Level 5 should theoretically allow you to gain over 100,000 points which may be the drop threshhold (Level 4 could make that also).
But since they set the max to Level 2 its possible if this is the case, that the items will not be available until they decide to unlock the higher tiers.
Which won't happen until at least May 10th, when 1.22a goes live. So that point is moot.
Small correction here- it was discovered during the 2nd reset that both achievements marked "level 5" can actually be done at level 1 as well, so it could be a typo. So in all honesty we do not know for certain how high it will go quite yet.
The others are in the .dats, but the Hamlet Cutter's Hat is the only one listed in the 1.22 patch notes. Why would that one be included and the others not if it's not available in the game yet?
The only thing that was said about 1.22a is that the Fisher hat was to be added in 1.22a, which it will be along with the other Hamlets.
Following that is a picture of the Fisher hat and only the Fisher hat.Quote:
Wanted to give you all a little peek at a new hat that is planned for introduction in patch 1.22a (which is scheduled for release on May 10th~). What could it be, where could it be from! STAY TUNED!
Hat is a vanilla 1.22 theorycraft until someone gets it. Only gear with "militia" in the name has been seen in hamlet, and from the looks of it only by top 20's, via the captain.
Based on mooglebox it would suggest that said angler hat is indeed part of Hamlet.
http://mooglebox.com/entries/hamlet-puller's-hat.php
http://mooglebox.com/entries/hamlet-digger's-helmet.php
http://mooglebox.com/entries/hamlet-cutter's-hat.php
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With that said I do hope they don't base it in each area that would be kinda dumb, then there would be no point for a botanist to supply LL/Ulda, a fisher Ulda/Gridi and Miner Gridi/LL because they wouldn't be able the obtain the rare/ex hat they are aiming for.
Though my hopes are perhaps the hats are achievements you obtain for supplying all 3 areas since they are rare/ex it seems odd if they could be obtained through Hamlet, the only way I think it could be done is one you have to be top 20, but with that said what would happen if a crafter got said item..
So it's quite possible that those hamlet head pieces for DoL are an achievement rather then something you obtain from fighting, otherwise the only way to obtain them would to be top 20 and get lucky enough to obtain it through the second reward. Since there is most likely no way it would ever be obtainable through the chest itself.
They could activate 3 hamlet quests. Infact that seems pretty likely at this stage.
and you were missing my point
we dont care about where the drops come from as long as we get them
the runs im doing are 100% LS, so if we have 3 people in top 20, thats 3 people getting drops from captain
unlike other shells whoi are all about business we are willing to share our drops so its not only for whoever is in top 20
its stupid, SE should take a note out of thier own book and just do it over again.
/facepalm
Hi Signakan,
Agreed.
I'm all for rewarding dedicated Gatherers & Crafters for extraordinary efforts, but when the chasm is so wide (practically 0%) for anyone outside the Top 20 Contributors (and those that are DoW or DoM that aren't part of that nation's GC)), it's basically making the majority of players *not* want to participate in Hamlet Defense on the whole.
There are a few ways that Yoshida-san and company could improve Hamlet Defense (the core battle & different conditions, etc. are fun and interesting), including:
* Having a Point System: So everyone participating can earn Points, which can then be turned in for Militia Rewards.
* Increasing the Drop Rate for Rewards for Everyone *slightly* (at least to a point where it's more discernible than a "practically 0%"-type feel right now).
* Keep the "Second Chance at Rare Loot" for the Top 20 Provisioners for those dedicated at grinding it out. OR...
* Use the OP's idea of having a Contribution Threshold that, once you reach that Threshold (for donations / contributions), you've earned that "Second Chance / Additional Chance" at Rare Loot.
That way we still reward dedicated Gatherers and Crafters, and open it up to more than just the Top 20 players, and reduce the problem of unhealthy amount of gameplay to break the Top 20.
And it incentivizes it so the entire server (all players) would feel like they weren't wasting their time in Hamlet Defense, unless they were in the Top 20 players for their entire server.
Ya know what I think i will just sell all my gathered items on the AH, make a load of gil and buy the item instead.
I would rather pay 20 million for an item on the AH than spend 40 million in time and effort and not get the item.
I find hamlet quite fun but its pretty broken at the moment, again as usual SE have no idea how to make content that rewards its players yet provides a sensible amount of challenge at the same time.
^ This is how it should work.Quote:
* Having a Point System: So everyone participating can earn Points, which can then be turned in for Militia Rewards
The way I see it is that hamlet will fall into obscurity more and more with each patch, SE will counter this with a nerf to hand ins and make it easier, by which time nobody will care any more.
Resulting in content that was a waste of development time and money, this is and Garuda (being broken) is the very reason they need test servers, because SE's QA and testers just aren't up to the task.
It doesn't really help that an event like this that feels more informal, that the difficulty bar is pretty high for pick-up groups.
I agree with this, getting my LS to participate in this content is like getting blood out of a stone, so if I'm forced to join a pug group it shouldn't be as difficult.
NPC's are way too squishy and the way the enmity works at the start means one NPC will get 6-7 mobs hammering them to oblivion which is impossible to heal through.
Maybe a way to split the difference would be to have three possible chances at an item (with drop rates adjusted accordingly to keep the overall drop rate the same). Have one drop for winning and getting the chest, 1 drop chance for reaching a supply turn-in threshold, and the third chance for being in the top 20. Would get more people in the loop while still giving a bonus for being a top provisioner.
It would be a lot more enticing if you still got something for your efforts even if you lost, like if you survive for X time or defeat a certain number of enemies. Even if it was just 1 anima or something- if you tried and failed a few times you'd at least get the anima you used getting there back.
I'm curious if anyone had better luck with drops on the 3rd round of Hamlet Defense (Non-Top 20 & Top 20)?
For the Hamlet Defense on Friday night (did ~15 runs), got 2 Top20 drops, and 1 Chest drop. Its the first chest drop Ive seen out of the 25+ runs Ive done.
Would like to see the chest drops go from 1% to 5%. Not sure what to do about provisioner drops, making the provisioner participate 10-20 hamlet runs to get their return on investment seems a bit extreme.
That it is, I guess I was assuming each dark matter was a placeholder for an item, so the drop rate would be much lower than 4%. If we are looking at it on a per run basis, 10% should be the minimum considering these drops need to be split between 8 people.
That's a pretty massive assumption.Quote:
That it is, I guess I was assuming each dark matter was a placeholder for an item,
I don't think the drops are split. I think each person's loot list is determined separately.Quote:
10% should be the minimum considering these drops need to be split between 8 people.