Ranged DPS:Chemist
Magic DPS: Mystic Knight/Rune Fencer
Healer:Geomancer
Limited Physical DPS: Beastmaster
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Ranged DPS:Chemist
Magic DPS: Mystic Knight/Rune Fencer
Healer:Geomancer
Limited Physical DPS: Beastmaster
Salve Maker, more likely, and likely a healer before dps. Itd would turn into Cannoneer before that, but theyve said they would really like to not make another Magitek based job.
Please god I want Mystic Knight, its what I think Aymeric is; Its honestly what I wished Red Mage was, cause essentially that's what it is, they just decided to focus more on the constant casting followed by 5 seconds of melee.
Geomancer has been hinted at a lot, however, as Synergistic as they are supposed to be, Lavea has said that she cannot seem to cast any Geomancy spells, hence why I think they will be symbiotic classes, based off similar magic but different places of power. Not necessarily Astromancy, nor necessarily Conjury.
I really do not want another Limited Job, all of their excuses as to why Blue Mage could not be a regular job were complete bull. All the immunities they said they could not make were there on bosses. If anything, Beastmaster needs to have lasting effect on the way the game is played if it is going to he a limited job, as in an exceptionally reliable way to obtain monster drops.
For the next expansion, I HOPE to see (but don't expect it):
Healer: Chemist
DPS: Geomancer as Magic Ranged DPS
If not that I also wouldn't mind seeing Geomancer as a healer if SE makes Blue Mage a full, magic DPS job (again, don't expect it).
Overall, it would be nice to see jobs that share maiming gear with dragoon, and scouting gear with ninja. Perhaps something new, as SE has mentioned intentions to branch out and create something new. Earlier in the thread, somebody mentioned a potential job that uses whipswords - I would be all over that.
Personally really believe both a standalone ranger and bard will be more popular than current Hybrid Bard. I also think that it will be a big draw for new players to start playing FFXIV. For many players class choice is very important since they want to roleplay into an archetype when playing an (MMO)RPG. Google an mmorpg name and you will see ".. classes" as one of first suggestion auto fills in search bar, I believe people look up which classes are available before they even consider starting the MMO.
Archer/hunter/ranger is a very popular archetype in MMOs and FFXIV only has Bard which I assume will be a turnoff for people wanting to fully express the ranger archetype.
Bard is also a fairly popular archetype I think and litteraly none of the major popular MMOs have a Bard class so people looking for that archetype have nowhere to go right now, LOTRO might be the only alternative for non niche modern-ish MMO with a real Bard class. Obviously the FFXIV BRD plays almost nothing like a Bard, even the job description would be a turnoff with how they label them the "bowmen of eld", alluding to the fact they are archers first and bard second.
Really think a Bard and Ranger split would draw in good amount of people to this game and see both those jobs be more popular than current Hybrid Bard. Both of those fantasy archetypes have deep roots.
I would argue this option is still possible without using the class split mechanic that has plagued summoner and scholar since 2.0. I don't want to come across as saying talking about these suggestions is pointless or anything, but I don't think it's a very realistic expectation.
Personally, I'm hoping that the Bard transforms into a job that shifts between Ranger-heavy moments and Bard-Heavy moments. For example, why not have Bloodletter and Empyrean Arrow change into musical attacks while under Mage's Ballad and add a few more song tools, like an oGCD ability Bardsong that has different effects depending on the song you're playing:
Minuet: Bardsong becomes Hero's March, an in-battle move speed boost.
Ballad: Bardsong becomes Soul Etude, a party heal.
Paeon: Bardsong becomes Black Requiem, heavy AoE damage.
As it’s been so long since they added a healer and with the homogenisation of healers this expansion, adding a new one seems easy.
One single target, a dot and an aoe damage spell, some heals and a resource meter. I hope they will be more intuitive than that though or they might as well drop it tbh.
I actually think we’ll be getting a melee dps before a ranged one. Many raid fights seems to be made with two melee dps in mind and currently there are only 4 jobs for two slots, while the other dps roles are 3 for one slot.
Maybe a hybrid melee/caster, some sort of Rune Fencer, but RED kind of covers that already.
A version Time Mage could also happen as AST lost some Time tools and Gaia has showed some delayed magic.
Don’t think we’ll be seeing Chemist or Geomancer, maybe renamed versions based on them as they seem quite popular. Geomancer as a healer seems wasted as we already got Conjurer.
Short answer:
A healer and either
A restricted job like Beastmaster or
A new melee job or reworked MNK
I know this is going to sound mean but I think next expansion they should only give us 1 healer job and maybe a dps job later down the line. They have so much they need to fix with tanks/healers and MNK/BRD I just don't see them having time to make a new DPS Job when they know healers are basically at their throats that we didn't get a new healer.
With the overwhelming hatred tanks/healers have with the dumbing down of their roles and all jobs of those roles, they have got to make that the focus in 6.0. Else the disparity between tanks/healers and DPS are going to further increase.
Honestly, they should just not add a job at all and fix the current ones. Healers need a ton of work, tanks need some unique features, and a few DPS (MNK especially) need adjustments. I typically play healer, and I'd much rather they fix what we have before they add a fourth healer that's the same as the other 3.
The job design team needs to really sit down and figure out how to make what we have more unique, rather than what new green symbol they can add. They could add 10 healers next expansion, but if they all play like the current 3 it'd be like nothing changed.
Just focus the next expansion on making what we have more enjoyable. Aside from the new MSQ, they need to focus on fixing the jobs, adding a bit more to endgame, and maybe re-tuning older content to be less simple with level sync. We can wait a bit for new jobs, but another expansion of crappy job changes is going to really hurt (especially healers).
I agree, though as I said earlier, having Monk wait until 6.0 for a chance at being satisfied after being told "Wait until 4.0" In Heavensward only for that to be so bad in Stormblood the devs admitted it was a poor evolution on stream. Then all we heard in Stormblood was "Wait until 5.0" only for them to repeat basically every mistake of Stormblood Monk. By 6.0 some people will have been waiting nearly six years for Monk to not to be a dumpster fire. As a player I think that's unacceptable, but for the developer I feel like that should be unthinkable.
But who knows, we'll find out what happens in the next live letter I guess.
As for any prediction :
Healer : Chemist or Aquamancer
We haven't any classes that actually use Water based spell but we see those spells often in the game. Water is a element mostly use in RPG for healing or damage in some case. So Aquamancer could be a thing (COULD BE). If you wish an exemple of Aquamancer in FF Series, just look for Veritas of the Water (FFBE), that's litteraly an Aquamancer. You also have Aria, who was a Water priestess in the FF game (Don't remember which one)
Chemist can actually be a well-rounded class. If we take Rikku (FFX) as an exemple, she can make great healing and support, but also tonz of damage ! Also, the "potion" aspect in the game are pretty much useless for healing. So giving a second youth to that by using an "Item" Based class could be awesome. The fact that we could gain some knowledge about Garlemald, can unlock the "Chemist" class, and it can be Lore-friendly.
DPS : Surely this will be a Magic one.
If SE add another DPS, it will most likely be a Magic one. They already add the Dancer this expansion, so the odds of a new Physical distance are pretty much low. Same for the Melee DPS we already have 4 classes. Magic only are 3 (Blue mage doesn't count).
What could fit for a Magic classes ? We have Black Mage, that use Fire, Ice and Thunder base spell and some Neutral spell too (But looks like Darkness to me). Summoner using Ruin which is Neutral spell and use Fire, Earth and Wind Egi (Based on summoning) and the Red Mage that master all those Elements (Fire, Earth, Thunder, Wind and even Light !)
I'm not saying anything on that, since I have no idea of what could come.
Just in case : Remember that FF series got 8 Elements mostly used in magic : Fire, Ice, Thunder, Water, Earth, Wind, Light and Darkness.
Tank : Will not appear.
Gunbreaker just came out, stop dreaming.
DPS casters have either Geomancer or Necromancer to choose from. They can also throw a curve ball and make Mystic Knight a hybrid melee and ranged DPS or mid-ranged DPS that's classified as a caster.
I dunno how likely this is, but the game is sorta lacking a big two-handed pure dps.
Both WAR and DRK are tanks, I'd like to see one that isn't.
Yeah that's all that matters, how people perceive it. Can't really get very technical about stuff in a fantasy setting. Comparing with other MMOs there's no Berserker type job in this game for melee dps, MNK might be the closest thing but obviously doesn't satisfy the archetype since it's with fists and all about mysticism.
Yeah, trying to explain theres a huge desire/void for the "I want to smash things with a big weapon, using aggressive angry force as a DPS" is very hard, since its something you 'feel', rather than a single word sums up easily. Unfortunately its easier to define it by what its not, than what it is. I've personally never cared for this type of DPS, but I did notice FF14 lacked it, and ive never seen an MMO do that before. Its usually the #1 most played DPS in every MMO, so to exclude this "type" surprises me. We could argue which needs to be added, for the sake of balance, but in the end of the day, I think it would be in SEs best interest to actually make stuff people want to play, and there is a large demand for. (Another detail seems to be if the weapon is something you "Swing". Which seems like even a 1hander weapon can give this feel, unlike what was mentioned above. If they wielded a 1 handed mace/hammer, people would say it feels right, even if they hate those kinds of weapons. Along with the rest of the aesthetic looking more warrior/knight like)
But some current jobs do come 'almost' close.
DRG has maiming gear, and a large spear, but feels more pokey and laser beamy.
SAM hits hard, but wears robes most of the time, and has more of a patient, "wait for an opening" precision feel, rather than "Me run in, and smash!"
MNK has more of the "Me run in and smash" vibe, yet its fist weapons, even the ones with blades, dont quite seem to scratch that itch. (for lack of a better way to explain it)
NIN has the typical stealthy vibe, so this is ruled out (though we also lack to more sinister assassin vibe as another popular archetype, which NIN tries to be, but works for some, but doesnt work for others, but this isnt one im familiar enough with to make an argument for.)
In a similar way, we also lack the western dual wielder warrior archetype class. (Essentially, not ninja/stealth) but like above, I cant really make an argument for.
But here's the thing, I'm 99% sure we will NEVER see this archetype in a DPS. The reason being? Because old FFs were a bit different from the more traditional MMO trinity system, so the only way to decide which melee were going to be tanks, were the ones who screamed "I have no fear of running in guns-a-blazing!". In short, If it looks like a melee DPS who has a disregard for safety, including DRK, and WAR, then its a tank unfortunately. But the bright side of all this, the tanks are now just blue DPS anyways.
I'm not gonna go into number stuff that actually exists, cause i dont have time for that stuff. But they could easily add BST as a non-limited.
Lets say melee dps has 4 single and 4 AoE attacks that are 100dmg (just for example)
BST could have 2 single and 2 AoE, and pet could have the same, that all do 50, but the pet ones are off global so they are being used at the same time.
then in where they would normally get an off global to match up with other classes, they just get a global that does higher dmg, 150 or whatever to even that out.
Let people collect pets but dont have a "best" they are just visual and whatever skills they have are the same dmg/function of the other pets just look different.
could do PUP like SMN tho since they only had a couple different pets anyways, then give them stances that go with it, if they have the healer pet out, they are now like a DNC, lower their dmg by a flat % cause now they have support, then melee and ranged dps pets are just for flavor choice
You're just being obtuse at this point. Samurai and Dragoon don't satisfy the desire for there to be a DPS job that uses a massive two-handed weapon as if they were Guts with the Dragonslayer just because they hold their weapon in two hands. They both have their own aesthetics and playstyles neither of which is "crush the opposition with a weapon as big as you are", no matter how big their weapon glams end up being on rare occasions. Dragoon's jumps and dragon lasers are not that. Samurai's fast, nimble attacks and iajutsu quickdraws are not that.
Okay, then. You're seriously trying to say that Dragoon doesn't "crush the opposition with a weapon as big as you are." Their weapons are twice as big as they are with slow, massive hits some of which literally crash down on enemies from on high with it. I mean, come on. You'd be more honest if you just said you don't like SAM and DRG and want a different 2-handed DPS instead of trying to come up with some head cannon to explain away their weapons.
No it's not, because a spear is not "a weapon as big as you are" it might be as tall, but it doesn't have the same weight or width as you. Dragoons in Final Fantasy are wholly their own thing, completely unlike the aesthetic of any other fantasy because of their jumps. A jump doesn't satisfy crushing your opposition. It's a jump.
Pictured: A Dragoon apparently.
https://i.pinimg.com/736x/14/c3/aa/1...661506c73f.jpg
Now who's the one being obtuse?
Edit: Nice edit. Your picture and caption is still you being obtuse.
You mean the part where someone wants a 2-handed dps that specifically uses a giant sword? Say that, then. Don't say "the game is sorta lacking a big two-handed pure dps" because those exist.
Only thing that matters is that people understand what they meant (purpose of language in general) and to me it was pretty obvious. You seem the only one so far who can't understand it even after further explanation and that's okay I guess, just ignore it then. Can't please everyone.
Gotta love how you're leaving out the fact that I said '' *big* two-handed '' and went on to bring up WAR and DRK as examples only that they're tanks and not dps, lol.
You know the ones with the big axe and greatsword.
If the Samurai revolved all around Nodachi's and were heavier thematically that'd be one thing.
I dunno why you're arguing about this as if you disagreeing with people and misinterpreting = people being dishonest.
It's pretty rude, and I never hand-waved away there being dps who wields weapons in two-hands.
It's like if I said that the game doesn't have a gunslinger and you went '' nuh-uh, the MCH ''...
Like seriously... It's pretty clear what I mean.
The thematics of a gunslinger and the MCH are very different, and it's the same with a big two-hander and just a two-hander. Both the Samurai and Dragoon are thematically very fast and don't act like they're wielding big weapons the way that WAR and DRK do.
I actually edited as you made this post because I figured that just the image and the caption wasn't substantial enough. But I wasn't being obtuse, I absolutely understand your argument. It's just that your argument is based on a completely literal reading of half of a post while ignoring the other half that provides additional qualifications on what they want (IE: Like Warrior or Dark Knight), that Dragoon's wholly unique to FF class fantasy and aesthetic is somehow interchangeable with a Barbarian/Greatsword Knight aesthetic or fantasy, and that jobs occasionally having large weapon models constitutes a job aesthetic and not occasional gear design.
They did. Emphasis here.
Reading the entire post tells you exactly what sort of aesthetic they're looking for.
The person youre speaking to is trying to convey an idea, that they are struggling to articulate.
Trying to convince them their idea is something other than what they are thinking, isnt helping.
But its understandable to not know what they are talking about, since its not something easily described. Instead of arguing semantics on DRG, try to imagine what they are really getting at, since they arent explaining themselves very well. (I made a post about this at the top of page 15. Also, no, its not simply a DPS DRK, or 2hand sword user. As a 2hand Hammer/Mace would be fine too. (I would say Axe, but since 14 locks jobs to weapons, axe/sword dont count) but they are technically wrong, or id imagine they are, that it also doesnt require a 2hand weapon either. I'd imagine a general 'offensive tank' aesthetic, but as a DPS, is the best way to describe it, along with "swing" based weapons, and less precision/counter style fighting.)
I disagree that they're not "big weapon dps". DRG is not thematically fast. It has the slowest GCD of the melee dps and by far has the biggest weapon in the game. It even has a move called "Spineshatter Dive" because thematically it is so powerful that it shatters spines. And Samurai has the hardest hitting weapon skills in the game. Even just their basic 1-2-3 combo hits like a truck, and they can charge up one of their strikes to cause the largest hitting attack in the entire game. I get that you want something like Cloud's weapon or even maybe a massive 2-handed hammer, but this game does not currently lack a heavy-hitting dps class with a big two-handed weapon.
At any rate, my first post was light-hearted tongue in cheek. The following posts where people took it seriously and started doubling down on this weird "Dragoon is an agile dps class with a small pokey weapon that doesn't really hit hard" thing is what I have an issue with. I mean, that's not reality.
You are still just debating a semantics argument against someone who clarified.
You are also debating a fantasy imagined reality. (not really a concept you can usually argue)
You are also classifying a typically aerial combatant as "heavy" and slow.
You are classifying the katana as a 2h weapon. It is generally hand and a half weapon that utilizes both grips. The nodachi, dai-katana, etc. would be the heavy type.
Your opinion piece here is trying to crap on someone whose point was clear even from the beginning if you took the time to consider it instead of being belligerent to the point that the thread is now derailed.
AND your opinion is based on some pretty poor and highly circumspect perspective analysis that omits all aspects that suggest the contrary.
At the end of the freaking day the simple fact is:
DRG, and SAM, do not satisfy the fantasy of a Berserker or heavy weapons dps by most of this communities consideration. Neither have ever fit that fantasy archetype in any moment of the final fantasy cannon historically either. This guy expressed his interest in (what has now been clarified but was contextually clear in the first place) an aggressive crazed battle style dps often classified in RPGs generally as a berserker or HEAVY class.
And no one here has 'doubled down' on their semantics with more hard-headed attitude than you.
I've been enjoying revisiting this thread every couple of days just to peruse peoples opinions and ideas, but this whole thing has gotten stale.
A healer is pretty much a given for 6.0, some thing it could be chemist but personally I'd place my bet's on Geomancer being the next healer both because of already existing lore and that post 70 WHM has become a pure Light based White mage, Geo would essentially take over the elemental healing and take it in a different direction IMO.
As for 2nd Job, I would potentially give Ranger (Dual Pistols) a guess based on MCH going a seperate direction as a wielder of tools like Edgar (FF6) and that we never got a real gunner Job from Limsa. Since Archer bacame BRD with FFXIV it left the Ranger Job like from FFXI unused right now. Alternatively they could go with a Dual Wielding swordmaster akin to ARR Raubahn as well as it's a role not yet filled or a glaive user (Double Bladed sword user).
I know its extremely unlikely. But I'd love a pet spam Necromancer. We've got the singular powerful pet Summoner. Now let Necro spam expendable minions.
Honestly, predicting the next jobs beyond roles is pretty difficult.
Presuming Blue Mage doesn't count, and given that they don't double up on jobs, the next two jobs should be Caster DPS and Healer. Tank just got a job, and Melee DPS is at four already. Ranged DPS just got a job too even though it's only at three. Beyond that though? Healers could be anything. Of the three healers we currently have (White, Scholar, Astro) two of them are basically made up for this game (Scholar/Astro) as there aren't really any past jobs that work the way they do (yes, Scholar is a named job that uses books, but it's not especially healer oriented previously nor does it have a summon, and Astro for all that there is a FFT job that shares the name doesn't really have much else to it). And in FF healing is either White Magic or items, no major exceptions (there are summons that do healing now and then, Blue Mages do it with White Wind, and then sometimes other odds and ends). Of possible White Magic using jobs not technically in the game whatever they do is going to be made up anyways. We could get Devout/Sage/whatever but it wouldn't really matter. If it's Items it's Chemist, but there isn't really any reason to jump to Chemist in particular.
So in short if we get a healer it's looking like Chemist, something that uses White Magic, a twist on a past job like Geomancer, or a made up job like Astro/Gunbreaker. The pool is a bit too wide to guess. And with Magic DPS? It's basically the same deal. Everything that uses something other than White Magic could fit the role. We could easily see Sage or Magus, for instance. Or a brand new caster. In terms of magic we probably won't see an item user, but there are spell items in FF so it wouldn't be too out there for us to get an offensive item user. Item Lore works on offensive items too after all, so they could throw something like that in.
It really makes it hard to predict. And I don't really buy into the whole "tech" theme that people are pushing for the next expansion. Neither Gunbreaker or Dancer really are dark themed after all, and Red Mage isn't terribly Eastern themed. In terms of jobs that Yoshida has mentioned there is an Eastern caster of some sort, so I wouldn't be surprised to see one or two of those in Geomancer and Onmyouji/Oracle (FFT's original translation). So I guess that's arguably my guess, but it also seems odd to have new jobs like that so tightly themed when previous ones really aren't.
I will like something that expands outside of the Normal FF games and into the side FF games such as Grandshelt Knight which is Rain's Job in Final Fantasy Brave Exvius as a DPS melee Job with Crimson Nova as the LB3.
https://vignette.wikia.nocookie.net/...20161001054529
Crimson Nova LB
https://www.youtube.com/watch?v=Lttr6srV2Rw
Chemist and Beastmaster.