I gotta love how the devs justify Living Dead's terrible mechanics and DRK's physical weakness due to 'respecting job identity', but have no problem completely destroying AST's synergy with it's lore.
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That's a really great point. Despite being used for the same thing: Cheesing mechanics, all the invulns are still unique and I applaud that they are, but with SE's current trend of cutting of limbs and lore from SCH, AST and WHM to make them fit into their new Healer molds and goddammit they aren't going to order new ones. If they had been out for the same kind of blood, invulns would've been a Role skill, but they aren't and can be added to the long list of puzzlements they inflict.
I just wish the dps component for healers were reverted to being a little bit more complex, so it wouldn't be as boring to be a healer when so little healing is needed.
Interesting question; would healers like a more complex set up to deal damage if it meant messing up the rotation/timing resulted in lower damage than we have now?
I mean as an example, I wasn't the best at upkeeping both Aeroes on a boss or throwing out every Stone cast that was possible(too panicked a healer and maybe untrusting of randoms not playing "how high can you stack") so messing that up would result in lower damage compared to a number of my peers. It was still more interesting to play around with for me though.
Regen effects fall under the "sustain healing" cathegory. Maybe we could get a rotation that would allow WHM's to deal damage while refreshing those Regens. Ofc once big damage comes they would still have to burst heal.