My opinion on this topic differs from yours, so I'm gonna go ahead and open a new topic about it because I can.
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My opinion on this topic differs from yours, so I'm gonna go ahead and open a new topic about it because I can.
Actually, by her logic, the person who works one hour a day works a position/time that is largely unwanted, and gets a higher wage. However, given that she only works one hour a day, she will still net far, far less money than your eight hour brethren.
This world is called 'real life', and yes, it sucks as much as you think it does.
I heard the rested xp bonus means, you log in, kill one monster and hit level 50. It never runs out and gives you three times experience per kill (except you only need to kill one thing to hit level 50). Also if you play 8 hours a day, you don't get the rested bonus... uh just because you don't!
If you play 1 hour a day your rested xp bonus lasts forever and if you play 10 minutes a week, your rested exp never runs up for any class doh/l dow/m and it only takes you 1 synth or kill to ding 50! This is how it will work!!
/endstypicalforumgoerlogic,especiallywhentheydontknowdetails
While i was not a part of it.. i think this same exact discussion was held when WoW implemented there rested xp system.
Vanilla WoW was quite a long time ago... but I'm pretty sure it was always there.
Update: it didn't exist for a while in BETA
iNfo:
In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view"
Why the individual in the unwanted position paid a higher wage? Your example seems analogous to an overnight shift differential. I would interpret that more as waking up at 3:17 am to camp Fafnir windows. Then you're reaping increased rewards.
I often frolic in this real world... working full time, going to school full time, and maintaining a family. I am definitely a casual player if you look at only my time availability; and I really enjoy accessing the difficult to obtain rewards. However, I understand that MMOs are just a time sink. All of the attainable goals within them are dependent on how much time & repetition you pour in. If people are willing and/or able to put in more time (for a game) then more power to them. They should be rewarded more for putting more time in.
I do not feel that my performance should be artificially inflated simply because I put less time in.
The iNfo portion of this is what you should take home children. That's exactly what this system is, "fatigue" renamed. Either way who the hell cares it never stopped anyone from anything. People used to hammer away at their classes fatigue or not consequences be damned. Now will be no different.
I welcome this with all that is good, since its good for the weekend only players, and solo'ers. It doesn't look like an issue for players who put more time in exp'ing since they naturally play longer.
I'll file this under not an issue.
To bad the rage will go on regardless no matter what..
Sense of entitlement in this thread is so strong. I bet almost everyone in this thread took advantage of 1.19 Storm's Path PLing to level their jobs. Then people complain about rested exp? Gimme a break.
Rested exp, Guardian's aspect, and FFXI exp bands all have the same goal - accumulate bonus exp over time. The difference is that rested exp is far more intuitive and happens automatically.
Do you remember how many new players didn't even know GA or exp bands were in the game when they first started playing? The system is convoluted.
At least in this scenario, they can receive the benefits without having to be limited to leves or having to figure out how to recharge the band. And besides, the bonus will probably cap out at something measly like 5k/week - which is actually less than what using GA all the time would give.
PLing is broken, but new players in my social shell never ask for it. Soloing and duoing goes at a decent pace. Rested exp allows those guys to get their GA bonuses from exploring and killing appropriate mobs rather than repeating the same leves over and over. It's a good thing. If they fixed the PL issue, the actual rate of progression would be pretty balanced - especially once the level cap rises and the TNL requirements become astronomical.
This is one of those minor changes that aims to recapture that elusive non-FFXI player demographic. Everyone knows we need it.
No, having the free time to playing a game for fun, hopefully voluntarily, is a luxury. So that some people have more time to dedicate to it than others is, in the grand scheme of things, much more unfair than someone getting a few % bonus to their exp when they manage to find time to play.
@OP
Do you remember how dragoons would wait for PT for ages? FFXIV provides an easier environment to play in, instead of an unforgiving world like FFXI. Also be aware that our level cap is still sitting at 50 and not 75 like FFXI. I welcome these changes, although I hold dear the sense of accomplishment I felt when I leveled in FFXI, I also dreaded how much time it took and how much gil I wasted on gear. With leveling much easier for FFXIV, we can also craft on materials we found on our outings and actually get somewhere unlike FFXI.
This is very untrue. All three systems are very different because the way they are implemented effects the level to which they impact the Leveling curve.
GA was designed to enhance the XP of a single activity that was commonly used by Casual Players to solo levels when they did not have time to play.
XP band was closer to Rested XP but was designed specifically to mitigate an obscenely taxing Leveling Curve that was daunting even in the best of XP parties.
Rested XP is an uncontrollable XP Bonus granted to any player who has not played for a day to give them the leg up they need to advance in the game without having to play every day.
FFXIV does not have a remotely Taxing Leveling Curve. Anyone, no matter how casual, can get 1-3 levels an hour in an XP party. And with the current system, anyone can get 1 level an hour doing Levequests.
Because leveling is not content :D now you get it I'm glad you're on board with the WoW movement. We all want this to be WoW.
WoW for life, we wante WoWFFXIVAbyessea! Rested XP means this is WoW, cause WoW is FFXIV is WoW.
Kiote we nominated you to be our WoW FFXIV Leader.
This does not even make sense..
Leveling is content, any part of a game you can play with others is content. Most people find partying to be a lot of fun.
The number one most important aspect of an MMO is character development. The basis for Character Development is leveling.
So you think level 85 shamans are good? I thought they were nerfed a little but it's much better now I think. Any content that is WoW is what you support this is good for all of us Kiote and just another example of why you are our leader. Fight for our rights to party... content is for fun and we all enjoy fun. Keep it up!
I have to state that levelling in itself isn't content. Partying is content, though. Hell, a party dungeon run is very fun, a party boss fight is fun, running around like headless chickens after a raptor spawns on the CNJ's forehead is fun.
Grinding levels isn't fun by itself, you don't need to gain levels to have fun bashing monsters in the head with your party. THAT is the thing.
This post is wrong. It's presumptuous in it's claims on the development teams motivations and fails to include context whilst still making very specific claims.
Unless you are a Square-Enix developer, have spoken with the development team as a consultant, or can cite them directly you're claims for why things are implemented are purely anecdotal.
I'd agree with this point in regards to the DoM/DoW classes, but when it comes to DoL and especially DoH, its a real grind.
Also, even though the FFXI XP rings, GA, Fatigue, and Rested XP work in different ways, they are all effectively designed to accomplish the same thing -- to help reduce the leveling gap between hardcore and casual.
I'm surprised why I haven't read these 3 little very important words as of yet:
[SIZE="6"]IT'S NOT NECESSARY[/SIZE].
Just like fatigue and market wards. Fucksake just LEAVE SHIT ALONE! GO MAKE SOME DUNGEONS AND BOSSES!!
You bring the crowns and heads of conquered kings to my forum threads. You insult my queen. You threaten my people with slavery and death! Oh, I've chosen my words carefully, Xoo. Perhaps you should have done the same!
http://t2.gstatic.com/images?q=tbn:A...tKqUcq1Dw9Tq8E
Soo if leveling up isn't content than.......... If there was no levels in this game, what would you do?
as someone who only plays a few hours two or three times a week, this change is welcomed.
Dungeons
Strongholds
Primals
Hamlet Defense (1.22)
Carvan
Behest
NMs
HNMs
Press enter... err Craft
GrandCompany Quests/Missions
Main Story Quests
Ride the elevator
Site seeing before Eorz is destroyed
Adopt a Lalafell
Cuddle a Rhoe
Milk a manthra ;)
Seasonal Events
Make Materia bind it to gear watch it blow up
I probably forgot something
I'm glad this is going in. I've been too busy to play very often, and more than that, this rewards leveling outside of leves, which has been well established as being devalued in favor of other content. This is just Guardian's Favor being implemented in a more intelligent way, to cover all the content of the game as opposed to just one aspect. It's totally unnecessary and uncalled for to pitch the fits I've been seeing on this thread.