Yes, I have faith in this game!
Yes, I have faith in this game!
yes, this is consider a launch product imo, if it's going to recover......i don't know.
Yes /10 char
that doesnt even make sense, how does having basic attacks like we had before make it a spam fest? you can only do them periodically? not to mention i dont remember too many people complaining about spam in 1.19, in fact i remember most melee saying combat was pretty fun. Sitting and waiting on tp is boring, even if its only 15 seconds of boredom, in a 40-60 second fight, thats 25% of the time.
And while there are options for tp like invigorate, invigorate will soon be only useable on 1 or maybe 2 classes. The wait to do anything style of play is not the best idea they had, it wasnt in ffxi, and it still isnt here.
Aside from that i think combat is still entertaining although different, but you are completely BSing yourself if you think it would be impossible to have actual skills you use early in the fight without being spammy. go look at 95% of combat in anywhere else.
that high? id score more like 10% now the way it looks the controls are all messed up nvm the spells in con/thm totaly mixed up why is anyone even still playing? i remmber the fired the last dev team for less .
i loved the game when it came out i played and enjoyed myself playing whit others it is after all my first game i played online
now i cant get people together anymore the ingame comunity is gone i cant compleate the bowls of embers quest since i cant get the required 8 nor can i do the new feast of fools quest for the same reson
so to answer youre ? "Would you have paid monthly for FFXIV if it was released the way it is today?
Just wondering. " if i startd now instead of a year ago i wuld have left allready and canzeld my subscrption be it monthly or yearly
Yes
/10char
Without a doubt.
Yes,
I stopped playing about 2 weeks before they released the old management team from service, and began playing again around the time 1.16 was released. I saw the potential of the game at launch and I when I came back I saw that the new team has moved forward towards realizing that potential. I would however say the game is more like 35% ready not 50%. V2 is now the new standard for 100%, and we have a long way to go before getting there.
Jobs
Artifact armor quests
Zone redesign
Overhaul of synthesis system
Mog Houses
Pet Raising System
Pet Jobs
Summoner (yes its a pet job, but its a FF staple and deserves its own mention.)
PvP
Events for more than 8 people (Alliances and dyna/limbis/salvage type events please)
Story content that isn't bland.
New races like Female Roe and Male Miqo'te
Replacement of remaining dated recipes.
Replacing dated recipes with non dated ones in craft leve.
New UI.
Artifact weapons.
All that together adds up to more than 50% and I haven't listed all of it. I am more certain that they will get there so I have setup my sub based on the promise of things to come. The move to reduce the fee was the right one, but I would have paid either way.
Oh, I'll be paying. I'm having fun, I have friends..
But right now I'm very on the fence about where the game is going. I'd have been more enthusiastic about paying for the game under how Hiromichi Tanaka seemed to intend for it to eventually be, even with all its flaws - I had so much more hope and saw much more potential.
At this point, however, I'm paying for the fun I'm having now, and the hope that v2.0 will be genuinely, genuinely good, and just as worthwhile as the original plan's goal, if not more.
The really annoying thing is, I'd have been really enthusiastic about that direction had I not gotten enchanted by Tanaka's goals first.. now I can't help but compare the two, no matter what, and despite all its flaws.. right now, the original direction seemed worth more as far as go the things I care about.
So to answer the question proper?
Yes, I would have paid monthly for the game if it were released as it is now - and.. I'd probably be a damn sight more enthusiastic about it, too. In a way, I really wish it had been like that (not as much as I wish for other things, but hey).
If you had started the game now you wouldnt be concerned about getting 8 ppl to do moogle or ifrit... there is tons to do for a new player.
so... "now i cant get people together anymore the ingame comunity is gone i cant compleate the bowls of embers quest since i cant get the required 8 nor can i do the new feast of fools quest for the same reson
so to answer youre ? "Would you have paid monthly for FFXIV if it was released the way it is today?
Just wondering. " if i startd now instead of a year ago i wuld have left allready and canzeld my subscrption be it monthly or yearly"
Makes no sense to me that you would quit if you had started now.
If I had zero experience playing the game and it had launched in its current state, then I might have been interested in reading about what other players felt after playing it, but would not have immediately started a subscription.
The fact that it is a Final Fantasy title does catch my attention. But there isn't enough content for me as a current player and nor would there be for me as a brand new player.
For a few months. Then I'd quit when I ran out of things to do. >.>
Truth be told I feel a bit conned by the new team, everything the new team has brought content wise (dungeons, primals) (and the jobs to come) (and free companies) were all mentioned by Tanaka prior to launch in one way or another.
From a newbie perspective, I would be glad to have the low level dungeon, totorak etc and tons of sidequests to get started with. I'm liking the distinctions now made between classes. At launch I used the same abilities on every class...
Dungeons and Primals are not enough though.
Dungeons are shallow and linear. I suppose you could say they serve their purpose for xp parties though.
Primals are ok, but not enough on its own, especially given gap between updates.
This game needs more Structured, Layered, Branching, Content like Limbus, Assault, Nyzul, Salvage, Sea, Sky, ZNMs, Dynamis, etc. I think even Besieged on the cities is pretty much needed now as people are getting dozey from being in Uldah all the time, its similar to the Whitegate syndrome.
The Guildleves in this game at launch should just be erased from this game in their totality and replaced with a proper Assault-leve type system (which provides content for low to high level) using unique instances and unique objectives. Company Guildleves could remain for solo grinding.
The biggest disappointments in this game for me at launch were
a) all classes played the same
b) guildleves were plain boring
I feel classes have been made unique now, but guildleves are still there. That would still turn me off the game.
Um so don't do Guildleves??? You could always grind mobs and party.Quote:
Originally Posted by Altanas
Back when the subscription was going to kick in the last time and at the last minute SE opted to not institute it, I was not going to subscribe. Then SE said F2P so I thought "why not"... especially since I had dropped ~$80 for CE. I'm glad I stayed with the game, and if I bought XIV today I would be satisfied and subscribe.
Perfect example of Veruca Salt syndrome right here lol
FFXI had 4 expansions and a few mini expansions so of course it had these things, this game is brand new, no expansion yet and all that other stuff. Plus the devs are more focused on fixing the structure before the focus on a whole tons of content. Just be patient. We had nothing really to do in xi at first either and look how good that got before tanaka destroyed it. Good things come to those who wait. Patients.
have to agree, maybe its the reason people feel we have not much to do. We get short quick events that either get phased out too soon or just dont last. In FFXI it felt like almost everything had a viable piece in it and everything took some time, without feeling overly cheap (instant undodgeable death anyone?) Even things like Besiged were great, even though the rewards were almost non-existent, its was just a unique and fun event. I can already bet you that all the primals will play out the same, kill some NMs for a key item and fight in a small circle arena...
Leves bore me and i only do them because lower end PTs barely exist on Mysidia lately...and they pay gil. They took them out of focus for a reason, they are junk content that other games just put in for the sake of it.
I think since SE had already made one MMO, people were assuming the next one would start off with decent content from the get go since SE had, oh 8 years of making another MMO prior to this one being released. This being said, I don't think SE saw this huge failure coming, leading to them revamping everything but content. So unfortunately, I see both sides on this one. Zilart also came out a year after XI was out, and sky was added not long after, along with Dynamis amongst other things.
So when you look at FFXI within it's first 2 years, Zilart was out and CoP was out in 04 I believe? XI was released in '02 if I'm not mistaken, that's a lot of stuff within 2 years. XIV will see 2 years of release with battlefields like Mog and a crap ton of UI, gameplay, combat, etc tweaks. Double checking, ya, 02, FFXI in Japan, 03 zilart and 04 CoP. So this is why some people are upset when there's nothing event like going on. As I said though, I'm almost on both sides, you have to fix the basic elements first before you move onto content. Then again, release good content while fixing the game!
Oh, I have to admit, I'm not immensely sure - mostly I was just trying to explain that my excitement back then is sort of interfering with my excitement now. Had I come to the game ignorant of its past, I'd likely be a lot more excited for its current future than I am am now, excited as I originally was.
But, that being said.. and I hope nobody jumps down my throat for this, because it's still all awfully vague and more difficult to defend feelings than logical conclusions..
Hiromichi Tanaka and his team, originally, seemed to me to be working toward something detail and believability-driven with the hope of ever-increasing amounts of sandbox/player-generated content.
I know a lot of things could be said against that - 'copy paste world isn't believable', 'it's a fantasy, it's not supposed to be realistic' and so forth.. but I'll set those arguments to one side for now.
Again, it really was just a feeling I got, from the hope that players would eventually be in on the guildleve system and using it to get other players to do things on their behalf, to the (admittedly rather inelegant) attempt at a multi-tiered player-driven economy, to all the little concessions to detail like the tiny 'slowing down footsteps' on the end of running and the way we 'caught' on entities as an answer to the 'unrealistic ghosting vs really annoying impassable players' problem. The way our characters eyes look at our targets and not just a head turn, the detailed ambient sound, the gear designs, the differing creature behaviours and aggression mechanisms, the provision for weather and lunar-dependant systems.. Not to mention of course the optimal rank system.
I'm sorry, I know it's an unhelpful answer. But in summary, my opinion is, Tanaka's team intended to have a 'more sandbox than theme park' vision, with a 'more fantasy around you than on you' aesthetic. Yoshida's team have not gone completely the other way, and v2.0 is a game I can be really excited for.. but given that - my feeling at least - Tanaka's mob's goals felt nearer (though still damn far off) my 'dream MMO' than Yoshida's, remembering that is impeding somewhat my excitement for where things are going now.
Sorry it's 2am, I hope that made at least some sense. Night =.=
No, I wouldn't.
If you want to ask why, I will tell you both to visit the link in my signature, and browse through the posts I'm made on this forum in the last year.
I had never heard that. Honestly the idea of creating content that other players could add to would be interesting, and I never saw the leve system in that content. Mind you I like leve, especially for crafting.
The basic problem was the game was boring at launch. As much potential as I saw in it I couldn't play it for more than two months before I stopped for 5 months. I wasn't alone in feeling this way.
If I had the money to pay a monthly subscription...
...hell yeah.
But I don't, so no :(
Well, my answer to the OP's question would "No", here's why;
I started XI at launch in '03 on PC. Changed to PS2. It was my 1st MMO.
In '04, I bought WoW at launch on recommendation from a friend. My eyes were opened. Blizzard launch a nearly perfect MMO. Universally acclaimed by reviewers. At launch, it had boat loads of content, classes, races, storyline, quests, dungeons, stable economy, and the key ability for users to create client-side apps to enhance the experience. Blizzard set the MMO bar, and they set it really high.
From that day, I looked at XI as inferior in all facets...though I juggled both games b/c of the time invested in XI, and progress I've made.
I had fun in XI, but not nearly to the degree I did in WoW. I was still swinging from SE's sack though at the time. Textbook fanboy b/c I had been playing FF's since #1 as a child.
Fast forward to Sep 2010. I'm the guy who spend $1734 for XIV. This is b/c I bought a new gaming laptop dedicated for XIV. Also grabbed the collectors edition. I had every intention of playing this game till 2015 or later. I created my account, went through the payment chore, applied for my "Adventurers certificate", enabled by pin # keychain thing, disabled it b/c I hated it, started my game. Immediately I was upset...frustrated...shocked, and more.
WoW became a curse to me. I used WoW as my basis for MMO comparison, and none of it stood the test. Here I am in Sep 2010, comparing XIV launch to 2004's WoW launch 6 years prior. I could not understand how a modern MMO could achieve such an abysmal status w/ tons of other MMO's to gather intel from.
'04 WoW launch/game obliterated '10 XIV launch/game in every single way except graphically--which is to be expected after 6 years of technological advancement.
It's now Dec 2011, and SE has yet to address the multitude of problems that I find annoying--namely the slowness of every single action. I could seriously list 100+ others, but this post is already too long. In sum, XIV flopped b/c it sucked. WoW rocketed to the top b/c it was fantastic. There was a reason 10 million plus played it.
With a total population sub 50k, it's not looking good. I will not be playing once my crysta (that I loaded at launch) runs out. To be honest, I do not have fun when I'm logged on. I am continually frustrated and annoyed at so many things. I now for Blizzard and the superior developer compared to SE. I have relinquished my fanboy status.
Only question I have now is, what to do with my laptop? Wait for new blizzard mmo? Play TERA in a few months? Who knows, but one thing is certain, I will not be playing XIV in this condition. I will continue to watch progress, and decided later on down the road if this is a product I'm willing to pay money for. I refuse to pay to get frustrated and annoyed. I can get that feeling for free at work. I'll continue w/ WoW until something new comes along. At least I have fun, smile, laugh, and talk.
Sorry for the lengthy post. And I haven't proofed it either, so, for all you English Professors trolling the posts, leave mine alone.
-Unsaymoon
In his butt.
...
You:
http://27.media.tumblr.com/tumblr_lu...u4tho1_500.png
me:
http://28.media.tumblr.com/tumblr_lr...u4tho1_500.jpg
Anyway, yup, I would pay for the game now.
I'm having a lot of fun playing as it is now, not to say I had fun even before, but what's really funny is to play content during development, and thinking about the fact that this is story nobody will ever experience again after 2.0. So the Seventh Umbral Era can only be told by ourselves, and nobody else if they want a good description on how was the game before.
It's awesome!
Not worh the investment for me personally. They could have taken the service down until 2.0 as far as I'm concerned.
I would really like to know a little more about what game we were going to get. Where was this path of the 12 story line going to go, and what about the places unexplored? What role did they have in mind for Ishgard and the Empire? I understand the game we are going to GET will be nearly 100% different story wise than the game we were GOING to get.
That aside,
What it comes down to is this is NOT the game we were given a year ago, so it is hard to tell if we would have paid for it or not. We would all be at low level with a LOT of end game stuff to look forward to (Dark Hold, Moogle fight, Ifrit.) A little bit of mid game content (Toto Rak, First Ifrit run), and even Shposhae for low level content. We would all be in the same boat as far as leveling and grinding and would no doubt find an effective and worth wile system to grind, and not in the content hungry often bored mood we find our selves in now as we all sit at 50.
I think I would pay for it, because I paid for the original game. The real question should be, how many of us would be around one year LATER if the game we were give 1 year ago was this one here?
As things are atm I would not recommend this game to any of my friends.. when I feel comfortable doing so I think we should be charged. I usually try to convince a lot of my friends to play the same mmo im playing but I fear if I do now they will get bored, quit and never come back.
As it stands now though I guess I would pay...and play until I got bored.
Yes, I would have paid for a subscription if the state of the game today was released in Sept 2010. I'm paying for it next month anyway, it's just a year late :P Recent changes have made it fun to play. Now if synthing wasn't so zZzZzzz.... O.o
Considering that I am planning to pay for it anyways, I'd have to answer yes.
Also, if it was released today (instead of a year ago), we would all be lvl 1 and have TONS of stuff to do... Which means nobody would be complaining about lack of content for at least 4-6 months, and everyone who wanted to play would be paying.
So the question is kind of moot.
Yes. The game has chocobos.
/10char