Agreed. Active threats would be much more interesting.
But...Eorzea is far from perfect as it is.
I'm not against a WoD faction, but I mean lets be honest, Eorzea is kind of a shit-show with all the stuff going on in it at any one time.
I like the idea of warring for land against the Garleans on the actual field though, with our victories or losses in FATEs or quests or events granting us or losing us land against then.
The Garlean threat doesn't seem large, yet all we've legitimately fought were scouting missions from Garlemald. The worldmap we have is JUST Eorzea, JUST one continent, and we're led to believe Garlemald has conquered most of the rest of the planet. From our perspective sure, the Eorzean Alliance seems unstoppable and amazing, but we don't know the size of our enemy; it seems a thematic waste to have the alliance fall apart when it is grounded on a "Our common enemy is strong enough we NEED a combined army to face it" mentality.
Well Eorzea isn't even peaceful as it is. We're fresh out of a war that lasted 1000 odd years, after helping a continent try to get back on its feet after the apocalypse rained down. I welcome the small breather we have before the Ala Mhigan rebellion.
Oh and don't forget the wars against the beast men are always raging, we just decide every battle we take part in because we're some of the most badass fighters in the realm. So it seems like small skirmishes and whatnot but we're just never around for a lot of the fighting, because we're elsewhere helping other people...end 1000 year old wars against dragons and stopping dark gods from taking over the whole planet.
All this to say I agree things seem peaceful right now though, but we're also above the noise at the moment.
EDIT:
What I want to see is Thancred really confronting us about the political nonsense we've gotten involved in. We're born to kill gods, and signed on with a private organization formed specifically to accomplish that task, but because of Alphinaud and us, we've become distracted with far more mortal affairs like the Alliance Battle thing we had where we fought Rauhbaun to bring pride to Ishgard.
I'd be careful with this post.
-Posting seeking to damage or disparage Square Enix, the forum, FINAL FANTASY XIV, or others.
-Posting content with the intention of criticizing either Square Enix staff or specific individuals.
-Taking any other actions that are deemed inappropriate by Square Enix in our sole discretion.
They take their rules seriously.
Basically, what you're saying is Square Enix fired their lead developer and spent tens of millions to overhaul the entirety of their game... for shits and giggles? You may have liked 1.x but the overall gaming community did not. A fact made evident by its very public commercial flop that nearly bankrupted the whole company.
And look at the threads on their forum boast several hundred pages. The JP playerbase prefers to consolidate their opinions in a few threads compared to multiple ones. Nonetheless, you cannot base any game's popularity by its forum activity. The vast majority of people never touch forums. Those who tend to like something have little need to comment why. They'll just keep playing the game they enjoy. People who don't, however, want things changed. Therefore, they complain.
I hope they drop PS3 support so we can finally have Hi-Res textures. Some of the existing ones are really noticeable when it comes to how low-res they are. Also hope that the new race is more bestial rather than "Human with bits grafted on", and better integrated into the game than the Au Ra were.
http://livedoor.blogimg.jp/umadori07...7/c75087f8.jpg
I still believe
I just want it to be something other than Egi's and effects beyond scratch PNG's and wind whisp. Even if the Summoner are half the size of the Primal's - You can't tell me it's a design choice for low end user's, when I go to Idyllshire and there are more people than any raid I have been in, Minion's everywhere, mounts and their effect's and easily twice the amount of view distance and rendering detail.
I get the argument against the summons being large and in the way in a fight, but this wasn't a problem in 11, it's not a problem in Tera with that big Wrath Thrall- he only lasts 15-20 seconds, he does serious wreckage and leaves for 5 minutes.
But I waste my time, people got triggered over the little Dark Knight aura, god forbid there is an actual primal around.
geez wolf faced people, great. Never liked Bo from Breath of Fire, never will now.
Also lets drop ps3 support, textures are the reason we have limited SERVER SIDE inventory. Textures. Thats right.
I wasn't arguing for SE about it lol, it's just looking at how the development team is I think this isn't even on the radar XD. I think they could do other things to make the SMN feel more like SMN then increase the size of the egis. Working on the whole skill kit for SMN would be good at getting a good feel for them over redesigning summons first.
Some people like more bestial like races though. From Bless Online, the cat people race, would be nice if FFXIV got a bestial like animal race too.
https://i.ytimg.com/vi/74nUsHV00Yk/maxresdefault.jpg
No I understand what you meant, I don't know if a kit redesign would help, as it stands, Summoner is just a different Black Mage, there is too much emphasis on the actual player to dealing the damage. The summoner, ideally, should be using weak (700-800 DPS) DoTs to build a Overdrive, the Overdrive is activated to summon a primal (Garuda Areial Blast weak LARGE AOE | Titan Earthen Fury Heavy Single Target light AoE | Ifrit Inferno - Medium Single target heavy DoT | Ramuh Judgement - Medium damage small size AoE | Leviathan Tidal Wave - Weak Large AoE/Weak long lasting DoT | Shiva Diamond Dust - Medium dmg Medium sized AoE
With the correct situational summoned ability boosting your DPS to constantly match other DPS.
I think they want to do a race that they can easily adjust the model sets for an existing race to fit when it comes to making gear. If a new race is added that has a drastically different physical shape, it adds a lot of additional work to making new armour and glamour for the game. That said, some sort of more beastal race would almost certainly be a good thing for them to try and do. If we are going to have a new race we need something that stands out from what already exists and there aren't really many more features they can put on a humanlike model and still make it feel different.
As for story, again I prefer the single faction setup. Dual factions tend to end up going no where or end up very imbalanced. More to the point the Darkness faction currently are very much the bad guys so almost none of the instanced content would really be workable in a neutral framework. How would you have ended 3.0? Side with Thordian and your going to wreck half the world. Side with Nidhogg and you would wipe Ishgard off the face of the planet. Side with the Ascians and you would unleash a planet changing calamity. The story for the 'darkside' would be completely different to the light to the point that neither would be compatible even if the game setting could facilitate it.
And if you want conflict, we have it almost constantly if your paying attention. Hell we get put on team Light at the end of a meta war between Hydaelyn and Zodiark that has been going on for thousands and thousands of years, back before recorded history, and team Light is losing. We step on to the playing field in the last minutes of the game with the score 7-0 against us.
I like this idea, but they would need to re-design the Egi or mabe use the primals model to make it really overdrive ^^
Unfortunatly not gonna happen, they already stated that it would be to much work to re-design all feet/hand armor, that's why they would stick to a human with beast feature on the face and ears and even with the ears, i've heard there is a lot of cliping with Aura's horns due to some armor pieces not being fully redesigned :/
One can dream though. Not surprised by the Au Ra clipping issue though, as an Elezen player there are a heap of headgear which has the ear slot in the wrong place, and boy is it noticeable.
Also, lol to the guy who was raving about patch 1.2x, doesn't he realize that Yoshi-p was the producer then as well?
New race is another good example of something I personally care nothing about. Its merely cosmetic, and adds nothing to the game.
They need to kill PS3 support
EDIT: Thank you, Yoshida!
I personally think they will. I think the ps3 playerbase has to be extremely small. I know in FFXI they kept ps2 support around forever but that was because that was the only playstation console people coule play it on. We have ps4 support though in ffxiv, so its a different scenario.
i'll agree with this. Au Ra was a huge disappointment for me. i was never going to change my character but i expected some lore questlines around the race and maybe a hub town that's Au Ra focused. we got nothing.
i hope 4.x goes away from beastmen dailies and gives us something similar but more on the race/guild side of things.
Yoshida said they would continue the support till the end of 3.X and that they are aware of all the limitation it implies and the usual "look forward to it" (that man made me understand the meaning of this english expression xD) so we can imagine that they are thinking about dropping it but I read somewhere that a lot of japanese players are still using PS3 in oposition to NA and EU so it might be a little bit risky to stop the support of such a big portion of their playerbase :/
I honestly don't know what they could add that would be new to the MMO sphere oO
It's always the same things that we see from a MMO to another sooooo I'm not sure they can still be a revolution oO
Um... If you were even tangentally paying attention you'd know that we've been in the middle of a war for pretty much the entire game, though? I mean, the only exception I can think of is maybe 2.1 but we've been pretty much constantly embroiled in war. O.o Constant fighting is also bad writing, due to the lack of juxtaposition. If we don't have anything to compare to the constant battle, then the fighting becomes dull because it's the new 'normal'. A good story needs it's moments of peace and calm as well as it's hi octane action.
Edit: Admittedly I started skipping the story after 2.X because I was getting tired of the constant struggle and I'd gotten burned out on all the action. I started paying attention again in 2.5 or so because the intrigue was interesting.
Yes and no. It only constitutes bad writing if we aren't given a reason for being in "constant war." We've had plenty of momentary breaks in between the action bits. Unfortunately, the writers are limited by expectations. If we had a whole patch cycle where we're completely stationary and just "relaxing," people are going to whine how boring the MSQ was.
This. Like it or not, the game is about killing things for XP, gear, pets and triple triad cards. And orchestrion rolls. And Wondrous Tails seals. So we need some sort of conflict. We can have dinners with Aymeric, but that's the closest we can ever get to peace.
Let's be honest here.. even if you do drop your sub, i can guarantee you will be back. Even with the game's flaws, its still one of the best MMO's out there. It just has so much going for it.
I am hardly a well seasoned player but I kind of agree with OP. I won't completely drop my sub (I tend to let it go off and on anyway) but the game does feel very rigid. The gameplay is rigid, the release cadence is rigid, gearing is rigid...
I would love to see more opportunities for lateral progression, ways to customize our characters (gameplaywise) if it can be done well, and some crazy world events.
I really like this game but with some fluidity and exploration it could be really phenomenal.
Actually, what Lia Shan was saying is ...
People who enjoyed 1.0 (around the 1.20-1.23 time frame when the game actually felt like a finished product) and people who enjoyed XI, are going to think back on those games and tell you these amazing stories of personal accomplishment and camaraderie. That is because the things they did, the challenges they faced felt real and rewarding. The friendships you forge overcoming adversity are typically more visceral than the relationships you form (for example) running Snowcloak in the duty finder.
Lia Shan's point was - even though 1.0 was a failure - it provided an experience that Reborn will likely never provide in any meaningful way. Now of course results may vary. If this is your first MMO ever you may be having that wide-eyed, stary experience we all crave from our first MMO experiences. The point remains, though. Easy face-roll content with people you don't speak to and will never statistically see again isn't the same as forging your path in a game on the shoulders of your comrades with blood, sweat and tears. This game doesn't and won't ever provide that kind of content.
I speak of things I've done in some MMOs (1.0 and XI included) as if they were real experiences. As if they actually happened to me and not some made up character, because I was that invested in the character and the outcome due to the length or difficulty of the challenges faced. I'm not making an argument for or against it. I know why XIV is not going to be this way. SE is following the money. I'm not stupid. I'm just saying that regardless of 1.0's financial success or failure - the people who enjoyed that game got something from that game that ARR cannot reproduce in its current state. The expectations of those players that they will get something like this in some future content patch or expansion is vastly unrealistic and they will always be disappointed.
That is what Lia Shan was trying to express, I believe.
The problem with this is that you then make your antagonist look like a chump. Which is what happened when Blizzard tried to start the Alliance-Horde war right in the middle of the Wrath of the Lich King storyline. Instead of implying that the Lich King and his forces were so powerful that you needed all factions banding together just to take him down, you ended up with "well, that guy got lucky the guys that were gonna fight him started killing each other instead".
Sure, you have immediate conflict, but you also wash down the power of your enemies when you use infighting.
The Horde/Alliance conflict in WoTLK was really good however. Raiding wasn't available for all sorts of players back then as well, it was a good idea of Blizzard to put the ending cutscene viewable for all players in Dalaran(this would've been a good idea for Final Coils instead of nerfing raids).
For most WoW players in this time I think the faction fighting was the best part because not everyone was a raider :).