I agree with you, they are practically giving away the ability to 3.5 star synths. It is a shame
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What i dislike is that there are giving away shortcut and cheap way to reach (more or less) the level of high end Crafter that spend time in it
Well the thing is... people waiting for augmented stuff to craft have to wait long time for red script which is a slow process
While crarfted gear Crafter goes for red>blue script for 180 desynth and craft a lots of ironwork
Honestly, the fact that favors are much easier now and that I have to do less to get the equivalent is fantastic imo. I was already 2 star before, but I was able to do heavy crafting over the past few days and am now 3.5 star on weaver and almost 3 star on everything else. So I can craft most of the IW pieces to help FC mates upgrade as well. It also helps that moogle give you 2 tokens per quest once you reach rank 3 or 4, whatever it is.
Oh, and the modified Raths rotation for 2 star still works on 3 and 3.5 star
I did a round of 5 Favors this morning just to start emptying out my retainers and I got 32 Void Nuts + 10 Heavensnut in just 5 Favors... did they increase the drop-rate?
Yes it was noted in 3.3 patchnote
Rise of favor node and reduction of mats exchange from 10 to 3 ovoid/nuts
They also drop in high quantities from aquapolis. But there's really no point in making the 2star stuff anymore.
Yeah carbon stuff is a lot cheaper for more or less the same level of stat
Just no overmelding (but enough to go for 3*)
Aquapolis also give a lot of crafted 2* crafted mats
I got astral silk and adamantite ingot just with that
Ok, so now that I have one job at 60 for crafting (culinarian) and a few more to follow soon, from what I am hearing, I should go buy the Carbon gear? I know it can't be overmelded and have to place the IV materia on right so I can make the 3* crafts (after getting the books). I can afford to buy the HQ armor. Do I need to get the acc too? Or more better, what ones to actually get?
Also, should I try to get the craft specific gear? I'm focusing on Cul, Alc, and I think Leather. Ya, seems like the crafting scene is confusing for someone now entering into it.
Can someone work out the best rotation using only the 180 full set (including both left and right side plus tools being only the non-materia melded 180's), add into the calculations being a specialist. I want to work out if SE's standard (what once was red scrip) full set is good enough to even be able to craft the 3* ilvl190/195 pieces and how close to 100% HQ they can get. I don't need to know that melded gear is a better option as I already know that, I am just curious what the best you can achieve with SE's previous 180 full set in 3* crafting as a specialist.
With full token i180 across the board, you need Heavensegg Soup HQ to hit the craft and control requirements for the i190 pieces. And you will have a much smaller pool of CP to work with. With full HQ mats and a little luck you can do it, but it will be very risky. I would at least take those token i180s and turn a few into i200 augmented versions.
To expand on this some:
Stats with Heavensegg and both FC buffs will be: 891 Craftsmanship, 848 control, and 382 CP. The main problem here is the CP gimping due to the need to use Heavensegg to make the stat requirement. You could probably modify Rath's a bit, but you won't be able to use MMII, so that limits you a bit.
http://imgur.com/dJDE3GD.png
You will need >5000 starting quality to hit 100% HQ if everything goes perfectly. I'm just not sure it is worth the risk.
Whistle, nymeias, and using good procs efficiently would help tremendously for someone with low CP.
there is really no point to use i180 accessiores tho
they got outclassed by a single CP melded i140 / i150
so limited yourself to full i180 really doesn't make any sense
I have my blacksmith to alomost 60, the rest are 50s what should I do next for my blacksmith?
what bothers me the most about 3.3 is that being a high end crafter doesn't mean anything , you look at someone with high end raid gear and you know they worked real hard to earn it , but you see a crafter with best gear in game , it just means you had couple of million gills , there is no challenge anymore . and i wonder how long this is going to keep on going , make gear > meld > make new gear > meld > make new gear > meld .
i think what would be good is a crafting relic gear that can be upgraded over time or just using the current gear + some crafted tokens to get a higher version of it
You just described this game from 2.0 until where we're at now. It's always replacing old gear with newer, better gear.
I, for one, am happy they made the new sets the way they did. What it does is help those who were just below the top tier of crafters step up onto the platform the rest are on. This is good because it drives prices down and makes everything cheaper for everyone because there are more competitors.
It is difficult to feel sorry for people who are sitting on a billion gil because before now, there were only a handful of crafters doing the majority of the top end work.
I think there is a huge difference in giving away the stats and having a fun way to get the gear but to each their own! I think the best thing they ever did, which they haven't repeated, was the lucis tool grind. That was great b/c you actually had to know what you were doing to obtain the best MH and if you wanted them all you had to grind each one. My main issue is there is a way to make it challenging w/o breaking the will of those who work hard vs a casual crafter.
I can see both sides, having just reached the top tier of crafting myself. 3.3 allowed me to catch up, whereas Red Scrips proved how detrimental a time based grind can be on newer crafters. What I do think is they could revamp materia into a more rewarding system. Mayhaps by crafting certain items or doing so in some unique way would that allow you to meld extra slots. Each advanced meld increases challenge. This way, you're sort of "upgrading" your gear and materia isn't based on a horrible RNG system.