Originally Posted by
Duelle
This is server dependent and doesn't mean much overall. The displayed average wait time is less than it was, that much is true. Solo queues still take a lot longer.
DPS are not lesser people for not wanting to tank or heal. The issue is that DPS is a heavily populated role because people in general don't like responsibility for anything in a group, and regardless of how much SE goes out of their way to make DPS jobs unattractive (see: most of the HW DPS designs), this principle will remain true.
Because of said principle DPS is a highly populated role, and anyone who has played MMOs before knows that DPS have longer queues because of it. It's something that comes with the job, just like how a wipe is blamed on the tank and the tank dying is blamed on the healer. What doesn't help is that leveling outside of dungeons in this expansion is either stupidly convoluted with no player control (FATEs) or so inconvenient to even do (temple leves) that you feel the sting of the queues more than usual.
I'll beg to differ. The meta basically spits in the face of one of the elements that makes a tank what they are. Gameplay design aside, that's a pretty big red flag.
This is still a losing proposition because one will always be better than the other, and thus the cycle will repeat. Hence why I said earlier that in the end, someone's feelings are going to get hurt. I can only hope it's not mine.