Accessory/Materia Balance
This can be a touchy subject, but here goes: Is there a way to balance out the crafted accessories so that you can't just meld full strength on a vitality ring (Tanks mostly use this to boost their damage while still meeting HP Requirements)? With how the current system works, you basically can fit 2 different accessory types in a single slot (Minus a couple sub stat values, but the loss is negligible in comparison to what you gain). Even though people are using a low item level value on their accessories (in this current case, ilv150), they just seem way too strong in their current state, as these pieces seem to rival, if not triumph, over the savage i210 pieces.