It's more like:
For every person that gets pissed off for a 'legit reason', it hinders the trolls and in progress fishing, that wastes everyone's time, by the way, much more. The needs of many and all that.
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What I've learned is that there were a LOT of people who withdrew prior to this patch and didn't see any problems with doing it repeatedly. Y'all are the reason this was put in place, so I'm not surprised that you're howling over it.
I think I've had a queue "accident" once since I started at launch. I don't DF up unless I am clear for the next hour.
The DF estimate problem brings up a good point, though. The "estimate" should not be an average of all the classes, but specifically for the class you're on. The wait for a tank is almost always going to be nil. The wait for a healer will be a couple minutes at most. The wait for a DPS, though, might be significantly longer.
If someone leaves and you get penalized that is pretty ghetto
Three strikes. Three. In a day. That you couldn't drop what you're doing and swap classes in 45 seconds.
When I'm in DF that's what's important. It's priority. Other things are dropped when it pops. My first class was DPS so I've learned that if you queue then that's what you're doing. Having both a Tank and Healer has shown me that waiting more than a couple minutes is agony for those roles; a 30 minute penalty, the same as leaving a dungeon, seems severe from that angle but is pretty normal for a DPS. I've seen that all three roles suffered from players withdrawing at the last minute but since these rules were added people report it being much less of a problem. It's working.
If you don't have the time to wait, and run, something through the DF then don't enter it. If people in your group are unreliable and busy then don't invite them. If you want to risk it then you risk getting a strike and possibly a half-hour lock-out. Seems fair.
In order to create a better community, we must exile the malicious parts of it. Change your attitude and stop thinking the world is out to hold your hand. If someone's consistently preventing you from playing the game by withdrawing from dungeons, they're clearly not interested in doing dungeons. Don't group with them. Yes. It really, really is that simple. It is.
Now either you withdrew twice before and the party member was your third and final or that same party member withdrew three times on you. Either way, what are you going to do about it?
No you didn't, all three roles haven't "suffered" because some players withdrew. They "suffered" because they withdrew over and over and over and over again. That was the problem, not a random withdraw or 2 every now and again.
I would gladly suffer 100 random withdrawls instead of the time where I get hit by a 30min penalty a month or two from now. They can come up with a better solution. Particularly for parties because party withdrawls were a non issue (cannot queue in progress in a party, and you can queue as an alliance so no fishing for friends).
love it, it works, leave it.
if you are not ready don't que, if you dont trust or talk to the ppl in your pt first then thats your fault for not communicating or quing with the wrong ppl.
this has prevented many many ppl from que fishing for in progress while solo as well and i like the new feature.
Ofc I try, but it happens that 45s isn't enough.
Also, esp as a DPS when I have to wait up to 90 minutes, a simple bathroom break can be enough to miss it.
I just can't believe that people think this punishment system is necessary. It is not.
Not even in WoW (according to this forum the game with THE most immature and troll infested community).
On top of that there are far more elegant solutions that mitigate or completely avoid any negative side effects.
If you are a proper developer, your job would be not just to come up with A solution, but with the BEST solution.
Since SE doesn't want in progress fishing, the best solution would be not to give the player any information about the run until he is IN the dungeon.
If he chooses to leave, he will get his penalty accordingly.
Do away with the commencement screen completely... you queue, server assembles party, drops you in instance. Then everyone is subject to the rules of the instance.
that sounded like a good idea, until i remembered that people could be doing other things, like crafting, or gathering. 45 seconds should be enough time for most people to finish what they are doing, unless its above 2* craft. currently loving the withdraw thing tho.
That's a big point of frustration with the current system though. You wait forever and a day to see commencement screen, and then you sit there and go through commencement after commencement waiting on that cooldown, just to get thrown back into the queue again. They either need to tweak the commencement screen to be more efficient, or find ways around it's abuse/neglect as it functions now.
They could capture the different job exception and put them on a lower priority so that people on the proper job shoot right in. When it gets to the ones on different jobs, they get a prompt to change jobs and commit--when that timer expires, they get dropped from DF completely (just like it does if you join party or call a choco). That way the DF can clear faster with people that are actually more likely to be ready to go, and those that aren't as committed to the selected duty are put into a lower priority queue. People who are actually ready to go can just shoot in, and it may naturally discourage people from distracted queuing or intentionally trolling/fishing.
It's a non issue for 4 man & 8man dungeons.
As for the 24man raids: Assemble everyone that accepted and then fill up the raid with the 2-3 persons that didn't accept.
The People that are already in can start clearing trash. By the time they reach the first boss the raid will be full.
WoW does that for it's LFRs and it works like a charm.
I'm loving this feature. No more instant queues turning into a 30 min queue cause some asshat missed or withdrew his queue popup.
This is like a soap drama here XD So funny and it's like next time on "Locked out of the Duty Finder" Get over it. You complain about people queing then withdrawing SE tries to fix it maybe not in the best way, but at lest they listened and tried yet you still complain about it's not good enough. It's like trying to give a child and upgraded bike for their birthday, but it's not a good enough bike for them they want it to be designed especially for them. This is an MMO it's not you who's just playing the game it's thousands of people. Sometimes you're gonna get what you want sometimes you're not gonna get what you want. It's not going to be perfect for everyone it's not going to be the best game in history. I do agree on the part that the time to accept the que isn't long enough for some people and that it should be changed so it's longer, but with the new penalty for not excepting it gets rid of the trolls for the people who have waited like DPS. The way it was before if you were queing for something specifc, but only one tank ques for it they could easily troll you withdrawing then queing again at lest this way it gets rid of that problem all SE need to do is remove it for the premade full party's and leave it for the partially made party and only give the penalty to the person who didn't accept and the solo party. I'd be fine with that.
So ... SE makes what you believe to be a bad decision you should just accept it or quit without providing feedback or debating the issue at all? yea...
They half assed this. Some people like it now because it's all shiny and new and they haven't gotten hit by it yet. Wonder if they change their tune a month or so from now when they get stuck with it because of a problem with a group queue or they missed a queue for extremely casual content where withdrawls were not an issue (guildhests) and are not locked out of everything.
I'm still amused people complain its not good enough but I haven't seen a better solution that could satisfy everybody here. I'm still happy with it. Not many withdrawals as they used to be.
There is no notification or warning alerting a person that clicking withdraw will impose a penalty. A lot of people may not be aware that a penalty will be imposed if they choose to withdraw. Without informing the user it won't have much impact. It's not like most players withdraw when queuing anyway.
Penalizing an entire group because of one person withdraws is incredibly noxious to the group and anyone else trying to queue for a duty. One person withdraws, up to six others who are ready and willing are locked out, thus requiring six more people to queue to replace them. Bad idea and blatantly unfair to the players who WANT to participate. It's too easy to forget to use /readycheck... not until it's too late. Thus these players are likely to give up altogether.
I can't say I've seen much change myself with the frequency of people withdrawing after the duty finder has popped. People still withdraw all the time.
You have three chances for everyone to be ready and clicking commence unless people have used up their get out of jail free cards already by withdrawing twice in 24 hours in that case why would you even queue with people like that? It's your responsibility to make sure all are present and ready before you begin and if not you only have yourselves to blame. It'll take a while for the new system to bed in and reduce withdrawals but people are already complaining so they are feeling the effects.
I can think of a hundred different reasons, but the primary one would probably be that if you are on a small server, there aren't really a lot of people to queue with, and sometimes the best players have already been in 10 queues previously that day, and its easy to have a withdrawal.
yeah thanks for the duty finder penalty. i now am locked out because the group i was in withdrew three times. I wasn't party leader, nor was I the one who withdrew. But, hey, I should still get penalised for other people shouldn't I? I knew this new implementation was screwy to start with, but this is just messed up.
Been playing since the start and the only time the withraws were frequent enough to proove annoying was on raid 24 man content. Just have the panelty for raid content. Never had fishing in 4man parties really...
well its to late its here and honsetly i hope it hurts square enix and makes some people quit and makes them loes money it was stupid idea on ses part and i hope it hurts them
WHY????? I understand that trolling and "phishing" the DF is a problem but I think a rather minor one. After waiting, sometimes 30 mins or longer for a group, You might just get involved in something else or just not want to go into a dungeon whenever the DF decides one is open for you. I don't think I should be penalized for going to the bathroom, or getting up to get a snack and having the DF match me at that particular time. Just to be clear, I don't phish or troll the DF but even those who do are still playing the game and still paying their monthly fee. Let people play the game the way they want to. Unless someone continually leaves a group AFTER the dungeon is open, there should be no penalty. Come on people it's a game!! Lives are not at stake here. Get a grip.
The majority of people complaining are healers and tanks. I wonder why they are complaining /sarcasm
I haven't had a single penalty since this has been implemented, in fact, I haven't even had a single strike against me. It really isn't that difficult to be ready to play the game before you register for a duty.
On the flipside, I;ve seen 10-12+ withdraws back to back for EX roulette and trials, it's present in all content, it's just worse in Raid content.
People not being able to troll the queue will not hurt SE at all - It helped everyone else.
No.
Average Wait Time: 5 minutes.
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Commence time!
Player has Withdrawn
Finally get in 22 minutes later.
Yep, "minor problem." SE didn't readjust the frontlines system to start and scale based on people who did get in if it was truly a "minor problem." Also..stop with the "penalized for going to the bathroom" - You have THREE. CHANCES if you go to the bathroom and miss it all 3 times, that is honestly not SE's problem, not to be rude or anything, but how do you go to the bathroom and get locked out when you have 3 chances?
I missed some DF once in awhile and never been punished.
If you missed 2 then you should be more careful for your next queue.
ps. I main healer, I support this punishment as it is right now.
Three strikes a day (for the whole party and not just a single person), and it has happened to me 3 times in the last 2 days. With friends, who cannot be bothered to sit at their computer staring at the screen in-game for 20 minute queue time waits. People tend to get thirsty or hungry or have to use the bathroom in those times. If you are defending this you are crazy.
I'm afraid typing "brb bio" is not going to stop the server from penalizing you.