The issue I see with this is if you disconnect and can't get back in you lose your item. That would really suck.
If I get my item early, I stay for the event I signed up for. It's just selfish to ditch.
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Technically no matter how many you roll against it's always either you get it or you don't even if it was just two of you. There is no odds like Monty Hall where behind 2 doors there's a goat and one door a car he reveals one goat you get to choose again.
This is the best policy. The problem isn't the game, it's people being D-bags.Quote:
The issue I see with this is if you disconnect and can't get back in you lose your item. That would really suck.
If I get my item early, I stay for the event I signed up for. It's just selfish to ditch.
Yes, but I would rather roll against two or three other people than six or seven other people any day of the week, for obvious reasons.Quote:
Technically no matter how many you roll against it's always either you get it or you don't even if it was just two of you.
So many problems with this. Someone won your loot? kick 'em.
If you then change the system to allow people gear upon being kicked, what's to stop them just AFK'ing till you kick them?
Or perhaps you'd rather not see who has won what gear until the end? In that case, how do you know what you if you can roll at all? Even still, if I'm the only healer, I can kick the other healer after we have all lotted on gear so I know I can get my healer drop. To combat this, you could have replacement players able to lot on any gear that has dropped so far in the dungeon, but this would mean that the in-progress fishing would get even worse.
Or those who honestly lose connection? Shouldn't they get their gear?
So many issues with this suggestion.
People leaving after getting loot means you have to get a replacement, but does it really affect the party that much? In most cases I have seen, not really as not all alliances wait for everyone because they are impatient and you can kill the bosses without a full alliance anyway (unless the replacement is a healer and then most of the time people do actually pause until they reach the group).
I have also done many runs in ST where the whole party has passed on every item up to the last boss, leaving potentially the whole PT to lot against for oil or UAT if it drops. I don't really see it as any different to that. You win some and lose some... (in my case usually losing XD )
If you run with the mindset that every other party member also wants oil or UAT you (hopefully) won't have to worry about party members dropping out and other people joining.
I don't leave instances myself, but I don't mind if others leave, I even had someone ask the party to kick them after they got their loot and (apparently) everyone was fine with it, the vote kick went through.
And you get a new party member, someone that might some of the possible loot, and you get to complete the run. You just don't want to have competition on what you roll, as made by yourself in a previous statement:
Items are meant to be rolled on by everyone who is eligible and that partakes in the encounter. So in the end, you just don't want others to roll on your shinies. And you speak of selfishness ?
Quite the hypocritical stance you got there.
if you don't want to finish the istance, but you are looking only for one particular loot, you use the party finder.
you DO NOT enter duty finder, and leave.
that is just rude. and stupid.
you don't want to waste time doing PF looking for a drop in a dungeon?
you are wasting other people's time by entering a DF and leaving when you get what you want.
why would I have to sit here for 10 minutes waiting for a new party member, because you are too lazy to do a PF to get one useless loot you'll only wear as a glamour?
Yeah sure, people will totally want to waste a couple of hours to try to assemble a Syrcus Tower run, a run that might never even start because they want to get a piece of loot that is highly sought-after just so that a few random people don't get their feeling hurts ?
Why should they waste hours because you're too lazy to complete an instance that can be completed easily with less than 20 people ? Oh yeah, because you people don't want to have competition from others when they roll on their shinies.
The hypocritical stance sure is popular around here.
Syrcus Tower it's another story, I don't remember where and when a specific loot drops, but as a BLM I had to do so much run to get the caster body, that drops on the last boss.
I'm aware that a PF for Syrcus Tower is nearly impossible to make, I was referring to dungeons, or roulettes.
I've encountered so many people quitting after the first boss on DR etreme, and don't even let me start on Tanks that ragequit as soon as they see Brayflox Easymode start.
why are you even queueing on DF to Brayflox easymode, if you don't want to do it?????
I don't think anything should be changed. The way the system works isn't broken for those who use it correctly, and changing the system could harm those who have unfortunate circumstances, such as getting disconnected during a run.
That said, it's absolutely a dick move to get your loot and leave.
No, you're not holding anyone back from finishing the run... but yes, you are almost certainly hurting people's statistical odds of getting the drops they came for. Most people do ST for the UATs and Oils. A person who gets a drop earlier in the run is one less person to roll against at the end of the run.
To get loot and then leave the instance throws off the balance of how all this is supposed to work. People are supposed to choose which drops are most important to them, and those choices are supposed to factor into the success rates for everyone else. As more people get their needed UATs and oils, and then start lotting regular gear drops, this is supposed to make things easier for others who've had worse luck with the more coveted drops. The one person leaving often ends up harming the overall drop rates of everyone else in that person's party... not just during that one run, but over several other runs if that keeps happening.
I see this as a case of "hate the player, not the game."