Out of morbid curiosity, what could DE do to make tanks want to tank non-raid content?
Because that sounds more like a game issue as opposed to a role one.
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Or it wouldn't really help anything because the inflated amount of dps we already have wont roll it and the tanks we do have might try it out. Leaving you with the exact same ratio to pull from for DF.
From past experience, ease of use is enough to help the tank pool.
That said, a third tank would be nice for variety's sake. Seeing that we only have 9 jobs in the game so far, the tank to heals ratio is fine. We might need a new tank if we got two new classes and 4 new jobs to go with it. One of those 4 new jobs would have to be a tank.
I would tank except for:
1. I don't like elitists and other rude players.
2. I don't like rushing through crap.
For a change I'd like to see a magic-based tank job. Something that has a passive buff that negates a percentage of incoming damage and possibly reflects it back on the attacker with an enmity consideration. Give them some sort of self-healing that relies on inflicting damage, 10-15% damage leech. The flip side of the passive buff is they could set it much like Sword Oath to deal damage so that when they're not tanking they're still able to contribute. Maybe also have their self-heal return a small 5-10% heal to other party members in range or again let that have a choice between HP/MP/TP regen. I'd play a tank class like that without a moment's hesitation.
[QUOTE=kenji815;1915320]WIth current que time i think there is a need for 3rd tank class.
there is a lack of tank. if you que with dps it easily take 40-70 min wait time which is stupid.
QUOTE]
There is NOT a tank shortage. There are plenty of Tanks that will not tank outside their FC nor do they need to. Adding another tanking class will not help you wait as a DPS in a queue.
What you want are tanks willing to put up with jerks(tanks can be jerks too no doubt), abusive players(again tanks can and do fall into this category), healers that that stay in cleric stance, dps that actively tries to pull agro, other tanks that do not follow mechanics (CTs bone dragon anyone?) and pull adds to the wrong spot, etc. Your average pug is actually worse in my experience than the juvenile mindset in WoW (and I never thought I would say that).
Then don't rush through stuff. The tank sets the pace of the dungeon run, and with how long it takes to replace a tank, smart players are not going to argue with you. The dumb ones will kick you from the group, at which point you can get an insta-queue into another group while they sit in the dungeon for 45 minutes waiting for a new tank to pop up.
Though GW2 isn't what I'd hoped (CoX came the closest to role/group comp Nirvana), one thing I do appreciate is that even my Mesmer feels tough as nails and I can do things with her I can't do with a Guardian. I'm good at playing a Mesmer and I am better at everything as a Mez.
But when I came to this game, I decided to forego tanking, a role I love to death, in favor of my 2nd favorite role. I'm tired of being yelled at, tired of being blamed, tired of the stress of having to know every pull and every map and every special move and every spot I can stand in, tired of DPS thinking they know my job well enough to tell me how to do it and then acting like the whole thing worked because they're 'epic.' I'm tired of being a doormat.
Anyway, in spite of my rambling about the job, I still support another tank class.
/rantoff
This is a FF game, people get into the Jobs themselves as much if not more than the role. PLD and WAR are a little bland as far as Jobs go. Something more exotic may draw in more players. For instance SAM as a tank class (Katana based would obviously be most popular) would probably draw in a lot of tanks that may not otherwise do it. Or maybe a Soldier (SLD) Job with Cloud's greatsword as a relic?
That stupid post was originally 3x as long and I had to trim it down and got frustrated, so I apologize. At any rate, I was only pointing out that I agree with the general consensus that it's the role more than the class but that I do think additional classes will still help to pull people into trying the role. Even for me, sometimes the flavor dictates how interested I am and if I can't find a tank class I like, I don't do it much. So while a new class won't solve the problem, it could very well help mitigate it inasmuch as a class can. Aside from totally overhauling mechanics, what else can the designers really do?
And in GW2, I didn't want to tank with the classes people typically used for the job. Of course, tanking there is...special...but the point is that sometimes style and approach can be an acceptable medication, even if the malady persists.