What... on Behemoth (primal) my CT dps queues are 50-60 minutes with an additional 20+ because of this crap, so yes, I wait roughly 80 minutes unless i queue with other people :\
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I've tried doing this and it's not very efficient. in progress groups are pretty rare it seems and you're better off just doing the instance.
Hmm, you know, that's possible. I've left as a replacement on a full party with no penalty. No drama to report, something came up in life with bad timing. But I have left a party that got a replacement, where I was in the original party, because the person who left/replacement wasn't the problem. And I did get the penalty. I should note, this was before 2.1, when the penalty was 15 mins, so perhaps things have changed? I haven't done this since.
How does this fix anything? I start a party and sign up, I don't click Join in progress. Someone else clicks join in progress, and they spam spam spam until they get "Join in progress 0/1". they dont care what boss its on, they just want one in progress. And we have to suffer through that.
It will help a bit, but not much, i find it to be a bandaid at most.
With this patch, i will just click "Join in progress" and withdraw 24/7 until I see "Join in progress 0/1", i dont care what boss its on, i just want one in progress as its likely to be further than a fresh run. And those who want a fresh run will suffer through me spamming withdraw.
Does not fix the issue, completely stupid patch.
After reading this thread and talking to some people a few times, There might be something we're missing. There's a chance when Hvinire said "always show the progress as 0/1" he may have meant ALL instances, even fresh ones. I'm thinking not likely, but it is a possibility.
it's not a temporary fix. At least, that's not what they said. I don't see how it could possibly be that hard for the matching system, when looking at potential candidates for a party, to see: "Join in progress flag checked. Do not match this player to this group."
it's a ruidmentary if-then clause.
THE SOLUTION: TAKE AWAY JOIN IN PROGRESS, MAKE ALL QUEUES GO INTO EITHER, NO MORE CONFIRM, IF YOU QUEUE FOR IT, YOU'RE GOING IN, NO CANCELING. MAKE DAMN SURE YOU WANT IN BEFORE YOU QUEUE.
THE VOTE KICKS NEED TO BE REMOVED, ITS HIGHLY ABUSED I GOT KICKED FOR NOT KICKING, ARE YOU KIDDING ME?
All the different aspects of DF and PF and all this exploits are bit by bit making FF14 a "Queue to Wait, Wait to Queue" game.
Making FF14 slowly get more and more boring and annoying. Something has to change. Hope SE realises that and actually does something.
Here is to hope. Cheers :)
This still wont solve the queuing withdrawing for other dungeons....
What about giving people a 3-5 Withdraw "quotas" within any given 2 hr period. AND in progress games shouldn't even display 3/4 in progress when the DF thing pops up. You either join an in progress game, or not PERIOD
Additionally, if you join a game and leave (regardless of if the party is full or not) you will consume one of your quotas.
After your quotas are reached, you have a 45min lockout.
I'm sure there are flaws to this system, thoughts?
Seriously now we have to join a ""crappy" raid and not know where/how far along we are? How is exactly fair to those who do takes the queue when it's something like 2/4... Well now I'll totally avoid CT, since I'm full 90 item level and have no need or point in stepping foot in that horrid place >.> Good Job SE on screwing up some of the latest content you came out with.... >.>
Edit: Exactly how do I not belong there? Like do I not have alt classes/jobs to gear up? What about philo/myth tomes? I for one am sick of dungeons/ hm dungeons when it's the same thing over and over, Speed runs are great but they to can lead to some pretty bad times. Just like groups in CT, but for you to sit there and claim I shouldn't/don't belong in CT is just you being rude/dick-ish. You're saying I can't enjoy the content that I too pay for.
Well, it shows they're willing to address the issue of queue fishers. This is a subpar fix for a bad situation, but hopefully it means they're taking a measured look at this problem & plan to push back against it with other adjustments in the near future. Something like this should be in place for normal DF instances too. A flat 15 minute penalty for withdrawing sounds good, imo. There should also be a penalty for being dismissed from a group.
The penalties for repeatedly withdrawing need to be so severe that it will be faster for the people attempting to do this to just complete the dungeon from start to finish in the first place. Same needs to be done with people getting into a partial, seeing that its not what they wanted/far enough and leaving. It needs to give them a cooldown so long that they would have been better off just staying and finishing it.
You have no reason to be in there in the first place. Sorry, but trying to play the system to allow you to farm your myth tomes faster is not a valid excuse to screw 23 other people over who have to sit there and wait while you decide whether you want to go in or not. HM dungeons are the same myth tomes and can be run twice as fast as CT. Seriously, get over yourself.
How do you know that 2/4 is not a crappy raid? What if they wiped on boss 3 a number of times? What if they got that far and took so much time getting there, there is no way they would be able to finish anyway? Seeing 0/4, 1/4, 2/4, 3/4, or starting from fresh, in DF, does not guarantee you a good or bad raid period.
If you are fully ilvl 90 and have no need or point to step in there, then what are you complaining about? This doesn't affect you at all right?
It's not a total fix, but it will go some way to alleviate the 20+minutes of ppl withdrawing fishing for an in progress that is at a particular boss. Who the hell cares if someone joins, you enter, and then they leave? The hardest part about CT is getting past the withdraw button.
I think this is kind of the wrong way to fix the problem.
I may not MIND joining an in progress run because I want a faster queue, but perhaps I don't want one that has already killed the 3rd boss because it has the loot I want.
The problem isn't that people know the progress of the dungeon (because maybe you have a valid reason for wanting to withdraw a dungeon that has progressed too far or not far enough), it's that people can withdraw and requeue instantly. Rather than implement this change, they should just implement a progressively increasing delay timer before being allowed to requeue for the SAME dungeon. Start with no delay (maybe I allowed in progress but it showed me it was 3/4 and I wanted Behemoth) but add 30 seconds each time they decline. So first offense, no time, then 30 seconds, 60, 90, etc. Fixes the problem for the most part without hurting anyone.
did it occur to them that some people are just queing to troll people and they come to forums to lol at the people QQing ? Some people are just so bored they amuse themselves by annoying others .
LOUD NOISES!!!!11!!shift+1!
http://s29.postimg.org/cp84crfdh/1203286727150.jpg
Call me crazy, but based on your post I can think of another reason or two they may have wanted to boot you.
By the same token, as long as we're talking about the DF cue...
can we get the window extended please? I don't know how many times I've minimized my window to look something up real quick or take a piss and I come back to find I missed my damn cue after 30+ min of waiting.
45 seconds is lame...
Waiting for DPS to start, while they AFK is also annoying :). But I feel the pain also. Once you get kicked it is like you go behind super long the queue. Maybe if after 45 secs, you get swapped with the next in line, would be a better system. After 3 swapes, you get kicked to back of queue.
How about putting different loot in CT besides Dragoon and Monk stuff? How about drops for I dunno, all the classes?
I'm hoping this is only a temp. 'fix' or test to see if it will help ease up some CT queues and make it easier to enter faster. But really Square, it's not that hard...allow people to Queue normally and allow them to be willing to help a stranded group 'Join Party in Progress' like now, but make it a blind Queue so that they don't know what they get until they enter. Also make it so that if they leave once they join the party (if it is full) they get a 30 minute Abandonment penalty. But because they will not get a penalty if they leave, make it so that they can leave without penality (or make it so the party can't 'Replenish Members') if:
1. They enter the dungeon and there's less than 10 minutes remaining
2. The final boss is killed...you can still occasionally get queued for a cleared dungeon :/ (Happened to me on CT)
3. If the party still isn't full 5 minutes after they entered.
Either you are all overreacting to a small in-game inconvenience or I have been extremely lucky. I usually get a few withdrawals and then I'm in. Usually its only about 5 minutes or so. No big deal at all.
This is a non-issue being made into the crime of the century. Time to move on.
When queuing to join a party in progress, the party's current progression will no longer be shown by the Duty Finder.
I would imagine the luck you're having there is probably that you main a Tank, assuming you play that class when Duty Finding for CT as is the case with all queues the Tank queues are ridiculously shorter than everyone else's. It also helps if you go into it with a full party of 8, I've noticed the times I've done that I nearly always get in within the first few pops. However when solo DFing or DFing with a group I have had people literally dropping in and out of the queue for 10 minutes or more. The sound alone is enough to drive you insane. I'm glad SE are making it so if you do get a party in progress it will say 0/1 now. The amount of people fishing for that 3/4 or 2/4 was ridiculous. Personally I would just make it so you can't see if you're joining a party in progress or a new party at all until you click "confirm". The idea of the "Join a party in progress" box is to help out parties who have lost members. Not so you can get an easy piece of gear then leave immediately.
Over 50 Crystal Towers solo-queueing as black mage, and this is my experience as well. Which is why I often posted in those threads (in a rather aggressive manner... sorry)
I couldn't care less about the window popping a few times before entering the instance.
I hope they don't create a bigger problem by trying to fix what isn't broken.
Queued up to test the new changes, with in progress checked it just says in progress 0/1 now just like the patch notes checked, got a run on King Behemoth. You can still tell if a run is in progress or not but you just don't know what boss you are going to get.
[7:28]A party member has withdrawn from the duty.
Finding new member.
[7:28]A party member has withdrawn from the duty.
Finding new member.
[7:29]A party member has withdrawn from the duty.
Finding new member.
[7:29]A party member has withdrawn from the duty.
Finding new member.
[7:29]A party member has withdrawn from the duty.
Finding new member.
[7:30]A party member has withdrawn from the duty.
Finding new member.
[7:30]A party member has withdrawn from the duty.
Finding new member.
[7:30]A party member has withdrawn from the duty.
Finding new member.
[7:30]A party member has withdrawn from the duty.
Finding new member.
[7:30]A party member has withdrawn from the duty.
Finding new member.
[7:31]A party member has withdrawn from the duty.
Finding new member.
[7:31]A party member has withdrawn from the duty.
Finding new member.
[7:31]A party member has withdrawn from the duty.
Finding new member.
[7:31]A party member has withdrawn from the duty.
Finding new member.
Problem solved!
Unfortunatelly fix in 2.15 is not sufficient.
Following changes should be implemented:
1. Remove desc. in progress and status to all dungeons/raids/trials etc which are in progress
- If you are willing to join in progress and you had checked this option you may enter to new run or you may enter to in progress but you should NOT know this until you entered
2. 5 minutes penalty for people who withdrawn when duty popped.
- You are free to withdraw before duty is ready without penalty(when there is something important IRL and you decided to not go to duty after you decided you want to do some duties in game)
- When you are AFK and you missed duty ready screen you will receive 5 minutes penalty. Its okay because you will probably be back to PC when 5 minutes already gone or in 3rd 4th minute so its dont affect you very much
- When you abusing this or making harsh with this you can do only once per 5 minutes.
3. 30 minutes penalty for all leavers in duty not just first one
- Since duty dismissal (vote abandon) is in place there is no reason to not give penalty to all who leave without official end of duty (by vote abandon or duty complete)
4. 30 minutes penalty for kicked player
- Prevention for kick abuse aka "Kick me I want to leave or I will afk"
- Cases are reviewed by GM so if somebody kick someone without valid reason -> 72h ban
5. Change vote abandon / kick according to how much players are left in party.
Light party:
4 players - 3 votes needed
3 players - 2 votes needed
2 players - 1 vote needed
1 player - 1 vote needed (to abandon duty)
Full party:
8 players - 6 votes needed
7 players - 5 votes needed
6 players - 4 votes needed
5 players - 3 votes needed
4 players - 3 votes needed
3 players - 2 votes needed
2 players - 1 vote needed
1 player - 1 vote needed