have both but have comparable drops in both. I really don't miss spamming a dia/provoke macro in a crowded room full of people doing the exact same thing.
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have both but have comparable drops in both. I really don't miss spamming a dia/provoke macro in a crowded room full of people doing the exact same thing.
Every time this thread is brought up and people fail to understand what makes an open dungeon different from what currently exists in the overworld.
Scarcity, rewards, and competition. If something is rare or scarce, there will be competition. If there's competition, there will frustration, scaled based on how rare the reward is. If it's exceedingly rare, it will encourage players to bot and grief others.
If it's not rare or scarce, then what makes it different from the currently available overworld areas?
We can't have an open dungeon that's both rewarding and fun. It will either be worthless, or a headache to compete in.
And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
There's lots of existing dungeons with shut-off areas... higher level stuff will open up behind those. Hopefully bosses.
Dungeons in ARR are made in a fashion where it is more like a mission you have to complete than a real dungeon to explore. (Duty Finder is the perfect name for it.) You have a set of objectives to complete which involves various mechanics and enemies to kill. It's actually a fun system, we should keep it.
But it is NOT even comparable to an open world dungeon. A place like The Boyahda Tree let you explore it on your own and had MORE than juste monsters. Quests were involved in it. (And I mean, something more than juste "complete the dungeon".), there was dangerous mobs, coffer keys, etc. The deeper you'd go, the more dangerous it was.
I think we need a blend of the two. Sadly, it seems the open world content does not apply to a 2013 MMO, where the core of the game involves instant material (way of talking, since they're pixels) gratification so that you can actually feel like you "achieve" something when you log on 30 minutes.
And yet, Yoshida plans to add Free Company Primal Summoning, odd... I suppose there only being one of each Primal per-server, and the first Free Company to claim and kill getting sole right to summon it during a certain time frame isn't going to cause competition and frustration?
You summon Alexander.
You defeat ADS!
Everyone in the server who can no longer defeat ADS is pissed while you progress to Tier 3 Coil.
Alexander vanishes.
I miss the boyhada tree just sayin
Haha well, not entirely!
SE says otherwise:
http://www.dualshockers.com/2013/07/...0-or-20-years/
Quote:
I believe Dragon Quest X is the perfect entry point for those that play a MMO for the first time. I don’t think we can compete with the historical legacy and the rich content of Final Fantasy XI, while Final Fantasy XIV has an user interface that makes it aimed to hardcore gamers. Dragon Quest X’s interface has less information at a glance, so it’s more user friendly right from the start.
The problem with the game is there is no rewarding solo content. Like zero!
Everything is so group based I shutter to think what will happen when the population dies off.
Currently...
I dont think it will maintain the level...while people on the fourm tend to flame they bring up larger points.
Issues that are not being fixed its like cuting and open wound...it can only get worse. Now I feel there is some
common ground to be found but man something has to be done.
I mean I dont want to be that guy who preaches doom over a game. But this game has yet to have its major sub drop.
Who knows maybe it wont happen, but if history has taught us anything it will. Then we will either see dramatic changes
or game failure, I hope for the first.
I find hard believing you're saying this, as you're playing FFXIV, a game that can be solo'd to max level. But more importantly, you're playing a MMO. Playing in groups is a foundation of this genre of games.
Because MMOs nowadays are meant to sell, much like the music pop industry. Cash, money, bling-bling is above every other aspect. To me, more subscriptions is a poor element to assess of a MMO success.Quote:
His vision which has more subscribers right now than the FFXI vision ever had.
The issue is that those kinds of competition, as well as the various community contests, are one-time deals. Sure, even if it causes a firestorm of controversy, it's a one-time thing that has no impact on gameplay and players' abilities to perform in combat content. What people seem to be asking for in this thread is a persistent environment that yields rewards and attracts players continuously.
YES PLEASE! we need free world.. sick of instance!
Huh?
I think you missed what i was saying there. If a game only form of higer level content is group play what happens when the pop dies off. People stop doing lower teir group progression ie a year from now when we have coil turns 10-15. You cannot do anything post 50 without a group of people that is rewarding other than craft and spiritbond...both systems have been pushed way to the side( read yoshis response on crafting being worthless).
There is nothing wrong with group play but when it litterly is the only thing you have to do after you hit 50. I mean the game lacks solo high level challenges. I have really no reason to go out and do anything by myself.
Just to give everyone a little back ground info as to the current game design. When FFXIV flopped in 2011, Yoshi-P took over and had a few polls for people that bought the game to give their opinion. We give him our answers for several different questions regarding core game design. Here is the poll for the whole instance debate: Player Poll 2. As you can see, it was clear consensus. The people who picked up FFXIV wanted to do away with a lot of the head aches FFXI had.
While I see your argument there you miss that there only have been answers which were provided by SE. They haven't classified any of those solo based content or whatsoever. The answers were pretty limited. On the other hand how the fucking heck did the gatherers came up so high? XD haha