I totally agree with the OP. Not gaining EXP/SP from quests is ridiculous. You're doing the exact same thing you do in Guildleves/Behests/Story Quests, killing monsters. Yet suddenly you learn nothing from killing these monsters but you do from killing other monsters? Huh?
I would like to see that fixed in future updates. If not, then make the rewards something that you actually don't feel like you're wasting your time doing the quest for. I know a lot of FFXI players say "the story and lore is the reward", but in this game's sidequests it's lacking. And even if it did have good storyline and cutscenes, I would still argue that the game shouldn't punish you for wanting to learn more about the world and the people living in it by taking away experience that you'd earn any other time in the game.
If doing quests gave you something you couldn't earn any other way like rare items unobtainable otherwise, or eventual class upgrades/abilities as a result of completing a quest line, then maybe it wouldn't sting so badly that you get purposely gimped.
