What I'd like to know is...how will we know if the color of gear we want is in the wards?
Printable View
What I'd like to know is...how will we know if the color of gear we want is in the wards?
The problem is that tints the entire texture as I described. You may not want part of the texture tinted. The other problem is while you could use more layers to color areas of objects selectively you'd have to use up layers that are used for other effects such as lightmapping, heightmapping, shader layers, etc. So I don't know if they have more than one layer to work with on the tinting. Most game engines these days do not with the amount of texture layering dedicated to shader effects.
I don't think it's about using an old way as you suggest and more about a desire to have properly colored armor rather than just tinting the entire texture with a color. Take cobalt plate as example. Notice the gold trim for blue and red cobalt is still gold. If they colored it using the transparent tint layer you mentioned then the gold trim on red cobalt would end up an orangish color and the gold trim on the blue cobalt would end up greenish.
Pink black mage incoming