I think the main 2 problems are:
1) Tank cant hold hate
2) We die too much (partly because of 1)
Also, any tips on dodging his lazer beam (dont remember name) that he uses upon teleport?
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Ok so you read the guide and watched the BG video but you still had troubles so you came here for tips. I told you to youtube it and you found some other good videos including the MNK one you mentioned. How was my comment useless exactly if you did what I said and you found other videos helpful?
Edit: as to your actual problems with the fight, when he teleports for the beam/explosion it will target the tank (or whoever has hate), have him run sideways in one direction while the rest of the party runs to the other direction (or if safe, directly behind Darnus is 100% safe spot from beam/explosion).
Assuming you're still running with a PLD, do you have an idea on their rotation? Who is your tank primarily losing hate to, healing or DPS?
If losing hate to WHM's, you may be able to assume one of the following:
- WHMs over-healing
- PLD taking too much dmg., possibly moving around too much, not mitigating/healing themselves enough
DPS:
- flaw in PLD's enmity rotation
Personally, tanking isn't my department at all; but at the least I'd like to maybe open up the conversation some more to help people provide solutions
So anything you did before someone said it is branded useless. How dare us not use our psychic abilities and know the things you've done prior to us writing our useless tips. Or know that being told to watch videos will be frowned upon so by his majesty.
God I swear some people...
Are you even aware of what's happening here? You asked for random player tips. The first few tips you got told you to read the BG guide and watch videos and now you're complaining they're not the tips you want? Ever heard the phrase "beggars can't be choosers"?
If you're waiting for some miraculous random tip that will magically win you the fight then it's not happening. There's no trick to the fight that you wouldn't come up with yourself out of common sense. Although I'm actually beginning to think that you may be sorely lacking in that regard...
Actually... In most cases of over healing its the people getting hit's fault... in this fights case, they don't know where to stand... is your DD group giving the PLD a 10sec head start?
There is a 'sweet spot' much like on coin counter, where if you stand there they will not get hit at all, therefore will not get knocked back into the dangerous outer ring.
Have the tank, tank him on the points closer to the stares on the white drawn ring. think of it like a clock.
Tank at 12 and 6 dependent on where he pops. party stands just indie the 3 or 9 nearest to hit for the safe spot. Move back a bit when he does that move where a line of fire shoots up.
When he spawns on you, do not panic, he won't actually hit you. Tank needs to drag him back to 12 or 6 always.
Tank needs to run in a line so that his laser beam never ever hits the party. Since the party is standing still that should be easy.
When meteors come, one blm runs up the stairs to the platform and kills them before they hit the ground.
When Van-Dan goes into Mag resist mode and is allllll the way up the top, have a single melee run up there and wail on him till he respawns down the bottom.
At this point the whms and pld can very very easily kill the golems so the blms can kill all the meteors.
Then its just his limit break, and repeat stage 1 of the fight again till his butt is dead.
This is an extraordinarily fun fight, I think most LS's who wanted to figure it all out by themselves took 7-10 runs before they had him on farm, because once you have the mechanics down, its cake ^_^
Best of luck!
Could you possibly tell me at which percentages (in both stages) the BLM is supposed to go up?
ex: 100-60% 1 BLM 60-40% 2 BLM 40-20 no BLM stuff like that.