Gotta make them usefull somehow...
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In the future, we will see.
It sounds more like you are speaking through your hat and actually only know very little about it.
For starters, jobs and classes are equally useful. I find it much easier to solo on classes than jobs and the opposite is also true with parties.
I believe that both are fulfilling their respective roles:
- classes bring a more varied style of play, aimed at solo'ers and casual gamers;
- jobs are highly specialized in order to bring defined roles in a party and enhance party play (also reduce newbies uncertainty when it comes to partying, they have their roles handed to them -- it also appease some more hardcore gamers)
I personally prefer the versatility of classes more, but I do greatly appreciate the focus of jobs on party play as well.
I sincerely hope they keep tweaking the system (making classes more versatile and customize-able, while remaining powerful + enhancing the focus on the roles for jobs) and keep both classes/jobs without favouring one or the other.
As for arcanist and summoner... why don't you just wait until some more information is released about them?
We know so little about them that nobody is entitled to have an opinion so far.
So, wait.
As I said I expect them to have plans for the class system, 1.xx was built around classes in general, whereas ARR will be build around the hybrid system, if SE wanted to show us what they had been planning all along for the hybrid system it would have required a lot of time consuming changes. See how ARR pans out then ask for a change if its still not working. Complaining about it now, after 1.xx is almost over and they are getting close to the ARR alpha is way too late, if its such a problem why not complain months sooner?
This..so much this. I have never used a class again since jobs came out and probably never will =X
I couldn't agree more. All it does (from my experience) is people try to play the classes where the jobs are much more appropriate in the situation just so they can wear the armor. 9/10 times they don't even have it melded..which makes me further suspect they are just playing the class so they can wear that class specific armor....Quote:
They lost me when they started creating class-only weapons and armor.
/facepalm
Even when my BF and I duo stuff...we always use jobs.
Well I hate to say it but I've played long enough to level every class dol dom doh dow in the game to 50, and I've done most of the content the game has to offer so I feel like I know something about it. If your argument is that we need classes for new players, I don't agree. FFXI does just fine with it's job system.
I've been complaining about the class system since day one. In fact, I only started playing for real after they added jobs. The reason why I'm "complaining" now, or the reason I made this thread as you should say, is because as I've already mentioned I wanted to see how many people shared my opinion.
At the moment, I do kinda agree with you. 95% of the time I will be on a job, not a class and I think that's how it is for most people.
However, I like to think there's a reason why they decided to keep them, and hopefully it will all make sense when they finally let us know the specifics of ARR.
aaaaw, klaus went to make a fake "Noomy" character & do funny things on "Masamune" with it.... ; ;
Oooh he sooo mad right now...lol