Just git gud.
Why are we complaining the game is harder all of a sudden at level 100?
Just git gud.
Why are we complaining the game is harder all of a sudden at level 100?
Well unless I'm wrong the thread was made by someone looking for more "midcore", according to how they'd define it, something that doesn't require the same amount of preparation and effort and homework with raidplans than extreme/savage/ultimate, yet offers enough challenge that it doesn't turn into a snoozefest like the baseline (msq, dungeons etc). We've in fact have had this multiple times in the game's history, like CLL or Dalriada. That's why I specifically replied on the baseline when everything at that level has clearly gone up in difficulty, especially at specific points in expansions: SB into SHB that saw a sudden increase at the encounter level (notably DDR) to make up for the annihilation of job complexity, and EW into DT (faster pace, more visual cues, etc). I don't know why we're bringing up savage+.
But if we're speaking about savage, I've found Arcadion savage a lot harder than anything we've had previously (with the exception of EW ultimates and criterions, and superchain theory), but I know that's just me and I'm not a majority among raiders on that. I just deal extremely poorly with that kind of design.
I think it is an great example - the more accesible content would allow way more people to participate in this and at the end of the day nobody does lose anything if more people can do things.
There is always an ultimate for those who seek the greatest challange.
However what DT does prove vast majority of players just want to enjoy the game without making it an daily struggle or making it to be life accomplishment.
Completing duties or tasks does provide satisfaction & motivation to go on and continue.
More accesible content doesn't make anybody "weaker" or "worse".
And this is why trying to frame “-cores” as difficulty based rather than effort based in near meaningless because I don’t think I know anything that would call CE’s as anything but casual
However I can fully see the argument for someone saying the grind for +2 arcanauts gear is a midcore grind. It’s not absolutely ridiculous but if you start it right now it’ll likely take at least a week to get at minimum
I think of everything DT has currently released the two closest candidates to “midcore” are +2 arcanauts and one “x of stars” title as they both have equivalent casual and hardcore grinds
For +2 arcanauts its equivalents would be either the relic atma or +0/+1 on the casual side and infamy of blood or bunny blessed on the hardcore side. +2 requires time and effort but not an incredible amount, you have to interact with forked but you don’t have to dominate it like with infamy of blood. You won’t get it in a day like you could with +0. It sits comfortably in the middle
For x of stars its casual equivalent would be the cosmic relics and its hardcore equivalent would be cosmic castle in the sky (whatever that achievement is actually called). It’s a decently lengthy grind to get one title. You can do it at a pace roughly in line with your acceptable difficulty level (fast if you can constantly do EX+, slower otherwise) and it feels decently attainable to do one but a lot to do more
No. It's wrong. Because someone who does housing
designs would be considered hardcore because they do housing 5 hours a day every day. Someone who clears 2 ultimates everyday but is only logged in for an hour would be considered light-core by these interpretations. They 100% should always describe difficulty when talking about content, not time spent.
I think you're using a bad example with the Ultimate, because somebody who clears 2 per day... is on 'reclear mode', which is the content already completed, is it not? They probably spent weeks doing that, and by design of the product, that's most of the shelf life of the content.
It's also fine to label difficulty levels, but the structure of the content shouldn't be based solely on difficulty, and that's what the whole point of the midcore discussion. You need to avail a lot more than just difficulty. You should also look at acessibility, replayability and also the grind timesink.
So I won't express myself on OC before we have the full thing, but I said in other thread, I consider Exploration zones as content that can be both casual and midcore depending on how you interact with them. Doing eureka once for the story is pretty much casual, but farming it to get every eureka relics is definitely something midcore. Same goes for the extreme : clearing them on the fly is micore, but having a static, with scheldules several time of the weeks kinda lean on the hardcore side, because schelduling your life around a game is definitely something that should be considered hardcore.