Oh, I didn't know opinions were dumb. I guess I forgot the memo!
I think you're misunderstanding what I'm trying to go at. Pardon me for using WoW as an example, I did't know it was going to cause a reaction from someone. And yes, I've clearly played the game. No need to make assumptions of things you do not know.
If it helps, I went out of my way to do this. I apologize for the lag in the beginning. Fraps tends to slow my PC down at the start of recording. Also shitty quality is shitty and the random lag spikes in the video is something I couldn't control.
http://youtu.be/X477W3dtuyM
Not sure if you get the idea. I'm talking about the transition when you stop running or walking. Sure, there's no backpedaling when I have something targeted, but why can't we just have these animations from 1.0 for 2.0? Watch the Gamescom video again and see the character doesn't make that transition when they stopped running; it was an immediate halt. Not to mention when the characters rotated when they were standing still... It's as if they were robotic.
Maybe realism wasn't the proper term, fine. I just like how all the characters in the game now have this... Man, I don't know, I just like their animations and how life-like they are. As I said, I just want to see what we have now return to 2.0. That's all I want.
