Good. This game will be better for it. :)
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I don't think you know what i was talking about. I played World of Warcraft for about 4 years with a few breaks in it. 2.0 is going to use the exact same battle mechanics/player movement like World of Warcraft.
Btw, i was using WoW as an example because everybody knows it and played it at least once.
Let's face it, Limit Breaks will have little role in the game. Its probably mostly a novelty and no one will do it after long (ala Magic Bursting in FFXI). To me it seems like most of the content will be geared to solo until endgame and then gear treadmill like every other WoW clone. "Oh you can do group quests if you want" No one will because its 'easier' to just do the solo quests. I am genuinely worried about that. I want to know what will make this game different (other than FF themed world)? What will be FFXIV niche relative to SWTOR, Rift, WoW, FFXI, etc, etc? Why will people want to play it? Ask yourselfs that.
Very short gameplay video but at this point I'll take anything from 2.0. :P Thanks for the link.
NO. I don't think you know what I'm talking about. (Also, I'm not angry at you or anything just the whole crux of this thing)
COMMUNITY. A few questions.
1) What is a WoW clone? Please explain.
2) Would you consider Sonic the Hedgehog to be a Super Mario Brothers clone/copy?
3) Would you consider Lumines to be a Tetris clone/copy?
4) What specifically differentiates games within the same genre?
New quest UI:
http://game.watch.impress.co.jp/img/...eb_10.jpg.html