I don't think you're catching what I'm throwing. I'll elaborate some:
Right now the limiting factor for these gil printer RMT folks is the fact that there is a limited amount of player housing. If they cannot get the houses on their bot accounts, they cannot produce gil. ok, so now that we've established that, I want you to envision what these same people would be capable of should you remove this limiting factor. We're talking tens of thousands of bots over time absolutely nuking the gil supply and causing a runaway effect by introducing an absurd quantity to the system. This is an actual subject of study for every MMO btw - currency inflation management. They very sneakily find ways to introduce systems to combat it (gil mounts, vendors, TP costs, etc) but ultimately their greatest threat is the devaluation of this currency, as it's used to incentivize players to do things in the game that increases their playtime/engagement.
So, the "infinite gil" you're proposing having already been in place is a misnomer. Infinite gil isn't quite the problem, it's the rate at which this infinite gil is introduced into the system versus how quickly it can be removed from the system. If you make submersibles tied to only the ownership of an FC, you will have an unbelievable problem with gil supply immediately, and ironically most of it will come from players who actually play the game and go off to make their own 1 person FC's to take advantage of it.
I'm sure everyone who even opens this thread does so because they feel indignant about the submersible system and feel as though an injustice has been done to them through the unfair implementation of it. That's fine. I'm not arguing that there doesn't need to be retroactive changes to the ToS to stop the gil botters from stealing all the housing and reducing the player experience for all of us. I'm arguing that the solution proposed will not work, that feedback like that is going to be ignored by the dev team for my reasons listed above, and that it will cause the devs to ignore the central issue - Player housing needs to be limited per account and not per character.
It's so much more than "the rmt will do it anyway" you have to look at the reasons *why* things are still the way they are and use deductive reasoning from there. At that point you can work out a better solution and maybe in 12.0 Yoshi P will finally have his team address it. Other than that we gotta find a way to make our peace with the way the systems are and deal w/ it. It's not ideal.
