maybe heroic opportunities from eq2? or uh...lotro's thing that is basically the same...
is that what battle regimens are I've never ever used one.
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I'll like to see a 2h abitity. Most of them on ffxi were pretty nice. And maybe a second tier of 2h when you reach rank 50.
If my 2 hour is A transformation into a raging demon beast that brings doom and destruction to its surroundings, one-shotting all foes for 10 mins then yes. If my 2 hour is a increase in attack for 10 seconds then NO!
LOL at anyone attempting to say 2hr abilities are useless. Some are too disgustingly powerful in a way.
The whole reason for 2hr was the intent of the ace in the sleeve. Once you use it, it was gone, no coffee break was going to make it reappear.
Some BC battles tactics 100% relied on 2hr abilities. It really was the ace in a hole. That's why it's 2hrs!
If a 2hr ability was a 10 minute ability or a 1/2hr ability, then they wouldn't be very useful or they would have to make every fight more stronger, if they have to account for cheat abilities like that.
Well it's a design plan. I rather have it then not, it gives people a chance to turn hopeless situation into a winning situation.
I don't mind samurais busting out massive back to back damage, I don't mind redmages that can cast sleepga over and over to save their rears. I don't mind summoners doing 3 astro flows. Because it's 2hrs. If it works, congratulations, if it fails, too bad, no retries.
Battle script scenario writers don't need to take into account those abilities. It's kind of like "we want to make it challenging, but we'll throw a bone to anyone who's frustrated".
The way the game is now the most challenging thing you'd possibly ever need a 2hr for would be trying to solo a leve thats way above your level on a rating of 2-5 stars. SE made this game too easy to need to rely on a "Oh shit" ability that has a 2hr cooldown.
With that said, no thanks! Unless ofcourse SE ups the difficulty then Yes please!
Some of them where useful others where crap, Dancer and Paladin where pretty useful to me in certain fights but it needs to less than two hours if they where introduced.
2 hour ability was something for ffxi, it fit and was designed to work with that battle/strategy/game. If you just take parts of FFXI and stick them to FFXIV it wont work.
"Cooler", more useful abilities are welcome. Game mechanics from an old game (that I loved when I played) is not welcome here...
I don't see why not.
FFXIV is still FFXI's sequel, so there's really no reason to avoid simply porting some defining features from one game to the other. You know, like in any sequel...
That's good, since no 2 hour ability has ever been an automatic win button. Ain't that great? :D
If only, however they were adamant on making it different from XI instead of even a spiritual successor.
Topic itself:
2hrs were what actually defined certain jobs especially playing into certain tactics, e.g:
PLD's invincible
COR's wildcard
BRD's Soulvoice
DRK's Blood Weapon
SMN's Astral Flow (especially Odin/Alexander.)
and so on.
You can't make class uniqueness in a FF type of MMO without some kind trump card ability that can't be spammed. Even the "useless" ones had a use and were only seen as useless because people didn't understand how to put it into play, e.g PUP's overdrive.