Even you know who basically admits that WAR isn’t actually well designed he just thinks his class being overpowered is worth the balance mess it creates
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Ahaha! I see what you did there!
We can't stop with just WHM and SGE, though. Here are some suggestions I have for SCH and AST.
SCH:
Cooldown on Recitation reduced to 25s
Reason: SCH is a barrier healer, and this would help them with their MP efficiency.
AST: A third charge added to Essential Dignity and Celestial Intersection
Reason: Since when has reason been needed to make AST more efficient at both pure healing and shielding? Their focus should solely be on their cards.
It's actually hillarious that Xeems wants more mitigation on War and still cries about Gnb doing 100 more dps.
But not only that, he also wants all tanks to become further simplified. He's argued multiple times for gap closers to lose potency and 123 to be consolidated into 1 button.
He even wants positionals removed as well, which is the only reason to position bosses properly in most content.
There are people arguing that Holmgang is the worst invuln. The general consensus by War players on Reddit also seems to be that the healing is ''useless'' in savage and above.
presumably because they're not completely immortal. Hell, there's still a load of people on Reddit who seem to think Warrior's damage and mitigation aren't high enough.
The unfortunate reality is that Warrior is overrepresented online. Warrior choked out every single niche in the tank role by demand, and somehow it's still not enough.
When asked why i would play another tank over Warrior right now, they never have a good answer. It usually boils down to ''play what you want to play''
which is a line of logic only reserved for the other 3 tanks apparently. Because Warrior absolutely can *not* be worse at anything than another tank.
It was deemed ''dead'' by Xeems before 6.4 because it did 2% less dps than the highest dps tank.
Now we're here. I feel like an idiot for playing the job i want to play, because there's a direct upgrade that absolutely must be better at everything my job does, with a healer dps rotation.
Warrior has even been replacing healers in the hardest content in the game, but people think it's okay because it took extra effort. It shouldn't even be mathmatically possible. War is by *far* the worst designed job in the game.
It's depressing that there are still so many people that hold War as the golden standard for tank design.
Trying to make people understand WAR’s single target healing per minute is roughly equivalent to the use of 6 lilys and WHM only gets 3 per minute seems to go nowhere
A tank should not be putting out near twice as much single target healing as a HEALERS core healing job gauge
Well it was kinda fine at one point because War had downsides, so you didn't just default into playing it. There was a genuine case to be made for it's lower damage and issues against DoT's.
But then they gave Warrior shake it off (overtime) and just casually gave Warrior's equilibrium an additional effect: An entire fucking cooldown from another tank.
Things have changed, and i expect them to standardise Warrior's stupid levels of healing instead of bringing it down. Hell, i honestly wouldn't be surprised if we end up changing the 2/2/4 format to 1/2/5 over time.
I absolutely *loathe* Warrior's design and the way people think it's designed well. When half your cooldowns read like Yu-gi-oh cards because War needed to cannibalise other tank designs, i think that should be considered a design failure.
Hey hey.. let's not get way ahead of ourselves here. WAR is badly tuned to be OP but nothing beats EW SMN for being the absolute worst designs ever made to date.