You know what we need for the next Aiming job? Songstress. Straight from FFX-2.
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I'm not sure how one can be familiar with, say, the balance pages for BLM, RDM, MNK, RPR, DNC, and BRD and think that BRD is some uniquely difficult job.
Granted I likewise preferred when fighting for uptime was a much larger factor as melee. The fights themselves feel staler without that.
* That said, I also preferred when physical ranged were actively --instead of actively-- taxed for their mobility, by being capable of occasional casting, even if I despise the particular iteration of Wanderer's Minuet (because it had a lock-in period instead of a lock-out period, was too long, and its recast timer didn't scale with SkS -- despite Empyreal Arrow at the time showing you could have a skill not delayed by the GCD still scale with SkS) and Gauss Barrel (because it looked stupid as heck and wasted the opportunity provide that balance in a way far more tailored to MCH, such as via weapon-augmentation/swapping or a turret type and further turret interplay).
Most jobs I'm not a fan of I can at least see where people are coming from when they say they love it, but Dancer is so incredibly boring it makes watching paint dry look like an extreme sport. Not only that but all the abilities sound like someone dropping their keys and look like you're fanning colorful farts at the enemy. Leveling it the first time was one of the most excruciating slogs I've ever experienced in this game. When I had to do it again for Endwalker I did it exclusively through Frontline so I could just play something else. If you love Dancer I'm happy for you really, but how anyone finds that job "fun and engaging" is absolutely mystifying.