Other jobs do do the same DPS as blm or more depending on the content and the fight. And if they don't they're so viable in other ways that it doesn't matter. Also no, I said player perceptions and how the class feels to play matter from the beginning. I restated it differently because you are either confused by this or you don't think it matters. Maybe that's why the game is so broken and people hyper focus on a handful of classes to clear content easily. And to be clear this isn't just an issue with BLM. I just think the devs are on the same wavelength as you and that is unfortunate beduase it's homogenizing jobs and dps, and that's dumb.
And this is fault of over obssessed players who have made dps the most important thing and equated it to being "fun". DPS is a role, not fun. Fun is playing your role and doing it well. Fun is being essential to a party because your class brings something unique to the fight. Being the best dps is meaningless aside from selfish dps (which is two classes) because it's the sole metric by which they are measured.
