Ok I guess i can agree we don't need enmity combos, but old enmity combos should have been repurposed into more DPS buttons, keeping tanks complex and having different paths in their combos (like samurai), Right now 1, 2, 3 ain't cutting it design wise, hence i liked how PLD had two finishers that you used often, but now it's just a dull 60 second button, I don't disagree with your points though, I just want tanks to have more rotational buttons instead of OGCD spam which is not what tanks should be about.
(Not really a response on your reply, just separate thoughts)
Stance dancing and managing aggro would be fun, I don't even think it's "anti new player friendly" to have a defensive stance and a offensive stance, as new players can gravitate to the defensive stance, while experienced players would lean into their DPS Stance more, I'm sure theirs way they could even balance a defensive and offensive stance in high end duties, it would just take more effort to make the game less "100% dps focused, dps is the only important thing" because that goes into healer/tank design which should actually have roles outside of "dps and throw a bit of support here and there" which fills like the current design.
Personally I don't think aggro management has to come back to "fix tanks" but tanks just need more to do outside of "blue boring dps" I think tanks (and healers) have just been really neglected the past two expansions in terms of design, It's really frustrating to see the direction that the non DPS roles have been took, what makes those roles fun isn't being a easy version of DPS, it's having more to do outside of DPS while also contributing DPS. I feel like the issue is even worse in EW where tanks quite literally play the same and feel the same, what's worse is I don't think anything will change anytime soon.
