Originally Posted by
rainichan
Joking aside, considering XIV's current way to play is "do everything fast because my time is worth more than anything, how dare my dungeon runs take longer than 10 minutes" and speeding through dungeons has been the meta since FOREVER: how often do you see people go through the other rooms in Sastasha and not just go into the Captain's Quarters and the Waverider Gate? How often did you go an alternate path in Toto-rak when it wasn't a hallway? How often did you see the full map in a dungeon they've recently reworked in ARR? Because if your answer is "not since 2.0 in 2013," that's you answer on why dungeons are boring as all get out. The argument to get more xp is gone with the EW dungeon reworks of bosses giving all the prior XP, and no one went through those rooms or different paths anyway. There's no incentive for them to make more interesting dungeons or reasons to make other paths except now in the Variant Dungeons because everyone takes the most expedient path so they don't have to be in a dungeon "wasting [their] time." It's why no one wants to run other alliance raids except for CT because they're faster and can be completed in a very short time frame... except maybe WoD, no one knows how to run that.