Originally Posted by
Ggwppino
I think the smn is incomplete because it only has one base rotation and nothing else. Not because it has no other summons, or rather, it's not the main point.
The problem with smn is that it currently only has one basic rotation and that's it. It is the simplest gcd rotation of drg. Stop, done. It has nothing else that makes the class deep.
The point is not whether the class is easy or difficult, but its accessibility.
If you add depth to the smn gameplay, however it will be the most accessible and most digestible class. This is because it was thought out, well in my opinion, to be clear: You have elementals that have Rite and Flow and every minute you have Bahamut/phoenix. It's the easiest class to understand and that's the important thing. But simpler not because it is stupid but because conceptually it is well done and easy to interpret.
Now it's not that easy to play, now you really don't play with this class. You're playing to do the right raid mechanics. If in HC2 the boss could be attacked, for the smn, it would make no difference.
And that's why it's preferred over the other casters. Not because it's nice to play, but because the only thing you do is follow the raid mechanics without being distracted by your rotation without having any penalties in terms of damage. Why do I have to play the rdm if with a non-existent effort I perform better with the smn?