I definitely do not feel you need to apologise, I'm the one that made an assumption based on, well, nothing. However, if you ever visit, enjoy your stay.
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Not my fault ppl brought me along thinking I was a healer when I'm actually a Neckwear Mancer... >.>
First off, I will say that I do hear you and it is unfortunate that your experience since coming back hasn't been all that great. However, this list of grievances is precisely why it isn't a click and done type report system. If it were, those very same players you talk about would flood the GM logs with these reports for the most trivial of matters. All day. Every day.
Don't deduce that statement to think I am lumping you in with those players. You should get the idea. What is going on for the most part is what the GMs dub as "differences in playstyle". The report system is really to help the GMs identify the players that are violating the ToS - as is written from a legal standpoint. It is not a matter of semantics. If players attempt to violate the privacy of other players, sell in game services for real money, post explicit content, harass/bully, among other violations that can come back legally against SE, that is the type of things they have to try to crack down on immediately.
We have to remember that this is the internet, and among the anonymous lies a steam pile of some of the most entitled, childish, toxic groups of arsehats that know they can get away with such behaviour without repercussion, consequence, or a thorough arse kicking. Never be afraid to eat the 30min penalty to excuse yourself from these situations in the game. The 30 minutes is actually beneficial for you to help you calm down from the situation, and try again with [hopefully] a much better minded group of players.
All in all the in game community is pretty chill, and helpful. If you find that you're having far too many of these bad experiences then you might want to consider switching servers. I am not sure which ones are open for transfer currently, and it might be a little more difficult to find groups with the newer ones, but I do believe the option is available to you.
Best of luck, and many happy future adventures.
Hmm, Im not really sure when this suddenly became fashionable but certainly in the days of 2.0 pulling everything all at once wasn’t a thing, people tanked by pack, even in WP when that was considered endgame content before all of coil came out, and I’m not entirely convinced the devs build levels around the assumption people will pull the entire universe
They (the devs) tried to fight against it in the past by making things hit harder, but I think eventually they just gave up when they realized people were gonna pull wall to wall anyway. They appear to have settled on just making more walls. What the devs intended isn't always what happens when the player base gets to work. I don't think they always design around this mentality, but they don't usually fight against it nowadays. It has been a thing since ARR though. Not quite at launch, but not far off either. I can remember big pulls as early as Brayflox HM, and I'm sure it was happening sooner.
Indeed. The player that pulls will immediately start taking damage from autos. I've seen autos from bosses and trash reduce the HP of the non-tank puller to lower than 50% in a blink of an eye, and if the tank is even a step off from taking the aggro, the player will die without assistance from the healer. Only the tank has the defensive value and mitigation abilities to soak that kind of damage, clearly making them the ones who should be pulling when the threat level is high.
Now if you get a dungeon like Neverreap or something along those lines, this can change as the threat level isn't the same. It still doesn't change that if you want to pull and set the pace, then play a tank. The role gives you all the tools you need to do so, and you're not getting into duties any faster as DPS, or even a healer.
don't recall the duty names but they tend to be the ones that drop the first set of gear that actually has a higher ilvl than the best gear from before their expansion. Those duties are the ones I would regularly see people melt from 1 pack of enemies because the damage output from enemies seems to increase noticeably paired with people not being adequately geared as they couldn't be bothered even getting tomestone gear from the previous level cap. The duty in stormblood that had the lv 65 gear and that one boss you don't actually attack felt especially bad as I would see tanks melt from full HP faster than the healer could get 1 healing spell off.