You do realize that you are criticizing the design of someone else? Why do dislike so much having others criticize your ideas and object to some of the changes proposed when you are technically doing the same from SE's perspective?
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We're all here to provide feedback on the game but self reflection can often times lead to second guessing yourself, which can be discouraging for some people, especially when you get documentaries arguing against your ideas, despite how well you thought it originally was.
Not everyone is cut out for debates and that's ok.
As one of those who left novella-sized comments, especially on the AST video, I'd like to point out that even if the quality and presentation of ideas had been poor (they were not), those videos would still remain a tremendous help to the larger course of discussion here and on other platforms, and perhaps the only reason about a third of the participants in more thorough/comprehensive/cohesive rework discussion ever took any interest in such things (at least, enough to go out and put ideas on the table, critique, and carry forward).
It's also possible to do constructive criticism which was a huge focus of creating those videos. I even ran them by a friend of mine who works in game VFX to get an actual game dev's opinion on the tone of the essays to ensure it would sound constructive and considerate instead of an emotionally driven attack. A pretty clear theme across all 3 of those videos is that game development, even for something like a single player character, is expensive, labor intensive, and difficult work that I tried to be very mindful of and respect the human beings involved in this game's development.
You can say that I'm just giving criticism but when you actually think about it, there's a massive difference between the criticism I tried to give versus the average commenter on the internet (not specifically my video) who assumes money can fix game dev without realizing your average game is held together with popsicle sticks, elmer's glue, and a dream. Because I've known people who got burnt out and left the game industry because of player "criticism" that was just yelling at them, sending death threats, and even doxxing. My delivery may not have been perfect, but I most certainly tried my hardest to be sensitive to this problem and the human cost involved with game development.
(very recently proven wrong) I was given no such decency or acknowledgement for the 30-40+ hours of work it took to make each of those videos by the commenters I was talking about. So yes, I think it's perfectly reasonable to feel disheartened and burned out after spending so much time and effort on what was a passion project after those types of responses. It's one thing to respectfully disagree compared to getting all of your work nitpicked.
(Sorry to the OP for slightly derailing the thread, it was not my intention)
Thank you for being considerate about this.
That's good to hear at least. I don't begrudge people for having such in-depth opinions, but they can be brutal to read with my ADHD (which makes recording interesting).
I probably won't go back to making such content moving forward though because honestly ... I have no more ideas for those kind of videos, which is why I've been talking about older FF games to take the edge off the ennui I feel towards XIV's development decisions.
Hey, don't count yourself out. I was able to change people's minds about healers in general thanks to your videos. The quality may not be the best and some may not agree with your suggestions, but it at least gives us healer mains (some former) a great explanation as to why we are asking for changes.
Most if not all of the comments in your first WHM video are of people agreeing with you or partly agreeing with you and providing some sort of constructive criticism as to why they don't. And WHM was your first video. I don't get what you are talking about.
I mostly skim-read but a great deal of the commenters approved of your ideas. There was one wall of text that I did not read but that's one out of 97. There is also my comment in which I express my disapproval with the overhealing gameplay proposed as it is objectively easier than having to manage your oGCDs in savage. The overhealing problem was already something you were aware of and accepted it as fair criticism to make in your video.
Do you guys like the idea of Thin Air turning the next heal into a ogcd?
It could be two separate buffs to avoid awkwardness ( so 1 buff removes mana cost and the other makes next heal ogcd ).
Thin Air is just a bit boring imo?
It'd be some more on-demand AoE ogcd healing too.